Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 14143431114320173147 72 Caterwaul the Conjurer (level 4, 30/30 HPs) Began as a Demonspawn Conjurer on Apr 3, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:45 (2111 turns). Caterwaul the Conjurer (Demonspawn Conjurer) Turns: 2111, Time: 00:01:46 Health: 30/30 AC: 2 Str: 13 XL: 4 Next: 7% Magic: 2/7 EV: 11 Int: 21 God: Gold: 93 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . (100%) f - +2 dagger (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois + (33%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... d - amulet of dissipation Stlth ++ e - +6 ring of strength HPRegen 1.25/turn b - ring of poison resistance MPRegen 0.10/turn %: no passive effects @: no status effects A: demonic guardian 1, powered by death 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 93 gold pieces. Inventory: Hand Weapons f - a +2 dagger of venom (weapon) Armour a - a +0 robe (worn) Jewellery b - a ring of poison resistance (worn) d - an amulet of dissipation (worn) e - a +6 ring of strength (worn) Scrolls c - a scroll of enchant weapon {unknown} e - 3 scrolls of identify {unknown} h - a scroll of noise {unknown} j - a scroll of blinking {unknown} k - a scroll of poison {unknown} l - a scroll of immolation {unknown} Potions g - a potion of magic d - a potion of attraction {unknown} f - a potion of curing {unknown} n - a potion of ambrosia {unknown} Skills: - Level 1.7 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 5.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 4% N/A 14% 1 Sandblast Erth 4% 2d4 14% 1 Jinxbite Hex 4% 2d2 22% 2 Tukima's Dance Hex 2% N/A 41% 3 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Alistair's Intoxication Alch 1% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. You regenerate a little health from kills. Message History Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. You hit the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 whip. You hit the gnoll but do no damage. The gnoll is poisoned. The gnoll is almost dead. The gnoll hits you with a +0 whip! You barely miss the gnoll. The gnoll is almost dead. You kill the gnoll! Found a trident. l - a scroll labelled ZUCYXZ TIVO MITZ n - a fizzy dark potion You encounter a gnoll. It is wielding a +0 halberd. The gnoll shouts! You hear a shout! The magic dart hits the gnoll. The gnoll is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (moderately wounded, 81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The searing ray hits the gnoll! You kill the gnoll! You have reached level 4! You feel clever. Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #........#...)..###.# #........#......# #........#......# #........#......# ####........#......# #...........#......# #...........#.$....# #.....#######......# +........@..)....... #.)...#######...... #.....# ..... #.....# #### #.....# #.....# #.....# #.....# #.....# There were no monsters in sight! Vanquished Creatures 3 gnolls (D:2) 2 adders (D:2) 2 ribbon worms (D:2) An endoplasm (D:1) 3 hobgoblins (D:1) 3 jackals (D:2) 2 ball pythons A bat (D:2) A frilled lizard (D:2) 3 goblins 8 kobolds 3 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 561 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 561 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 671 | D:1 | Learned a level 2 spell: Searing Ray 1866 | D:2 | Reached skill level 5 in Conjurations 1866 | D:2 | Reached XP level 3. HP: 23/24 MP: 0/6 2111 | D:2 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 2111 | D:2 | Reached XP level 4. HP: 30/30 MP: 2/7 2111 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_fire, layout_basic, minmay_ruptured D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Conjurations | 5 | 5.6 Dodging | | 1.7 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 33 | || 33 Melee: Whip | 3 | || 3 Dagger | 30 | || 30 Cast: Magic Dart | 44 | || 44 Searing Ray | 3 | || 3 Stab: Sleeping | 1 | || 1 Armour: Robe | 17 | || 17 Dodge: Dodged | 16 | || 16