Caterwaul the Dungeon (4, 0, D) a +0 short sword a bat corpse a kobold corpse (10, 0, D) an adder corpse (11, 0, D) a ribbon worm corpse (42, 0, D) 2 potions of heal wounds (44, 0, D) a +2 scimitar of flaming a +0 lajatang a +2 partisan of protection a +2 morningstar of protection the +3 war axe of Cudd {antimagic, Fly rF++ Int+2 Dex-3} Fly: It grants you flight. rF++: It greatly protects you from fire. Int+2: It affects your intelligence (+2). Dex-3: It affects your dexterity (-3). (48, 0, D) a +0 plate armour (52, 0, D) a +0 robe a troll corpse (53, 0, D) a +0 dagger a +0 robe (58, 0, D) a +0 giant club a +0 giant spiked club a two-headed ogre corpse a vampire mosquito corpse