Caterwaul Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a kobold corpse (skeletalised by now) (1, -3, D:1) a +0 dagger a kobold corpse (skeletalised by now) (5, -29, D:1) an inkwell talisman (6, 7, D:1) a +0 dagger (10, 3, D:1) a +0 dagger (11, 27, D:1) a quokka corpse (skeletalised by now) (12, -21, D:1) a ball python skeleton (21, -17, D:1) a +0 leather armour (26, -11, D:1) a +0 club a goblin corpse (skeletalised by now) (35, -17, D:1) a rat corpse (skeletalised by now) (36, -4, D:1) a +0 club (37, 24, D:1) a bat skeleton (45, 12, D:1) a +0 dagger a bat skeleton (45, 29, D:1) a bat skeleton (46, -21, D:1) a bat corpse (skeletalised by now) (51, -9, D:1) a hobgoblin skeleton (56, -12, D:1) a +0 club a goblin skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 dagger 3 stones a kobold corpse (skeletalised by now) (1, -11, D:2) a +0 dagger a goblin skeleton (2, -11, D:2) a +0 dagger a goblin skeleton (2, 0, D:2) a +0 dagger a kobold corpse (skeletalised by now) (5, -6, D:2) a frilled lizard skeleton (5, 14, D:2) a +0 leather armour (12, 33, D:2) a maw talisman (14, -1, D:2) a +0 whip a kobold skeleton (25, -6, D:2) a +0 club a +0 robe the human corpse of Jessica (skeletalised by now) (27, 18, D:2) a hobgoblin skeleton (27, 20, D:2) a rat skeleton (32, -10, D:2) a rat corpse (skeletalised by now) (42, -6, D:2) a +0 mace (45, 34, D:2) a staff of alchemy Level 3 of the Dungeon (1, 8, D:3) a goblin skeleton (1, 20, D:3) a +0 whip 2 stones (15, 26, D:3) a +0 leather armour (21, 12, D:3) a +0 dagger of draining (24, 23, D:3) a goblin corpse (skeletalised by now) (32, 7, D:3) a +0 robe (34, 22, D:3) a rat skeleton (41, -11, D:3) a ball python skeleton (41, 14, D:3) a +0 dagger (43, -13, D:3) a gnoll corpse (skeletalised by now) (44, -13, D:3) a +0 whip a +0 ring mail a +0 spear a gnoll corpse (skeletalised by now) (44, -7, D:3) a bat skeleton (44, -3, D:3) a +0 club an orc skeleton (44, 11, D:3) an iguana corpse (skeletalised by now) (58, 24, D:3) the +1 robe of Onexze {Harm rC+} Harm: It increases damage dealt and taken. rC+: It protects you from cold. It cannot be enchanted further. Level 4 of the Dungeon (0, 0, D:4) a quokka corpse (skeletalised by now) (11, 13, D:4) a +0 short sword (11, 18, D:4) a hobgoblin corpse (skeletalised by now) (18, -19, D:4) a +0 dagger (19, 22, D:4) a +0 whip (22, -15, D:4) a +0 ring mail a +0 club (26, -19, D:4) the goblin corpse of Ijyb (skeletalised by now) (28, 25, D:4) a +0 spear (30, 17, D:4) a +0 flail (32, 4, D:4) a +0 whip 2 stones (32, 5, D:4) a +0 dagger a goblin skeleton (33, -2, D:4) 6 large rocks (33, 20, D:4) a +0 arbalest (41, 21, D:4) an adder corpse (skeletalised by now) (45, 18, D:4) a +0 war axe (45, 19, D:4) a +1 dagger of pain a +0 robe an orc corpse (skeletalised by now) (46, 19, D:4) a +0 hand axe an orc corpse (skeletalised by now) (47, 18, D:4) a +0 falchion (50, 6, D:4) a ball python corpse (skeletalised by now) (62, 4, D:4) a +0 ring mail Level 5 of the Dungeon (5, -9, D:5) a +0 mace (8, -12, D:5) a +2 hand axe of venom a +0 leather armour a +0 dagger an orc corpse a jackal corpse (8, -11, D:5) a jackal corpse (10, -16, D:5) a potion of heal wounds (12, -17, D:5) a +0 trident an orc corpse