Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 17368736943679533049 29 Caterwaul the Conjurer (level 3, 19/24 HPs) Began as a Demonspawn Conjurer on Mar 26, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:12 (795 turns). Caterwaul the Conjurer (Demonspawn Conjurer) Turns: 795, Time: 00:01:13 Health: 19/24 AC: 4 Str: 7 XL: 3 Next: 1% Magic: 0/6 EV: 11 Int: 20 God: Gold: 34 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: molten scales 1, demonic guardian 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 34 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) d - an orb of pyromania Jewellery c - a ring of resist corrosion Scrolls c - a scroll of enchant weapon {unknown} e - a scroll of poison {unknown} Potions g - a potion of magic d - a potion of resistance {unknown} f - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 4.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Olgreb's Toxic Radiance Alch 2% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in molten scales. (AC +2) A weak demonic guardian rushes to your aid. Message History You kill the kobold! There is an open door here. Items here: ( ) [ †. You encounter a bat. The bat leaves your sight. A bat comes into view. A bat is nearby! You are too injured to fight recklessly! You close the door, pushing everything out of the way. Things that are here: a +0 chain mail; 5 stones; a kobold corpse You start resting. HP restored. Magic restored. You encounter a gnoll. It is wielding a +0 spear. The magic dart hits the gnoll. The gnoll is lightly wounded. Unknown command. You start resting. Magic restored. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (81% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. (Press . to maintain the ray.) The searing ray misses the gnoll. The gnoll closely misses you. The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 spear. The searing ray hits the gnoll! You kill the gnoll! You finish channelling your searing ray. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #[....# ##########....#### ###### #.................. .....# #.######......j.... .....# #.# ##...#.......... .....# #.# #...##.......... .....# #.# #..)##..†....... .....# ##'###...##.......... .....# #.......@##......... .....# #........##........ ....#####.....#####........ [##.....'.....# #........ #########.>...# #.....# #.....# #.....# #.....# There were no monsters in sight! Vanquished Creatures A gnoll (D:2) A ribbon worm (D:2) 2 endoplasms (D:1) 3 hobgoblins A quokka (D:2) 3 ball pythons 2 bats 2 frilled lizards (D:1) 4 goblins 2 kobolds A rat (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 257 | D:1 | Gained mutation: You are partially covered in molten | scales. (AC +2) [demonic ancestry] 257 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 379 | D:1 | Learned a level 2 spell: Searing Ray 452 | D:1 | You fall into a shaft and drop 1 floor! 795 | D:2 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 795 | D:2 | Reached XP level 3. HP: 19/24 MP: 0/6 795 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stair_chambers, layout_loops_ring D:2: layout_basic, uniq_crazy_yiuf_cottage Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.0 Dodging | | 1.7 Spellcasting | | 2.0 Conjurations | | 4.9 Action || total ---------------------------++------- Attack: Normal || 37 Melee: Unarmed || 12 Dagger || 25 Cast: Magic Dart || 40 Searing Ray || 2 Armour: Robe || 24 Dodge: Dodged || 23