Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 1429370235777827545 141 Caterwaul the Conjurer (level 5, 35/35 HPs) Began as a Demonspawn Conjurer on Oct 31, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:01:59 (2290 turns). Caterwaul the Conjurer (Demonspawn Conjurer) Turns: 2290, Time: 00:01:59 Health: 35/35 AC: 7 Str: 7 XL: 5 Next: 3% Magic: 3/8 EV: 11 Int: 20 God: Gold: 89 SH: 0 Dex: 12 Spells: 5/8 levels left rFire . . . k - staff of alchemy rCold . . . (no offhand) rNeg . . . d - +2 robe {Will+} rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: yellow scales 2, ignite blood 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 89 gold pieces. Inventory: Hand Weapons j - a +1 dagger of speed Missiles h - 6 poisoned darts Armour d - a +2 robe of willpower (worn) Magical Staves k - a staff of alchemy (weapon) Jewellery n - a ring of wizardry Scrolls a - 2 scrolls of amnesia {unknown} e - 2 scrolls of fear {unknown} f - 4 scrolls of teleportation {unknown} i - 3 scrolls of identify {unknown} l - a scroll of acquirement {unknown} p - a scroll of poison {unknown} Potions b - a potion of magic c - a potion of curing {unknown} g - a potion of brilliance {unknown} m - 2 potions of ambrosia {unknown} o - a potion of mutation {unknown} Skills: - Level 1.7 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 6.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 15% N/A 21% 3 Fulminant Prism Conj/Alch 10% 3d9 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Freezing Cloud Conj/Ice/Air 5% 6-21 88% 5 Hellfire Mortar Fire/Erth/Frge 1% 4d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are mostly covered in yellow scales. (AC +3) Your demonic aura sometimes causes spilled blood to erupt in flames. Message History Found a stone staircase leading up. There is a stone staircase leading up here. A gnoll is nearby! Unknown command. A gnoll is nearby! The magic dart hits the gnoll. The gnoll is moderately wounded. The magic dart hits the gnoll. The gnoll is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (severely wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. (Press . to maintain the ray.) The searing ray hits the gnoll. You kill the gnoll! You start resting. You stop channelling your searing ray. Magic restored. There is a stone staircase leading up here. A gnoll comes into view. It is wielding a +0 spear. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (asleep, 100% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is heavily wounded. The gnoll shouts! (Press . to maintain the ray.) You hear a shout! x3 The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll! You kill the gnoll! You have reached level 5! Your demonic ancestry asserts itself... Your blood heats up. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ####### . #.....# .. #.....# ... ######.....#... #<............. #####<....##.. #.......+ #.#...)@# #.#......)...# #.#.####.....# #.#.# .....# #.#.# .....# #.#.# ...#.# #.#.# ####.# # There were no monsters in sight! Vanquished Creatures Jessica (D:2) 6 gnolls 2 adders (D:2) A dart slug (D:1) 2 ribbon worms (D:2) 5 endoplasms 2 giant cockroaches (D:1) 2 hobgoblins 3 jackals (D:1) 2 quokkas (D:2) 2 ball pythons (D:1) 5 bats 2 frilled lizards 4 goblins 2 kobolds 3 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 343 | D:1 | Gained mutation: You are partially covered in yellow | scales. (AC +2) [demonic ancestry] 343 | D:1 | Reached XP level 2. HP: 18/19 MP: 0/5 718 | D:1 | Learned a level 2 spell: Searing Ray 1265 | D:2 | Reached skill level 5 in Conjurations 1265 | D:2 | Gained mutation: You are mostly covered in yellow scales. | (AC +3) [demonic ancestry] 1265 | D:2 | Reached XP level 3. HP: 16/24 MP: 1/6 1441 | D:2 | Noticed Jessica 1457 | D:2 | Killed Jessica 1458 | D:2 | Reached XP level 4. HP: 16/30 MP: 0/7 1741 | D:2 | Reached skill level 6 in Conjurations 2290 | D:3 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 2290 | D:3 | Reached XP level 5. HP: 35/35 MP: 3/8 2290 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_jagged, layout_basic D:2: layout_basic, uniq_jessica D:3: cheibrodos_thug_alley, layout_basic, mainiacjoe_overflow_alcove_1, serial_shops, shop, shapermc_ecumenical_altar_flowoftime Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.0 Conjurations | 5 6 | 6.3 Dodging | | 1.7 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 20 | || 20 Staff | | 7 || 7 Cast: Magic Dart | 51 | 33 || 84 Searing Ray | 3 | 2 || 5 Armour: Robe | 29 | 3 || 32 Dodge: Dodged | 26 | 3 || 29