Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 9183958296819314380 304 Caterwaul the Conjurer (level 6, 41/41 HPs) Began as a Demonspawn Conjurer on Aug 12, 2025. Quit the game on level 4 of the Dungeon. The game lasted 00:07:08 (3268 turns). Caterwaul the Conjurer (Demonspawn Conjurer) Turns: 3268, Time: 00:07:09 Health: 41/41 AC: 8 Str: 7 XL: 6 Next: 15% Magic: 1/9 EV: 11 Int: 21 God: Gold: 241 SH: 0 Dex: 11 Spells: 3/9 levels left rFire . . . g - +0 dagger rCold . . . (no offhand) rNeg + . . d - +0 robe rPois + (no helmet) rElec . r - +0 cloak rCorr . u - +0 pair of gloves SInv . q - +0 pair of boots Will ..... (no amulet) Stlth ++ l - ring of positive energy HPRegen 0.26/turn t - ring of poison resistance MPRegen 0.22/turn %: no passive effects @: no status effects A: thin metallic scales 2, magic regeneration, demonic magic 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 293 gold pieces. You spent 52 gold pieces at shops. Inventory: Hand Weapons g - a +0 dagger (weapon) Armour d - a +0 robe (worn) q - a +0 pair of boots (worn) r - a +0 cloak (worn) u - a +0 pair of gloves (worn) Jewellery e - a ring of see invisible l - a ring of positive energy (worn) t - a ring of poison resistance (worn) Wands o - a wand of paralysis (1) Scrolls a - 2 scrolls of torment c - a scroll of poison f - a scroll of silence {unknown} i - 4 scrolls of enchant armour j - 4 scrolls of immolation {unknown} p - 3 scrolls of teleportation {unknown} s - a scroll of vulnerability {unknown} v - a scroll of acquirement {unknown} Potions b - a potion of magic h - a potion of brilliance k - a potion of enlightenment m - 2 potions of curing n - a potion of haste Skills: - Level 1.7 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 7.0 Conjurations - Level 2.0 Earth Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 c - Stone Arrow Conj/Erth 42% 3d9 7% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 20% 2d7 6% 1 Passwall Erth 10% N/A 19% 3 Construct Spike Launche Frge 4% 2d3 22% 2 Sigil of Binding Hex 2% N/A 41% 3 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Diamond Sawblades Frge 1% 4d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Shops: D:3 * Annotations: D:5 exclusion: ice beast Innate Abilities, Weirdness & Mutations You are mostly covered in thin metallic scales. (AC +3) You regenerate magic rapidly. Spells you cast may paralyse adjacent enemies. Message History Aim: Edmund, wielding a +1 flail of protection, wearing a +2 leather armour of cold resistance and wearing a ring of fire (heavily wounded, 79% to hit) You focus your ray upon Edmund. The searing ray hits Edmund. Edmund is severely wounded. (Press . to maintain the ray.) Edmund asks, "Have you met my wondrous brother?" The searing ray hits Edmund! Edmund is almost dead. The searing ray misses Edmund. Without enough magic to sustain it, your Searing Ray dissipates. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Edmund says, "I'm quite good with sums, too." Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +1 flail of protection, wearing a +2 leather armour of cold resistance and wearing a ring of fire (almost dead, 79% to hit) You focus your ray upon Edmund. The searing ray hits Edmund but does no damage. Edmund is almost dead. (Press . to maintain the ray.) Unknown command. Without enough magic to sustain it, your Searing Ray dissipates. There is a stone staircase leading up here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +1 flail of protection, wearing a +2 leather armour of cold resistance and wearing a ring of fire (almost dead, 79% to hit) You focus your ray upon Edmund. The searing ray hits Edmund. You kill Edmund! (Press . to maintain the ray.) Training target 2.0 for Earth Magic reached! Your Conjurations skill increases to level 7! Your Earth Magic skill increases to level 2! You have reached level 6! Your demonic ancestry asserts itself... A menacing aura infuses your magic. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #### #.# ##.##..)#@#.# .# ...# #.# ######.#.#.########.# ##†# #.# #.#.#..........# #.# #)# #.#.##########.# #.# #.# #.#.### ######.# #.# #.# #.#...# #....... #.# #.# ###.###.###.###### #.###.## ###...........###### #.##.#.######..@...)..........†. #.#.###.......#.#####.#...###.## #....#..........# #.#######.## #####.########### #........... ### ############ There were no monsters in sight! Vanquished Creatures Edmund (D:4) A howler monkey (D:4) A bombardier beetle (D:3) A hound (D:5) 4 adders A shadow imp (D:5) 2 dart slugs An orc (D:4) A ribbon worm (D:5) 6 endoplasms 4 hobgoblins 3 jackals (D:1) 2 quokkas (D:4) 10 ball pythons A bat (D:1) 2 giant cockroaches 4 goblins 2 kobolds 5 rats (D:2) 52 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 176 | D:1 | Found a faded altar of an unknown god. 176 | D:1 | Noticed an orange demon 492 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 492 | D:1 | Reached XP level 2. HP: 10/19 MP: 0/5 521 | D:1 | Learned a level 2 spell: Searing Ray 1102 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/6 1314 | D:2 | Reached skill level 5 in Conjurations 1968 | D:3 | Gained mutation: You are partially covered in thin metallic | scales. (AC +2) [demonic ancestry] 1968 | D:3 | Reached XP level 4. HP: 30/30 MP: 2/7 2101 | D:3 | Found Taucets's General Store. 2120 | D:3 | Bought a scroll of identify for 24 gold pieces 2120 | D:3 | Bought a wand of paralysis (1) for 28 gold pieces 2210 | D:3 | Learned a level 3 spell: Stone Arrow 2439 | D:4 | Noticed Edmund 2739 | D:4 | Reached skill level 6 in Conjurations 2739 | D:4 | Reached skill level 1 in Earth Magic 2859 | D:4 | Gained mutation: You are mostly covered in thin metallic | scales. (AC +3) [demonic ancestry] 2859 | D:4 | Reached XP level 5. HP: 35/35 MP: 6/8 2947 | D:5 | Entered Level 5 of the Dungeon 3134 | D:5 | Noticed an ice beast 3267 | D:4 | Killed Edmund 3268 | D:4 | Reached skill level 7 in Conjurations 3268 | D:4 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 3268 | D:4 | Reached XP level 6. HP: 41/41 MP: 1/9 3268 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_spirals, layout_loops_ring, dreamdust_ecumenical_altar_sealed_demon D:2: layout_basic D:3: layout_rooms, serial_shops, shop, minmay_shallow_snake_nest D:4: layout_loops_ring, uniq_edmund D:5: layout_loops_cross, minmay_temple_entry_crystal_x Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 2 | 2.0 Conjurations | 5 6 7 | 7.0 Earth Magic | 1 2 | 2.0 Dodging | | 1.7 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 29 | || 29 Punch | 1 | || 1 Dagger | 1 | 10 || 11 Cast: Magic Dart | 66 | 42 || 108 Searing Ray | 1 | 6 || 7 Use: Scroll | | 8 || 8 Armour: Robe | 17 | 9 || 26 Dodge: Dodged | 18 | 10 || 28