Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 1773926936064854394 28 Caterwaul the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Mar 27, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:51 (1876 turns). Caterwaul the Conjurer (Demonspawn Conjurer) Turns: 1876, Time: 00:01:51 Health: 24/24 AC: 0 Str: 7 XL: 3 Next: 0% Magic: 7/10 EV: 19 Int: 20 God: Gold: 131 SH: 0 Dex: 11 Spells: 3/6 levels left rFire x . . (150%) c - melded +2 dagger (elec) rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) a - melded +0 robe rPois ∞ (0%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.12/turn b - inkwell talisman %: no passive effects @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, repulsion field 1, demonic magic 1 a: no special abilities You were on level 2 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 131 gold pieces. Inventory: Hand Weapons c - a +2 dagger of electrocution (melded) Armour a - a +0 robe (melded) d - a +0 pair of gloves of infusion Talismans b - an inkwell talisman (worn) Scrolls c - a scroll of amnesia {unknown} e - a scroll of vulnerability {unknown} h - 3 scrolls of identify {unknown} Potions g - a potion of magic d - a potion of might {unknown} f - a potion of haste {unknown} j - a potion of lignification {unknown} k - a potion of attraction {unknown} l - a potion of brilliance {unknown} Skills: - Level 1.7 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 4.9(5.4) Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 8% N/A 19% 2 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You are surrounded by a mild repulsion field. (EV +2) Spells you cast may paralyse adjacent enemies. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter a rat. A rat is nearby! A rat is nearby! The magic dart hits the rat. You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) h - 3 scrolls labelled WYPPYG XAMEAPP (gained 1) You open the door. You encounter 2 rats. Found a leather armour. There is an open door here. There are monsters nearby! There are monsters nearby! The magic dart hits the rat. You kill the rat! The magic dart hits the rat but does no damage. The rat squeaks loudly. You miscast Magic Dart. Nothing appears to happen. The magic dart hits the rat. You kill the rat! Your magical contamination has completely faded away. You open the door. There is an open door here. Key pressed, stopping explore. You open the door. Found 2 poisoned darts. There is an open door here. You encounter a quokka. The magic dart hits the quokka. The quokka is moderately wounded. The magic dart hits the quokka. You kill the quokka! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... A menacing aura infuses your magic. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) # ..####.# #.#.###..# #......# #.....#... #......# ###.#....# #### ####......###.# #.#...## ...# #..'..........# #.#...# ...# ###.##........# #.#...# ...+ ..#.##......#.# #.#.#.. ...# #.#.##......#..## #...#### †..# #.#.#####;†...... ....# ...#####.#.# #.$...#... .... ...'.......# #.....# .. ...#####.### #....(# ...# #.# #.....# ...# #.# #.....# ...# #.# #.....# ...# #.# #.....# #### #.# There were no monsters in sight! Vanquished Creatures A ribbon worm (D:2) 4 endoplasms (D:1) 3 hobgoblins (D:1) 2 quokkas (D:2) 4 ball pythons 2 frilled lizards (D:1) 4 goblins 2 kobolds (D:1) 8 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 449 | D:1 | Gained mutation: You are surrounded by a mild repulsion | field. (EV +2) [demonic ancestry] 449 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 1624 | D:2 | Learned a level 2 spell: Searing Ray 1876 | D:2 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 1876 | D:2 | Reached XP level 3. HP: 24/24 MP: 7/10 1876 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_yet_another_circle, layout_loops_corners, kennysheep_small_spiral D:2: layout_basic Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.0 Dodging | | 1.7 Spellcasting | | 2.0 Conjurations | | 4.9 Action || total ---------------------------++------- Attack: Normal || 7 Melee: Dagger || 7 Cast: Magic Dart || 51 Searing Ray || 1 Armour: Robe || 3 None || 2 Dodge: Dodged || 7 Form: Scroll || 1