Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 7559545510209010837 185 Caterwaul the Conjurer (level 5, 35/35 HPs) Began as a Demonspawn Conjurer on Mar 28, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:45 (1278 turns). Caterwaul the Conjurer (Demonspawn Conjurer) Turns: 1278, Time: 00:01:46 Health: 35/35 AC: 8 Str: 7 XL: 5 Next: 37% Magic: 0/8 EV: 11 Int: 20 God: Gold: 19 SH: 0 Dex: 12 Spells: 5/8 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) c - orb {Energy} rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec + (33%) e - +0 cloak rCorr . (100%) d - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: channel magic (15%) @: no status effects A: antennae 1, thin metallic scales 3 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 19 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) c - an orb of energy (worn) d - a +0 pair of gloves (worn) e - a +0 cloak (worn) Wands c - a wand of warping (10) Scrolls c - a scroll of enchant armour {unknown} e - a scroll of enchant weapon {unknown} Potions g - a potion of magic d - a potion of ambrosia {unknown} f - a potion of heal wounds {unknown} j - a potion of curing {unknown} k - a potion of enlightenment {unknown} Skills: - Level 1.7 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 6.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 5% 1 b - Searing Ray Conj 56% 2d6 7% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 2% N/A 45% 2 Fulminant Prism Conj/Alch 7% 3d7 58% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 58% 4 Awaken Armour Erth/Frge 4% N/A 94% 4 Summon Seismosaurus Egg Summ/Erth 2% N/A 94% 4 Summon Mana Viper Hex/Summ 2% N/A 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. You are completely covered in thin metallic scales. (AC +4, rElec) Message History You climb upwards. Reactivating autopickup. There is a stone staircase leading down here. You start resting. Magic restored. You climb downwards. Level annotation: Sigmund Sigmund points at you and mumbles some strange words. The puff of flame hits you but does no damage. There is a stone staircase leading up here. Casting: Searing Ray (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (lightly wounded, 75% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund! Sigmund is heavily wounded. (Press . to maintain the ray.) Sigmund closely misses you. The searing ray hits Sigmund. Sigmund is severely wounded. The searing ray hits Sigmund. Sigmund is almost dead. Sigmund completely misses you. The searing ray hits Sigmund! You kill Sigmund! You finish channelling your searing ray. Your Conjurations skill gained 2 levels and is now at level 6! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Thin metallic scales spread over more of your body. You have reached level 4! You feel agile. Your demonic ancestry asserts itself... Thin metallic scales cover your body completely. You have reached level 5! Your demonic ancestry asserts itself... A pair of antennae grows on your head! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #...# #.###..#....####### #...# #[..........# #...########.......# #####.......# ##.....## #.......###.# ###.####### # #.###...###.### #.......## # ............).# ######...### ...##...###.#)# #.@.... ........###.#@####### #)..### ....................## ##### ...###.####..........# ##: #. #.......#..# . #. #.....#.#..# .? #..).......# ##.#.#####.# #.#.#####.# #.#.......# There were no monsters in sight! Vanquished Creatures Sigmund (D:2) 7 endoplasms 3 hobgoblins A quokka (D:2) 2 ball pythons 2 bats (D:1) A frilled lizard (D:2) 5 goblins 4 kobolds (D:1) 4 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 270 | D:1 | Gained mutation: You are partially covered in thin metallic | scales. (AC +2) [demonic ancestry] 270 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 423 | D:1 | Learned a level 2 spell: Searing Ray 1120 | D:2 | Encountered Sigmund 1277 | D:2 | Killed Sigmund 1278 | D:2 | Reached skill level 6 in Conjurations 1278 | D:2 | Gained mutation: You are mostly covered in thin metallic | scales. (AC +3) [demonic ancestry] 1278 | D:2 | Reached XP level 3. HP: 24/24 MP: 0/6 1278 | D:2 | Gained mutation: You are completely covered in thin | metallic scales. (AC +4, rElec) [demonic ancestry] 1278 | D:2 | Reached XP level 4. HP: 30/30 MP: 0/7 1278 | D:2 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 1278 | D:2 | Reached XP level 5. HP: 35/35 MP: 0/8 1278 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_crosshair, layout_loops_ring D:2: layout_loops_cross, minmay_quadrilaterals, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Conjurations | 6 | 6.6 Dodging | | 1.7 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 2 | || 2 Melee: Dagger | 2 | || 2 Cast: Magic Dart | 41 | || 41 Searing Ray | 2 | || 2 Armour: Robe | 17 | || 17 Dodge: Dodged | 23 | || 23