Caterwaul Level 1 of the Dungeon (0, 0, D:1) a jackal skeleton (1, 13, D:1) a +0 dagger a goblin skeleton (3, 3, D:1) a jackal skeleton (11, 15, D:1) a hobgoblin skeleton (18, 6, D:1) a ball python corpse (skeletalised by now) (24, -3, D:1) a bat corpse (skeletalised by now) (28, 8, D:1) a rat skeleton (29, -3, D:1) a rat corpse (skeletalised by now) (30, 5, D:1) a +0 dagger a kobold corpse (skeletalised by now) (33, 19, D:1) a +0 dagger a goblin skeleton (42, 28, D:1) a staff of alchemy (44, 4, D:1) a +0 dagger (45, 28, D:1) a bat skeleton (52, 20, D:1) a bat skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (2, 8, D:2) a +0 club (3, 25, D:2) an adder corpse (skeletalised by now) (7, 28, D:2) a hobgoblin skeleton (10, 3, D:2) a frilled lizard skeleton (11, 30, D:2) a quokka corpse (skeletalised by now) (12, 25, D:2) a +0 rapier (13, 2, D:2) an adder skeleton (15, 9, D:2) a +0 scale mail (16, -1, D:2) 3 stones a +0 dagger (17, -2, D:2) a +0 trident (20, 6, D:2) an inkwell talisman (24, 12, D:2) a bat skeleton (25, 13, D:2) a rat skeleton (27, 8, D:2) a quokka skeleton (31, 11, D:2) a +0 dagger a stone a kobold skeleton (39, 21, D:2) an adder corpse (skeletalised by now) (50, 27, D:2) a +0 ring mail (51, 9, D:2) the +0 leather armour "Soicadyn" {rF+ Int+3 Dex+3} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Level 3 of the Dungeon [Shop] Foeps's Jewellery Emporium a ring of wizardry (unknown) (330 gold) a ring of wizardry (unknown) (330 gold) a ring of positive energy (unknown) (220 gold) a ring of protection from fire (unknown) (275 gold) a ring of protection from cold (unknown) (275 gold) the amulet "Qotar" {Spirit rCorr Str+2} (514 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). a +6 ring of dexterity (unknown) (396 gold) (0, 0, D:3) a hobgoblin skeleton (4, 14, D:3) a +0 ring mail (4, 22, D:3) a bat skeleton (10, -18, D:3) a +0 dagger (10, -8, D:3) a +0 dagger (10, -6, D:3) a hobgoblin skeleton (11, -21, D:3) a +0 sling a goblin corpse (skeletalised by now) (11, -6, D:3) a +0 helmet of sniping a +0 animal skin a +0 club (12, -9, D:3) a +0 dagger a goblin skeleton (14, -9, D:3) a +0 dagger a goblin skeleton (15, -10, D:3) a +0 short sword a kobold skeleton (18, 24, D:3) an adder corpse (skeletalised by now) (21, 3, D:3) a +0 club a +0 sling a +0 dagger a +0 club a goblin skeleton (21, 5, D:3) a +0 club a goblin skeleton (37, -14, D:3) a quokka skeleton (39, -14, D:3) a +0 robe (47, 17, D:3) a +0 rapier (54, 7, D:3) a +0 falchion Level 4 of the Dungeon [Shop] The Oracle's Delphic Readings a scroll of fog (56 gold) a parchment of Construct Spike Launcher (113 gold) a scroll of silence (133 gold) a scroll of enchant armour (105 gold) a book of Spontaneous Combustion (700 gold) a parchment of Tukima's Dance (151 gold) a parchment of Lesser Beckoning (113 gold) a parchment of Plasma Beam (264 gold) a parchment of Passage of Golubria (189 gold) (0, 0, D:4) a +0 falchion a +0 leather armour (2, 0, D:4) a +0 sling (3, -10, D:4) a ball python corpse (skeletalised by now) (16, -17, D:4) a +0 ring mail (24, -15, D:4) a +0 short sword (28, -29, D:4) a +0 leather armour (28, -21, D:4) a +0 flail 2 boomerangs a +0 scale mail (31, -13, D:4) a +0 flail an orc skeleton (33, -41, D:4) a +0 dagger a goblin corpse (skeletalised by now) an adder corpse (skeletalised by now) (39, 4, D:4) a ball python corpse (skeletalised by now) (40, -12, D:4) a +2 flail of holy wrath (41, -12, D:4) a +0 mace a +0 short sword a +0 short sword a +1 heavy hand axe a +0 chain mail an orc corpse (skeletalised by now) (42, -12, D:4) a hobgoblin corpse (skeletalised by now) (45, -18, D:4) a +0 leather armour (46, -34, D:4) the +7 trident "Odotef" {flame, rElec rPois Str-2 Dex+4} rElec: It insulates you from electricity. rPois: It protects you from poison. Str-2: It affects your strength (-2). Dex+4: It affects your dexterity (+4). Level 5 of the Dungeon (1, 16, D:5) an adder skeleton (1, 39, D:5) a +0 robe (3, 10, D:5) a quokka corpse (skeletalised by now) (7, 5, D:5) a +0 short sword (7, 10, D:5) an adder skeleton (8, -9, D:5) a +0 dagger (8, -1, D:5) a +0 dagger an orc skeleton (11, 9, D:5) a +1 helmet (11, 10, D:5) a +0 trident (24, 35, D:5) a +0 whip a +0 leather armour an orc skeleton (24, 36, D:5) a +0 dagger a +0 robe a +0 falchion an orc skeleton (25, 36, D:5) a +0 club a +0 dagger a +0 robe an orc skeleton an orc skeleton (26, 22, D:5) a +0 robe (36, 8, D:5) an adder skeleton (58, -5, D:5) a +0 club a gnoll skeleton (58, -4, D:5) a +0 whip (58, -3, D:5) a +0 spear Level 6 of the Dungeon (13, 27, D:6) a +0 short sword (21, 28, D:6) a +0 rapier (39, 27, D:6) the +8 sling of Mutilation {flame, +Blink rN+} +Blink: It lets you blink. rN+: It protects you from negative energy. (50, 38, D:6) a +0 short sword Level 7 of the Dungeon (0, 0, D:7) a +0 trident a +0 leather armour a +0 short sword an orc corpse (skeletalised by now) (0, 1, D:7) a +0 club (1, 1, D:7) a +0 club a +0 dagger of speed (3, 2, D:7) a +0 robe (4, 0, D:7) a bullfrog corpse (skeletalised by now) (16, 13, D:7) a +0 trident (38, -19, D:7) a quill talisman (42, -32, D:7) 3 large rocks Level 8 of the Dungeon (1, -8, D:8) a +0 plate armour (9, 4, D:8) a +0 mace (18, -1, D:8) a water moccasin corpse the Ecumenical Temple