Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 8257907762568237558 0 Caterwaul the Conjurer (level 1, 13/13 HPs) Began as an Octopode Wanderer on Aug 13, 2025. Got out of the dungeon alive. The game lasted 00:00:10 (1 turns). Caterwaul the Conjurer (Octopode Wanderer) Turns: 1, Time: 00:00:10 Health: 13/13 AC: 1 Str: 9 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 16 God: Gold: 0 SH: 0 Dex: 11 Spells: 4/4 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Wands c - a wand of flame (6) (quivered) Potions b - a potion of berserk rage Skills: - Level 1.0 Fighting + Level 1.3 Stealth - Level 2.0 Spellcasting - Level 3.0 Conjurations - Level 1.1 Alchemy - Level 2.1 Evocations You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 44% 1d5 6% 1 Poisonous Vapours Alch/Air 12% 1d1 17% 1 Mephitic Cloud Conj/Alch/Air 5% N/A 34% 3 Iskenderun's Battlesphe Conj/Frge 6% 2d7 73% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, Caterwaul the Octopode Wanderer. The heart of this dungeon contains the glorious artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a potion of berserk rage, a wand of flame (6); and the following spells available to memorise: Magic Dart, Poisonous Vapours, Mephitic Cloud, Iskenderun's Battlesphere. You have escaped! ## ..### . .#...# ##. ......# ##.. .....##..# ....... . ###...##...# #...@.....# #....###### .....#### #### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Octopode Wanderer began the quest for the | Orb. 0 | D:1 | Caterwaul set off with the following items: a +0 dagger, a | potion of berserk rage, a wand of flame (6); and the | following spells available to memorise: Magic Dart, | Poisonous Vapours, Mephitic Cloud, Iskenderun's | Battlesphere. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_c, layout_loops_corners, chequers_serial_rivers_micro_e