Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 6455687910850209046 650 Caterwaul the Destroyer (level 7, 50/50 HPs) Began as a Demonspawn Conjurer on July 14, 2025. Quit the game on level 4 of the Dungeon on July 16, 2025. The game lasted 00:06:34 (4696 turns). Caterwaul the Destroyer (Demonspawn Conjurer) Turns: 4696, Time: 00:06:35 Health: 50/50 AC: 5 Str: 14 XL: 7 Next: 28% Magic: 12/12 EV: 11 Int: 24 God: Gold: 255 SH: 0 Dex: 11 Spells: 10/13 levels left rFire + . . y - staff of Annoyance {rF+ rC+ rCorr SInv Ice} rCold + + . (no offhand) rNeg . . . a - +0 robe rPois . p - +1 helmet of Servitude {rElec Slay+2} rElec + (no cloak) rCorr + o - +0 pair of gloves SInv + (no boots) Will ..... (no amulet) Stlth ++ c - +6 ring of strength HPRegen 0.28/turn w - ring of protection from cold MPRegen 0.13/turn %: no passive effects @: no status effects A: hooves 1, foul stench 1, big brain 2 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 255 gold pieces. Inventory: Hand Weapons i - a +0 quarterstaff q - a +1 dagger of freezing s - a +6 heavy scythe Armour a - a +0 robe (worn) o - a +0 pair of gloves (worn) p - the +1 helmet of Servitude (worn) {rElec Slay+2} (You took it off Robin on level 2 of the Dungeon) rElec: It insulates you from electricity. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). A - a scarf of invisibility Magical Staves y - the staff of Annoyance (weapon) {rF+ rC+ rCorr SInv Ice} (You found it on level 3 of the Dungeon) [staff of cold] rF+: It protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. Ice: It increases the power of your Ice spells. Jewellery c - a +6 ring of strength (worn) m - a ring of ice w - a ring of protection from cold (worn) Wands v - a wand of flame (22) Scrolls e - 2 scrolls of enchant armour {unknown} h - a scroll of fog {unknown} n - 2 scrolls of identify {unknown} t - a scroll of brand weapon {unknown} u - a scroll of noise {unknown} x - a scroll of fear {unknown} z - a scroll of teleportation {unknown} Potions b - a potion of magic d - a potion of cancellation {unknown} f - 2 potions of moonshine {unknown} g - 5 potions of curing {unknown} j - 2 potions of haste {unknown} k - 4 potions of invisibility {unknown} l - 2 potions of attraction {unknown} r - a potion of ambrosia {unknown} Talismans B - a medusa talisman Skills: - Level 2.0 Fighting - Level 1.7 Dodging - Level 2.0 Stealth + Level 3.5 Spellcasting - Level 8.0 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 84% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 11% 3d9 21% 4 Iskenderun's Mystic Bla Conj/Tloc 23% 2d6 (+2d3 21% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Makhleb Xom Shops: D:1 = Innate Abilities, Weirdness & Mutations You have large cloven feet. You may rarely emit foul miasma when damaged in melee. You have an extremely huge brain. (Int +4) Message History Grinder is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (80% to hit) You focus your ray upon Grinder. The searing ray hits Grinder! Grinder is lightly wounded. (Press . to maintain the ray.) The searing ray hits Grinder. Grinder is moderately wounded. The searing ray hits Grinder! Grinder is heavily wounded. Grinder blinks! The searing ray hits Grinder! Grinder is almost dead. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (almost dead, 80% to hit) You focus your ray upon Grinder. The searing ray hits Grinder. You kill Grinder! (Press . to maintain the ray.) Training target 2.0 for Fighting reached! Your Fighting skill increases to level 2! You need to enable at least one skill for training. Your Spellcasting skill increases to level 3! You have reached level 7! Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. Okay, then. Saving game... please wait. Welcome back, Caterwaul the Demonspawn Conjurer. Press ? for a list of commands and other information. You stop channelling your searing ray. Magic restored. An orc comes into view. It is wielding a +0 whip. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.#~~~~# o. #.~~~~P# .# #.#~.P## .. # #..### #.## #..... #... #.###. ..# #. #. #.# #. #. #@# #. #. #.######.####. ## #.##.......... # #.##.########## # #.............# # ####.....####.# # #..........#.# # #..........#.# # #............# # You could see an orc (asleep). Vanquished Creatures Grinder (D:4) Sigmund (D:2) An orc priest (D:3) A sleepcap (D:4) Jessica (D:2) 2 orc wizards (D:4) Robin (D:2) 2 adders (D:2) 4 gnolls (D:4) 2 ufetubi (D:4) 3 ribbon worms A dart slug (D:1) 13 orcs An endoplasm (D:2) 10 hobgoblins 5 jackals 3 quokkas 7 ball pythons 7 bats 3 frilled lizards 13 goblins 7 kobolds A rat (D:1) 90 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 421 | D:1 | Gained mutation: You have an unusually large brain. (Int | +2) [demonic ancestry] 421 | D:1 | Reached XP level 2. HP: 12/19 MP: 0/5 616 | D:1 | Found Bianezis's Jewellery Shop. 965 | D:2 | Identified the +1 helmet of Servitude {rElec Slay+2} 965 | D:2 | Noticed Robin 976 | D:1 | Learned a level 2 spell: Searing Ray 1267 | D:2 | Gained mutation: You have an extremely huge brain. (Int +4) | [demonic ancestry] 1267 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/6 1418 | D:2 | Reached skill level 5 in Conjurations 1766 | D:2 | Killed Robin 2188 | D:2 | Reached XP level 4. HP: 30/30 MP: 4/7 2360 | D:2 | Noticed Jessica 2361 | D:2 | Noticed Sigmund 2363 | D:2 | Killed Jessica 2457 | D:2 | Killed Sigmund 2458 | D:2 | Reached skill level 7 in Conjurations 2458 | D:2 | Reached XP level 5. HP: 29/35 MP: 3/8 2705 | D:3 | Gained mutation: You have large cloven feet. [demonic | ancestry] 2705 | D:3 | Reached XP level 6. HP: 41/41 MP: 4/9 3005 | D:3 | Identified the staff of Annoyance {rF+ rC+ rCorr SInv Ice} 3418 | D:3 | Found a shimmering altar of Xom. 3988 | D:4 | Noticed Grinder 4054 | D:4 | Reached skill level 8 in Conjurations 4190 | D:4 | Reached skill level 1 in Fighting 4451 | D:4 | Found a burning altar of Makhleb. 4572 | D:4 | Killed Grinder 4573 | D:4 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 4573 | D:4 | Reached XP level 7. HP: 50/50 MP: 2/12 4696 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_b, layout_loops_ring, serial_shops, nicolae_shop_cornered_store D:2: layout_loops_corners, minmay_pentomino_x4, uniq_robin, uniq_jessica, uniq_sigmund D:3: layout_basic, mainiacjoe_overflow_24_doors, chequers_serial_rivers_room_b D:4: layout_basic, mainiacjoe_overflow_cross_hatched, kennysheep_mini_moat, minmay_temple_entry_arrows, solitary_fountain, kennysheep_decorative_pillar, serial_bayou_pond_d, uniq_ijyb, uniq_grinder Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 2 | 2.0 Conjurations | 5 7 8 | 8.0 Fighting | 2 | 2.0 Spellcasting | 3 | 3.5 Dodging | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 25 | | || 25 Halberd | | 11 | || 11 Cast: Magic Dart | 66 | 64 | || 130 Searing Ray | 2 | 17 | || 19 Armour: Robe | 17 | 32 | || 49 Dodge: Dodged | 20 | 44 | || 64