Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 420563813600942287 137 Caterwaul the Conjurer (level 5, 16/36 HPs) Began as a Demonspawn Conjurer on Apr 4, 2026. Quit the game on level 4 of the Dungeon. The game lasted 00:02:33 (2631 turns). Caterwaul the Conjurer (Demonspawn Conjurer) Turns: 2631, Time: 00:02:34 Health: 16/36 AC: 4 Str: 8 XL: 5 Next: 0% Magic: 17/17 EV: 11 Int: 20 God: Gold: 132 SH: 0 Dex: 11 Spells: 5/8 levels left rFire + . . (50%) i - +5 Force Lance {heavy, knockback} rCold . . . (100%) h - orb {Glass} rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - ring of magical power HPRegen 0.26/turn e - ring of protection from fire MPRegen 0.15/turn %: no passive effects @: mildly poisoned (16 -> 14) A: rugged brown scales 2, powered by pain 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 132 gold pieces. Inventory: Hand Weapons i - the +5 Force Lance (weapon) {heavy, knockback} (You found it on level 3 of the Dungeon) It cannot be enchanted further. Armour a - a +0 robe (worn) h - an orb of glass (worn) Magical Staves f - a staff of alchemy Jewellery b - a ring of magical power (worn) c - a ring of willpower e - a ring of protection from fire (worn) Talismans g - an inkwell talisman Wands d - a wand of digging (6) Scrolls c - 3 scrolls of identify {unknown} d - 3 scrolls of immolation {unknown} e - 2 scrolls of teleportation {unknown} h - a scroll of fear {unknown} l - a scroll of amnesia {unknown} m - a scroll of enchant weapon {unknown} o - a scroll of noise {unknown} q - a scroll of poison {unknown} Potions g - a potion of magic f - 2 potions of lignification {unknown} j - a potion of moonshine {unknown} k - 2 potions of might {unknown} n - a potion of haste {unknown} Skills: + Level 0.8 Polearms - Level 1.7 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 6.1 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 28% 2d7 7% 2 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Inner Flame Hex/Fire 2% N/A 43% 3 Volatile Blastmotes Fire/Tloc 4% 2d10 43% 3 Dispel Undead Necr 2% 3d7 83% 4 Spellspark Servitor Conj/Frge 7% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Yredelemnul Innate Abilities, Weirdness & Mutations You are mostly covered in rugged brown scales. (AC +2, +5% HP) You sometimes gain a little power by taking damage. Message History Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. You encounter an adder. There is a stone staircase leading up here. An adder is nearby! Unknown command. An adder is nearby! The adder hisses angrily. You puncture the adder! The adder is severely wounded. The adder bites you. You are poisoned. The adder poisons you! The adder bites you but does no damage. The adder closely misses you. You hit the adder. The adder is knocked back by the blow. The adder is almost dead. You feel sick. You miss the adder. The adder is almost dead. You feel sick. You are no longer poisoned. The adder bites you. x2 You are poisoned. The adder poisons you! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the adder. You kill the adder! You feel sick. You have reached level 5! Your demonic ancestry asserts itself... You feel energised by your suffering. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ### ...# ######.... #........# ##....##.## #..<......# #.......#.# #.........# ##.@..##.## #....# # #....... ###.##### .# .# .. .# There were no monsters in sight! Vanquished Creatures Jessica (D:2) 4 adders A white imp (D:3) 4 dart slugs 2 ribbon worms (D:3) 5 orcs (D:3) 9 endoplasms 4 hobgoblins 4 jackals 4 quokkas 3 ball pythons (D:3) 2 bats 4 frilled lizards 6 goblins 8 kobolds 2 rats 63 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 231 | D:1 | Found a faded altar of an unknown god. 282 | D:1 | Gained mutation: You are partially covered in rugged brown | scales. (AC +1, +3% HP) [demonic ancestry] 282 | D:1 | Reached XP level 2. HP: 13/19 MP: 5/5 391 | D:1 | Learned a level 2 spell: Searing Ray 1222 | D:2 | Reached skill level 5 in Conjurations 1222 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/6 1515 | D:2 | Encountered Jessica 1521 | D:2 | Killed Jessica 1522 | D:2 | Gained mutation: You are mostly covered in rugged brown | scales. (AC +2, +5% HP) [demonic ancestry] 1522 | D:2 | Reached XP level 4. HP: 18/31 MP: 7/7 1953 | D:3 | Found a basalt altar of Yredelemnul. 2095 | D:3 | Found the +5 Force Lance {heavy, knockback} 2112 | D:3 | Got the +5 Force Lance {heavy, knockback} 2119 | D:3 | Reached skill level 6 in Conjurations 2631 | D:4 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 2631 | D:4 | Reached XP level 5. HP: 16/36 MP: 8/8 2631 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_checkered_box, layout_basic, hellmonk_ecumenical_altar_crossroads, minmay_stone_trees_small D:2: layout_rooms, kennysheep_jessica_study D:3: minmay_general_purpose_star, layout_rooms, yredelemnul_altar_generic D:4: layout_loops_corners, minmay_temple_entry_junction, hangedman_decor_peaks_small, lightli_minifort, uniq_duvessa Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.0 Conjurations | 5 6 | 6.1 Polearms | | 0.8 Dodging | | 1.7 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 4 | 19 || 23 Melee: Unarmed | 4 | || 4 Lance | | 19 || 19 Cast: Magic Dart | 73 | 34 || 107 Searing Ray | | 1 || 1 Stab: Sleeping | | 3 || 3 Armour: Robe | 5 | 20 || 25 Dodge: Dodged | 2 | 9 || 11