Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 2523018940053476018 33 Caterwaul the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Mar 28, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:17 (794 turns). Caterwaul the Conjurer (Demonspawn Conjurer) Turns: 794, Time: 00:01:18 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 12% Magic: 0/6 EV: 11 Int: 20 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/6 levels left rFire + . . (50%) - Claws rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois + (33%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ c - ring of poison resistance HPRegen 0.24/turn d - ring of protection from fire MPRegen 0.10/turn %: no passive effects @: wreathed by umbra A: claws 1, foul shadow 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Missiles b - 5 javelins Armour a - a +0 robe (worn) Jewellery c - a ring of poison resistance (worn) d - a ring of protection from fire (worn) Scrolls c - a scroll of noise {unknown} e - a scroll of identify {unknown} h - a scroll of poison {unknown} k - a scroll of brand weapon {unknown} Potions g - a potion of magic d - a potion of moonshine {unknown} f - 2 potions of heal wounds {unknown} j - a potion of curing {unknown} Skills: - Level 1.7 Dodging + Level 2.7 Stealth - Level 2.0 Spellcasting + Level 4.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 2% N/A 43% 3 Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. You are faintly shadowed, very rarely releasing foul flame when damaged in melee. Message History Found 5 javelins. You encounter a bat. You see here 5 javelins. The magic dart hits the bat. The bat is moderately wounded. The bat hits you but does no damage. The bat closely misses you. The magic dart hits the bat. You kill the bat! Magic restored. b - 5 javelins You encounter 3 gnolls. A gnoll is quivering poisoned darts. There are monsters nearby! There is a stone staircase leading up here. A gnoll is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll! The gnoll is heavily wounded. The gnoll barely misses you. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll! You kill the gnoll! You finish channelling your searing ray. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Your body darkens with foul flame. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #. .. ##. #.. #.# #.# ########.# #@.))....#### ########....# #....#.##.# #.##.#.# # #######.##...# #.......###### #.#..........# ...........j.j. ..#.....####.j... There were no monsters in sight! Vanquished Creatures 2 gnolls (D:2) 2 dart slugs (D:1) 2 hobgoblins (D:1) A quokka (D:1) 3 ball pythons 2 bats 2 kobolds (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 292 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 292 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 389 | D:1 | Learned a level 2 spell: Searing Ray 794 | D:2 | Gained mutation: You are faintly shadowed, very rarely | releasing foul flame when damaged in melee. [demonic | ancestry] 794 | D:2 | Reached XP level 3. HP: 24/24 MP: 0/6 794 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_a, layout_rooms, kennysheep_decorative_pillar D:2: layout_basic, serial_shops, shop, nicolae_shop's_first_dollar, shop, shop Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.7 Dodging | | 1.7 Spellcasting | | 2.0 Conjurations | | 4.5 Action || total ---------------------------++------- Attack: Normal || 3 Melee: Short sword || 3 Cast: Magic Dart || 25 Searing Ray || 1 Armour: Robe || 3 Dodge: Dodged || 2