Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 1880774065005094674 2688 Caterwaul the Destroyer (level 9, -1/66 (68) HPs) Began as a Demonspawn Conjurer on Mar 25, 2026. Slain by a wight ... wielding a +0 halberd (2 damage) ... on level 6 of the Dungeon. The game lasted 00:11:00 (7310 turns). Caterwaul the Destroyer (Demonspawn Conjurer) Turns: 7310, Time: 00:11:00 HP: -1/66 (68) AC: 8 Str: 9 XL: 9 Next: 38% MP: 10/17 EV: 11 Int: 22 God: Gold: 401 SH: 0 Dex: 11 Spells: 8/19 levels left rFire . . . (100%) e - staff of earth rCold . . . (100%) (no offhand) rNeg . . . (100%) d - +3 leather armour "Vamuuss" {Bane rElec rCorr Stlth+} rPois . (100%) (no helmet) rElec + (33%) b - +0 cloak rCorr + (50%) a - +0 pair of gloves SInv . (no boots) Will ..... h - amulet of dissipation Stlth +++ g - +4 ring of slaying HPRegen 0.31/turn (no ring) MPRegen 0.15/turn %: no passive effects @: lightly drained A: powered by death 1, sturdy frame 3 a: no special abilities You were on level 6 of the Dungeon. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 401 gold pieces. Inventory: Armour a - a +0 pair of gloves (worn) b - a +0 cloak (worn) c - a +2 ring mail of willpower d - the +3 leather armour "Vamuuss" (worn) {Bane rElec rCorr Stlth+} (You found it on level 2 of the Dungeon) Bane: It inflicts you with a random bane when you equip it. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It cannot be enchanted further. f - +0 acid dragon scales Magical Staves e - a staff of earth (weapon) Jewellery g - a +4 ring of slaying (worn) h - an amulet of dissipation (worn) Wands p - a wand of polymorph (6) Scrolls i - 4 scrolls of identify N - a scroll of noise W - a scroll of brand weapon a - a scroll of enchant armour c - a scroll of fog {unknown} e - 2 scrolls of blinking {unknown} Potions g - a potion of magic c - a potion of curing f - a potion of attraction {unknown} j - a potion of might {unknown} k - 5 potions of mutation {unknown} n - a potion of cancellation {unknown} l - a potion of heal wounds {unknown} d - a potion of enlightenment {unknown} Skills: - Level 5.0 Fighting - Level 2.0 Dodging - Level 3.0 Stealth + Level 5.5 Spellcasting - Level 10.0 Conjurations - Level 2.0 Translocations - Level 2.0 Alchemy - Level 2.0 Evocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 16% 3d10 9% 4 d - Iskenderun's Mystic Conj/Tloc 32% 2d8 (+2d4 9% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Gloom Hex/Necr 12% N/A 28% 3 Yara's Violent Unravell Hex/Alch 5% 3d4 87% 5 Permafrost Eruption Ice/Erth 4% 2x4d2 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:5 The Realm of Zot is guarded by orbs of fire. Altars: Fedhas Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Vehumet Xom Innate Abilities, Weirdness & Mutations You regenerate a little health from kills. Your movements are significantly less encumbered by armour. (ER -6) Message History The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The searing ray hits the centaur. The centaur is severely wounded. You finish channelling your searing ray. The centaur shoots an arrow. The arrow misses you. The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * You encounter a wight. It is wielding a +0 halberd. You close the door. Okay, then. A centaur opens the door. The centaur shoots an arrow. The arrow closely misses you. You encounter a wight. It is wielding a +2 long sword of freezing. You encounter a wight. It is wielding a +0 executioner's axe. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You open the door. The centaur shoots an arrow. The arrow closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow (severely wounded, 90% to hit) You focus your ray upon the centaur. The searing ray hits the centaur! You kill the centaur! (Press . to maintain the ray.) Training target 2.0 for Alchemy reached! Training target 2.0 for Translocations reached! Your Translocations skill increases to level 2! Your Alchemy skill increases to level 2! Unknown command. You stop channelling your searing ray. There is an open door here. The wight attacks as it pursues you! The wight hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * You feel drained. You die... ## #. o.. #.######### ###... +.....#...#....... #.@.⌠.#.<.#.ß...... #.....#...#....o... ####z###)###'##.... #......)....#.... #.ßz.._...⌠.#.... #z.).....÷..#†o.. ##'######'###'###[##.... #..........#...#........ #........⌠.#.>.#.ß...... You could see 2 wights. Vanquished Creatures Prince Ribbit (D:6) Grinder (D:5) Sigmund (D:2) Eustachio (D:4) Menkaure (D:5) Edmund (Temple) An acid dragon (D:6) 2 ice beasts (D:5) A black bear (D:4) 2 ogres (D:4) A centaur (D:6) A scorpion (Temple) 3 wights (D:6) 5 killer bees (Temple) A howler monkey (D:4) 2 bombardier beetles 2 hounds 2 orc priests 3 gnoll boudas A jelly (Temple) Ijyb (D:5) 3 orc wizards A scorpion zombie (D:2) 5 gnolls (D:5) 8 adders A shadow imp (Temple) A white imp (D:5) A clockroach zombie (D:2) 3 dart slugs 2 ribbon worms (D:2) 2 adder zombies (D:2) 24 orcs 5 endoplasms 6 hobgoblins 7 jackals 6 quokkas 6 ball pythons 3 ball python zombies (D:2) 6 bats A bat zombie (D:2) 5 frilled lizards 6 goblins 5 kobolds A quokka zombie (D:2) 5 rats 147 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 301 | D:1 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [demonic ancestry] 301 | D:1 | Reached XP level 2. HP: 10/19 MP: 0/5 522 | D:1 | Learned a level 2 spell: Searing Ray 981 | D:2 | Reached skill level 5 in Conjurations 981 | D:2 | Reached XP level 3. HP: 18/24 MP: 2/6 1036 | D:2 | Encountered Sigmund 1560 | D:2 | Identified the +3 leather armour "Vamuuss" {Bane rElec | rCorr Stlth+} 1640 | D:2 | Gained bane: Bane of the Hunted [Equipping an artefact] 1718 | D:2 | Reached XP level 4. HP: 30/30 MP: 2/7 2010 | D:2 | Killed Sigmund 2011 | D:2 | Reached skill level 6 in Conjurations 2011 | D:2 | Gained mutation: Your movements are less encumbered by | armour. (ER -4) [demonic ancestry] 2011 | D:2 | Reached XP level 5. HP: 22/38 MP: 0/9 2899 | D:3 | Found a sparkling altar of Nemelex Xobeh. 3128 | D:4 | Gained mutation: Your movements are significantly less | encumbered by armour. (ER -6) [demonic ancestry] 3128 | D:4 | Reached XP level 6. HP: 43/47 MP: 3/10 3292 | D:4 | Reached skill level 1 in Evocations 3341 | D:4 | Found a sacrificial altar of Ru. 3721 | D:4 | Encountered Eustachio 3801 | D:4 | HP: 2/47 [river rat[Eustachio] (6)] 3955 | D:4 | Killed Eustachio 3956 | D:4 | Reached skill level 7 in Conjurations 3956 | D:4 | Reached XP level 7. HP: 48/52 MP: 7/11 4482 | D:5 | Entered Level 5 of the Dungeon 4593 | D:4 | Reached skill level 8 in Conjurations 4874 | D:5 | Encountered Ijyb 4920 | D:5 | Killed Ijyb 5006 | D:5 | Encountered Menkaure 5009 | D:5 | Killed Menkaure 5010 | D:5 | Reached skill level 9 in Conjurations 5010 | D:5 | Reached XP level 8. HP: 30/58 MP: 7/12 5405 | D:5 | Found a statue of an orb of fire. 5405 | D:5 | Found a staircase to the Ecumenical Temple. 5405 | D:5 | Found a statue of an orb of fire. 5413 | Temple | Entered the Ecumenical Temple 5639 | D:5 | Encountered Edmund 5653 | Temple | Reached skill level 10 in Conjurations 5654 | Temple | Killed Edmund 5760 | Temple | Reached skill level 5 in Fighting 6740 | D:5 | Encountered Grinder 6751 | D:5 | Paralysed by Grinder for 2.5 turns 6759 | D:5 | Killed Grinder 6760 | D:5 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 6760 | D:5 | Reached XP level 9. HP: 61/68 MP: 4/16 6956 | D:6 | Found a radiant altar of Vehumet. 6961 | D:6 | Reached skill level 5 in Spellcasting 7016 | D:6 | Learned a level 4 spell: Fulminant Prism 7021 | D:6 | Learned a level 4 spell: Iskenderun's Mystic Blast 7040 | D:6 | Encountered Prince Ribbit 7052 | D:6 | Killed Prince Ribbit 7053 | D:6 | Lost bane: Bane of the Hunted 7053 | D:6 | Reached skill level 1 in Translocations 7053 | D:6 | Reached skill level 1 in Alchemy 7310 | D:6 | HP: 1/68 [wight/+0 halberd (6)] 7310 | D:6 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_basic D:2: layout_basic, serial_undead, serial_undead_f, serial_undead_f, serial_undead_f, serial_undead_a, serial_undead_d, nicolae_figureground_pulse, uniq_sigmund D:3: layout_rooms, nemelex_diamond_rough_becter, serial_park_tiny_1, serial_bayou_pond_d D:4: layout_basic, amcnicky_altar_gilded, uniq_eustachio D:5: darby_rabbit_hole [darby_rabbit_hole_end_abyss], layout_loops_ring, minmay_temple_entry_arrows, minivault_14, st_stairs_12, uniq_grinder, uniq_menkaure, uniq_edmund, uniq_ijyb D:6: layout_gridville, kennysheep_slug_shrine, nicolae_overflow_lobbying_the_gods, uniq_prince_ribbit1, uniq_jeremiah, uniq_crazy_yiuf_cottage Temple: bh_familiar_temple Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Stealth | 2 3 | 3.0 Conjurations | 5 6 7 9 10 | 10.0 Dodging | 2 | 2.0 Spellcasting | 3 4 5 | 5.5 Fighting | 2 3 5 | 5.0 Evocations | 2 | 2.0 Translocations | 2 | 2.0 Alchemy | 2 | 2.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 59 | 26 | 15 || 100 Melee: Dagger | 59 | 10 | || 69 Staff | | 16 | 15 || 31 Cast: Magic Dart | 60 | 90 | 80 || 230 Searing Ray | 6 | 8 | 45 || 59 Fulminant Prism | | | 1 || 1 Drink: Curing | | | 2 || 2 Read: Identify | | 1 | 3 || 4 Teleportation | | 1 | || 1 Enchant weapon | | 1 | || 1 Armour: Robe | 8 | | || 8 Ring mail | 35 | | || 35 Leather armour | 5 | 55 | 100 || 160 Dodge: Dodged | 27 | 37 | 76 || 140