Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 13929239063165603941 8 Caterwaul the Conjurer (level 2, 17/19 HPs) Began as a Demonspawn Conjurer on Apr 5, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:02 (270 turns). Caterwaul the Conjurer (Demonspawn Conjurer) Turns: 270, Time: 00:01:03 Health: 17/19 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 0/5 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: foul stench 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - 3 scrolls of identify {unknown} Potions g - 2 potions of magic Skills: - Level 1.7 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. Message History The jackal is almost dead. The jackal bites you but does no damage. You hit the jackal. You kill the jackal! You see here a jackal corpse. You start resting. A jackal comes into view. A jackal is nearby! A jackal is nearby! You are too injured to fight recklessly! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a jackal (wandering, hasn't noticed you, 100% to hit) You miscast Magic Dart. Nothing appears to happen. You start resting. A jackal comes into view. You miscast Magic Dart. Nothing appears to happen. A jackal is nearby! A jackal is nearby! Unknown command. You encounter an endoplasm. An endoplasm is nearby! There is an empty arch of ancient stone here. You see here a +0 club. The magic dart hits the endoplasm. The endoplasm is heavily wounded. Your magical contamination has completely faded away. The endoplasm jiggles. You see here a ball python skeleton. The endoplasm hits you but does no damage. You hit the endoplasm. The endoplasm is almost dead. The endoplasm jiggles. The endoplasm hits you. The magic dart hits the endoplasm. You kill the endoplasm! You have reached level 2! Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ####..# .# ##.....# .# ###....h.# .. ##...############# ##....#...........# ##....##.♣.♣.♣.♣.♣.## ....###.............## ##....).≈≈≈≈≈≈≈≈≈≈≈.<# ##..###........÷@...## #....##.♣.♣.♣.♣.♣.## ##....J#...........# .......############# ##........... #.....÷..... #........... #........... ##........#. There were no monsters in sight! Vanquished Creatures 2 ball pythons (D:1) A bat (D:1) An endoplasm (D:1) A frilled lizard (D:1) A goblin (D:1) 3 jackals (D:1) A kobold (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 270 | D:1 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 270 | D:1 | Reached XP level 2. HP: 17/19 MP: 0/5 270 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_reflecting_pool, layout_rooms, chequers_ecumenical_altar_simple_redux Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.0 Dodging | | 1.7 Spellcasting | | 2.0 Conjurations | | 4.3 Action || total ---------------------------++------- Attack: Normal || 13 Melee: Dagger || 13 Cast: Magic Dart || 16 Armour: Robe || 12 Dodge: Dodged || 11