Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 16499086320246063549 35 Caterwaul the Conjurer (level 3, 20/24 HPs) Began as a Demonspawn Conjurer on Mar 28, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:20 (1367 turns). Caterwaul the Conjurer (Demonspawn Conjurer) Turns: 1367, Time: 00:01:21 Health: 20/24 AC: 0 Str: 7 XL: 3 Next: 17% Magic: 5/10 EV: 17 Int: 20 God: Gold: 35 SH: 0 Dex: 11 Spells: 3/6 levels left rFire x . . (150%) - Magic Parchment rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) a - melded +0 robe rPois ∞ (0%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... b - amulet of dissipation Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn c - inkwell talisman %: no passive effects @: scroll-form, wreathed by umbra A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, magic regeneration, foul shadow 1 a: no special abilities You were on level 2 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 35 gold pieces. Inventory: Hand Weapons d - a +0 whip of electrocution Armour a - a +0 robe (melded) e - a +0 helmet Jewellery b - an amulet of dissipation (worn) Talismans c - an inkwell talisman (worn) Scrolls c - 2 scrolls of teleportation {unknown} d - 2 scrolls of identify {unknown} e - a scroll of torment {unknown} Potions g - a potion of magic Skills: + Level 0.2 Fighting - Level 1.7 Dodging - Level 2.0 Stealth + Level 2.0 Spellcasting + Level 4.9(5.4) Conjurations + Level 0.1 Shapeshifting You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Airstrike Air 2% 2d(1-17) 77% 4 Ignite Poison Fire/Alch 4% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You regenerate magic rapidly. You are faintly shadowed, very rarely releasing foul flame when damaged in melee. Message History The magic dart hits the goblin! You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading down. You encounter a goblin. It is wielding a +0 club. A goblin is nearby! The magic dart hits the goblin. The goblin is moderately wounded. The goblin shouts! The magic dart hits the goblin. The goblin is severely wounded. Unknown command. The magic dart hits the goblin. You kill the goblin! You encounter an adder. The magic dart hits the adder but does no damage. The adder hisses angrily. You encounter an adder. The magic dart hits the adder. The adder is heavily wounded. There are monsters nearby! There are monsters nearby! You encounter a quokka. The adder bites you. The adder bites you. The adder attacks as it pursues you! The adder misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 63% to hit) You focus your ray upon the adder. The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Your body darkens with foul flame. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.......#.#.#...# #.......#.#....## ................## ..................# ............####...# ............. #...# . #...# ...########r..# # .......;†...).#### ..# ...########......#..... #.........).. #..)......... #..........S. .........####.. .........# . >.........# ########### You could see a quokka (wandering). Vanquished Creatures An adder (D:2) A dart slug (D:1) 4 hobgoblins A ball python (D:1) 4 bats (D:1) 3 endoplasms (D:1) 7 goblins 4 kobolds 6 rats (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 488 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 488 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/9 600 | D:1 | Learned a level 2 spell: Searing Ray 1367 | D:2 | Gained mutation: You are faintly shadowed, very rarely | releasing foul flame when damaged in melee. [demonic | ancestry] 1367 | D:2 | Reached XP level 3. HP: 20/24 MP: 5/10 1367 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: zelgadis_glass_arrival_small, layout_basic D:2: layout_basic, uniq_crazy_yiuf_cottage, uniq_robin, uniq_sigmund Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.0 Fighting | | 0.2 Dodging | | 1.7 Spellcasting | | 2.0 Conjurations | | 4.9 Shapeshifting | | 0.1 Action || total ---------------------------++------- Cast: Magic Dart || 61 Searing Ray || 1 Armour: Robe || 3 None || 3 Dodge: Dodged || 14 Form: Scroll || 1