Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 9380788225714221895 29 Caterwaul the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Aug 15, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:36 (731 turns). Caterwaul the Conjurer (Demonspawn Conjurer) Turns: 731, Time: 00:01:37 Health: 24/24 AC: 3 Str: 7 XL: 3 Next: 1% Magic: 3/6 EV: 16 Int: 20 God: Gold: 45 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . d - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . g - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ c - +5 ring of evasion HPRegen 0.24/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: foul stench 1, magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) g - a +0 pair of gloves (worn) Jewellery c - a +5 ring of evasion (worn) Scrolls e - 2 scrolls of teleportation {unknown} f - a scroll of vulnerability {unknown} Potions b - a potion of magic Skills: - Level 1.7 Dodging + Level 2.7 Stealth - Level 2.0 Spellcasting + Level 4.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (63% to hit) You focus your ray upon the adder. The searing ray hits the adder! The adder is severely wounded. (Press . to maintain the ray.) The adder bites you but does no damage. The searing ray misses the adder. The adder closely misses you. You hit the adder. The adder is almost dead. You stop channelling your searing ray. The adder closely misses you. You miss the adder. The adder is almost dead. The adder closely misses you. The adder misses you. You hit the adder. You kill the adder! You start resting. HP restored. You start resting. Magic restored. You climb downwards. Level annotation: Terence The bat hits you but does no damage. There is a stone staircase leading up here. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (66% to hit) You focus your ray upon the bat. The searing ray hits the bat. You kill the bat! The searing ray hits the endoplasm! You kill the endoplasm! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) . .. ... .... .....############# ...).'........†.@# .....############# ..(. ... ## There were no monsters in sight! Vanquished Creatures An adder (D:1) 6 endoplasms A giant cockroach (D:1) A hobgoblin (D:1) A quokka (D:1) 2 ball pythons (D:1) 4 bats 2 frilled lizards (D:1) 3 kobolds 2 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 255 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 255 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 399 | D:1 | Identified the quill talisman "Giner" {rElec rN++ Slay-2 | SInv} 612 | D:1 | Learned a level 2 spell: Searing Ray 656 | D:2 | Noticed Terence 731 | D:2 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 731 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/6 731 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lordsloth_arrival_two_stooges, layout_rooms D:2: minmay_general_purpose_star, layout_basic, minivault_19, uniq_natasha, uniq_jessica, uniq_terence Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.7 Dodging | | 1.7 Spellcasting | | 2.0 Conjurations | | 4.5 Action || total ---------------------------++------- Melee: Unarmed || 5 Dagger || 6 Cast: Magic Dart || 44 Searing Ray || 2 Armour: Robe || 11 Dodge: Dodged || 32