Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 12732082235710348050 33 Caterwaul the Conjurer (level 3, 20/24 HPs) Began as a Demonspawn Conjurer on Mar 28, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:00:56 (1512 turns). Caterwaul the Conjurer (Demonspawn Conjurer) Turns: 1512, Time: 00:00:56 Health: 20/24 AC: 3 Str: 7 XL: 3 Next: 12% Magic: 1/6 EV: 11 Int: 20 God: Gold: 43 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) c - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: mildly poisoned (20 -> 17), wreathed by umbra A: hooves 1, foul shadow 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 43 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Missiles d - 4 javelins Armour a - a +0 robe (worn) c - a +0 cloak (worn) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of noise {unknown} h - a scroll of immolation {unknown} Potions g - a potion of magic d - a potion of brilliance {unknown} Skills: - Level 1.7 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 5.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have large cloven feet. You are faintly shadowed, very rarely releasing foul flame when damaged in melee. Message History You focus your ray upon the jackal. The searing ray hits the jackal. You kill the jackal! The searing ray hits the adder. The adder is moderately wounded. (Press . to maintain the ray.) The searing ray hits the adder. The adder is severely wounded. The searing ray hits the jackal. You kill the jackal! Without enough magic to sustain it, your Searing Ray dissipates. The adder bites you. You encounter a ball python. You hit the adder but do no damage. The adder is severely wounded. The adder barely misses you. The adder completely misses you. You hit the adder. The adder is almost dead. The adder barely misses you. You miss the adder. The adder is almost dead. The adder barely misses you. You encounter a jackal. You miss the adder. The adder is almost dead. The adder misses you. The adder bites you but does no damage. You closely miss the adder. Your kick misses the adder. The adder is almost dead. The adder bites you. You are poisoned. The adder poisons you! The jackal leaves your sight. You hit the adder. You kill the adder! You feel sick. The quokka closely misses you. Your Conjurations skill increases to level 5! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Your body darkens with foul flame. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##### ...# .).# ..# h†h #S# #r# #@# ### You could see a quokka, 2 jackals and a ball python. Vanquished Creatures An adder (D:2) A dart slug (D:1) 3 hobgoblins (D:1) 2 jackals (D:2) 6 endoplasms (D:1) A frilled lizard (D:1) 4 goblins (D:1) 2 kobolds (D:1) 3 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 450 | D:1 | Gained mutation: You have large cloven feet. [demonic | ancestry] 450 | D:1 | Reached XP level 2. HP: 12/19 MP: 0/5 664 | D:1 | Learned a level 2 spell: Searing Ray 1512 | D:2 | Reached skill level 5 in Conjurations 1512 | D:2 | Gained mutation: You are faintly shadowed, very rarely | releasing foul flame when damaged in melee. [demonic | ancestry] 1512 | D:2 | Reached XP level 3. HP: 20/24 MP: 1/6 1512 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_basic D:2: layout_basic, basic_altar, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Conjurations | 5 | 5.0 Dodging | | 1.7 Spellcasting | | 2.0 Action || total ---------------------------++------- Attack: Normal || 10 Melee: Dagger || 10 Cast: Magic Dart || 42 Searing Ray || 2 Armour: Robe || 11 Dodge: Dodged || 7