Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 12999865069490037529 8 Caterwaul the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Mar 25, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:39 (476 turns). Caterwaul the Conjurer (Demonspawn Conjurer) Turns: 476, Time: 00:00:40 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 0/5 EV: 11 Int: 18 God: Gold: 16 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: demonic guardian 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - 3 scrolls of identify {unknown} Potions g - a potion of magic d - 2 potions of attraction {unknown} Skills: - Level 1.7 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Message History The jackal is severely wounded. The jackal completely misses you. The magic dart hits the jackal. You kill the jackal! You start resting. HP restored. You start resting. Magic restored. A rat comes into view. You see here a jackal corpse. The magic dart hits the rat. You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. A jackal comes into view. A jackal is nearby! The magic dart hits the jackal. The jackal is moderately wounded. The jackal barks! The magic dart hits the jackal. You kill the jackal! You start resting. You encounter a kobold. It is wielding a +0 dagger. The magic dart hits the kobold. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. There is an open door here. You encounter a hobgoblin. You miscast Magic Dart. Nothing appears to happen. The hobgoblin shouts! The magic dart hits the hobgoblin. The hobgoblin is almost dead. The magic dart hits the hobgoblin. You kill the hobgoblin! You have reached level 2! Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ###....#.....# #...... ......)#.....# #...... .......'.....# #...... .......#.....# #...... .......#.....# ........ h..h...#)....# ......... .......#..†..# ........# r......#.....# ......# ...#####@†...# ... # ... ##'#### .. # #.# # #.# # #†# #.# #.# #.# #.# There were no monsters in sight! Vanquished Creatures A hobgoblin (D:1) 2 jackals (D:1) A frilled lizard (D:1) A goblin (D:1) 3 kobolds (D:1) 2 rats (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 230 | D:1 | Found a faded altar of an unknown god. 476 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 476 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 476 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_b, layout_basic, shapermc_ecumenical_altar_notcrosses Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.0 Dodging | | 1.7 Spellcasting | | 2.0 Conjurations | | 4.3 Action || total ---------------------------++------- Attack: Normal || 2 Melee: Dagger || 2 Cast: Magic Dart || 20 Armour: Robe || 6 Dodge: Dodged || 7