Caterwaul Level 1 of the Dungeon (2, 12, D:1) a rat corpse (skeletalised by now) (6, 12, D:1) a bat corpse (skeletalised by now) (7, 13, D:1) a bat corpse (skeletalised by now) (14, -7, D:1) a +0 club a goblin corpse (skeletalised by now) (15, 21, D:1) a +0 robe (16, 20, D:1) a +0 club (23, 24, D:1) a +0 sling (24, -1, D:1) a frilled lizard corpse (skeletalised by now) (26, 29, D:1) a +0 club a hobgoblin corpse (skeletalised by now) (44, 0, D:1) a +0 robe (46, -6, D:1) a frilled lizard skeleton (48, -5, D:1) a +0 club (52, 35, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Uzered's Distillery a potion of brilliance (56 gold) a potion of brilliance (56 gold) a potion of curing (42 gold) a potion of curing (42 gold) a potion of might (56 gold) a potion of brilliance (56 gold) (0, 0, D:2) a +0 dagger a +0 robe (1, -28, D:2) a +0 leather armour (2, -28, D:2) a quokka skeleton (4, -15, D:2) a +0 dagger (20, -20, D:2) a +0 leather armour (22, 2, D:2) a +0 leather armour (35, -29, D:2) a +0 flail (36, -20, D:2) a quokka corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 mace (7, -26, D:3) the +12 hammer of Caloxycs {drain, rC- Dex+2 Stlth+} rC-: It makes you vulnerable to cold. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (10, -1, D:3) a parchment of Static Discharge (10, 9, D:3) a quokka corpse (skeletalised by now) (13, -12, D:3) a ball python skeleton (18, -2, D:3) a +0 chain mail a +0 mace an orc skeleton (22, -2, D:3) a +0 club (24, -9, D:3) a bat skeleton (26, -21, D:3) a +0 trident (31, -20, D:3) a +0 leather armour (31, -19, D:3) a +0 war axe (32, 0, D:3) a stone a +0 whip (53, -4, D:3) a +0 whip (56, -16, D:3) a +0 robe Level 4 of the Dungeon [Shop] Xyhoacaipp's Weapon Shoppe the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} (658 gold) Valiant: It becomes more powerful as more dangerous foes come into view. ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. a +4 heavy dire flail (465 gold) a +0 shortbow (45 gold) a +2 trident of protection (243 gold) a +0 club (7 gold) a +1 flail of venom (168 gold) 2 javelins (90 gold) a +0 whip (37 gold) (0, 0, D:4) a +0 robe (9, -31, D:4) a +0 dagger (9, 0, D:4) a +0 ring mail (18, -16, D:4) a ball python skeleton (18, 9, D:4) a ball python skeleton (19, -17, D:4) a +0 whip (20, -17, D:4) a +3 dagger a stone (42, -21, D:4) a +0 war axe a +0 chain mail a +0 club an orc skeleton (44, 1, D:4) a +0 short sword a kobold skeleton (49, -22, D:4) a +0 orcbow (49, -20, D:4) a +0 morningstar an orc skeleton (53, -34, D:4) 8 stones (53, -18, D:4) a jackal skeleton (53, -17, D:4) a +0 giant club a jackal skeleton (54, -35, D:4) a large rock (55, -34, D:4) 2 stones (55, 4, D:4) an adder skeleton (56, -39, D:4) 3 stones (56, -36, D:4) 5 stones (56, -34, D:4) a large rock (57, -37, D:4) 6 stones (57, -35, D:4) a +3 whip of draining a +0 ring mail (57, -32, D:4) 5 stones (58, -39, D:4) 3 stones (58, -36, D:4) a +0 giant club an ogre corpse (skeletalised by now) (59, -38, D:4) a large rock (59, -36, D:4) 5 stones (59, -34, D:4) 9 stones (59, -32, D:4) 2 stones (60, -35, D:4) 4 stones (60, -34, D:4) 3 stones (64, -13, D:4) a +0 giant spiked club an ogre skeleton (65, -18, D:4) an iguana skeleton (65, -3, D:4) a hobgoblin corpse (skeletalised by now) (69, -17, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (5, 32, D:5) a +0 dagger a +0 robe (9, 16, D:5) an iguana skeleton (9, 17, D:5) a +0 flail an orc skeleton (12, -6, D:5) a +0 scale mail (16, 16, D:5) a +0 dagger (17, 30, D:5) a +0 giant club (19, -8, D:5) a +0 falchion (24, 5, D:5) a water moccasin skeleton (35, -6, D:5) a +0 whip (43, 3, D:5) 2 flux baubles (46, 10, D:5) a +0 rapier