Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 987496328870336323 1023 Caterwaul the Destroyer (level 8, 62/62 HPs) Began as a Demonspawn Conjurer on Apr 6, 2026. Quit the game on level 6 of the Dungeon. The game lasted 00:04:52 (5419 turns). Caterwaul the Destroyer (Demonspawn Conjurer) Turns: 5419, Time: 00:04:52 Health: 62/62 AC: 4 Str: 8 XL: 8 Next: 2% Magic: 8/16 EV: 32 Int: 21 God: Gold: 356 SH: 0 Dex: 11 Spells: 4/11 levels left rFire x . . (150%) f - melded +2 dagger (venom) rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) a - melded +0 robe rPois ∞ (0%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... b - amulet of the acrobat Stlth ++ c - ring of wizardry HPRegen 0.30/turn h - +4 ring of protection MPRegen 0.15/turn e - inkwell talisman %: acrobat, wizardry (x1) @: scroll-form, acrobatic A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, (hooves 1), (thin metallic scales 1), foul stench 1, powered by death 1 a: no special abilities You were on level 6 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 356 gold pieces. Inventory: Hand Weapons f - a +2 dagger of venom (melded) g - the +1 quarterstaff "Rijimorgh" {spect, rCorr Str-5 Int+7 Dex-2} (You found it on level 3 of the Dungeon) rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). Int+7: It affects your intelligence (+7). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. j - a +2 spear of venom l - the +12 quarterstaff of Rubbish {heavy, rF- rC+ Str-4 Int+6} (You found it on level 5 of the Dungeon) rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Str-4: It affects your strength (-4). Int+6: It affects your intelligence (+6). It cannot be enchanted further. Missiles i - a throwing net Armour a - a +0 robe (melded) d - a +0 pair of gloves m - a +2 robe of willpower Jewellery b - an amulet of the acrobat (worn) c - a ring of wizardry (worn) h - a +4 ring of protection (worn) k - a ring of resist corrosion Talismans e - an inkwell talisman (worn) Wands b - a wand of light (6) d - a wand of digging (5) Scrolls c - a scroll of immolation {unknown} d - a scroll of noise {unknown} e - a scroll of poison {unknown} h - a scroll of fear {unknown} l - a scroll of enchant armour {unknown} m - a scroll of revelation {unknown} q - 2 scrolls of amnesia {unknown} u - 4 scrolls of teleportation {unknown} v - a scroll of brand weapon {unknown} y - a scroll of fog {unknown} z - a scroll of identify {unknown} Potions g - a potion of magic f - a potion of heal wounds {unknown} j - 2 potions of curing {unknown} k - 2 potions of moonshine {unknown} n - 2 potions of enlightenment {unknown} o - a potion of invisibility {unknown} p - a potion of mutation {unknown} Skills: - Level 5.0 Fighting - Level 1.7 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting - Level 8.0(9.7) Conjurations + Level 2.4 Shapeshifting You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 86% 2d7 1% 2 c - Fulminant Prism Conj/Alch 13% 3d9 6% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 100% 1d9 1% 1 Iskenderun's Mystic Bla Conj/Tloc 26% 2d7 (+2d3 6% 4 Gloom Hex/Necr 18% N/A 9% 3 Volatile Blastmotes Fire/Tloc 18% 2d11 9% 3 Conjure Ball Lightning Conj/Air 13% 3x3d6 61% 6 Malign Gateway Summ/Tloc 4% N/A 100% 7 Disjunction Tloc 4% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Qazlal Sif Muna Uskayaw Xom Yredelemnul Shops: D:2 ( D:4 ( Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. (You have large cloven feet.) (You are partially covered in thin metallic scales. (AC +2)) You may rarely emit foul miasma when damaged in melee. You regenerate a little health from kills. Message History The ogre is almost dead. You finish channelling your searing ray. The ogre completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (almost dead, 91% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. You kill the ogre! (Press . to maintain the ray.) You stop channelling your searing ray. Magic restored. You now have 356 gold pieces (gained 6). You encounter a bullfrog. The magic dart hits the bullfrog. The bullfrog is lightly wounded. The bullfrog croaks. The magic dart hits the bullfrog. The bullfrog is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bullfrog (moderately wounded, 77% to hit) You focus your ray upon the bullfrog. The searing ray misses the bullfrog. (Press . to maintain the ray.) The searing ray hits the bullfrog. The bullfrog is heavily wounded. The searing ray hits the bullfrog! The bullfrog is almost dead. The bullfrog completely misses you. x2 The searing ray hits the bullfrog. You kill the bullfrog! You finish channelling your searing ray. Your Shapeshifting skill increases to level 2! You have reached level 8! You feel stronger. Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.# #.# #.# #.# #### #.# .....##.#####.. #....†...... #;# #.# #.# #.# #.# #.# #.# #.## #..# There were no monsters in sight! Vanquished Creatures A water moccasin (D:5) An ice beast (D:6) An ogre (D:6) 2 phantoms (D:5) A bullfrog (D:6) A howler monkey (D:5) 2 orc priests (D:5) 3 jellies 2 clockroaches An iguana (D:6) 4 orc wizards (D:5) 4 gnolls (D:5) 6 adders A white imp (D:5) 3 dart slugs 6 orcs 2 ribbon worms (D:2) 2 endoplasms 6 hobgoblins 12 jackals 4 quokkas 8 ball pythons 3 frilled lizards 6 goblins 9 kobolds 5 rats 96 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 326 | D:1 | Gained mutation: You are partially covered in thin metallic | scales. (AC +2) [demonic ancestry] 326 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 603 | D:1 | Learned a level 2 spell: Searing Ray 888 | D:1 | Gained mutation: You have large cloven feet. [demonic | ancestry] 888 | D:1 | Reached XP level 3. HP: 24/24 MP: 1/6 1033 | D:1 | Reached skill level 5 in Conjurations 1554 | D:2 | Found Himowoen's Weapon Emporium. 2167 | D:3 | Found a shimmering blue altar of Sif Muna. 2337 | D:3 | Reached XP level 4. HP: 29/30 MP: 7/11 2798 | D:3 | Identified the +1 quarterstaff "Rijimorgh" {spect, rCorr | Str-5 Int+7 Dex-2} 2876 | D:4 | Reached skill level 6 in Conjurations 3001 | D:4 | Reached XP level 5. HP: 32/35 MP: 8/12 3493 | D:5 | Entered Level 5 of the Dungeon 3502 | D:5 | Reached skill level 7 in Conjurations 3661 | D:5 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 3661 | D:5 | Reached XP level 6. HP: 41/41 MP: 8/13 3956 | D:5 | Identified the +12 quarterstaff of Rubbish {heavy, rF- rC+ | Str-4 Int+6} 4008 | D:5 | Reached skill level 8 in Conjurations 4107 | D:5 | Reached skill level 1 in Fighting 4286 | D:5 | Reached XP level 7. HP: 50/50 MP: 9/14 4369 | D:4 | Found Rotuet's Antique Weapon Emporium. 4369 | D:4 | Found a hide-covered altar of Uskayaw. 4976 | D:5 | Found a stormy altar of Qazlal. 5088 | D:6 | Found a shimmering altar of Xom. 5092 | D:6 | Reached skill level 5 in Fighting 5161 | D:6 | Learned a level 4 spell: Fulminant Prism 5219 | D:6 | Reached skill level 1 in Shapeshifting 5289 | D:6 | Found a basalt altar of Yredelemnul. 5419 | D:6 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 5419 | D:6 | Reached XP level 8. HP: 62/62 MP: 8/16 5419 | D:6 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: roderic_crossed_star, layout_basic, minmay_misc_feat_chi D:2: layout_loops_ring, serial_shops, nicolae_shop_bloodbath_and_beyond, kennysheep_crisscross D:3: kennysheep_big_flooded_room, layout_rooms, mainiacjoe_overflow_chevrons D:4: layout_basic, nicolae_overflow_hidden_temple, serial_shops, shop, minivault_11 D:5: layout_loops_ring, lemuel_tele_altar D:6: layout_loops_ring, nicolae_overflow_four_foyers_diagonal, nicolae_overflow_crystal_walls, minmay_temple_entry_statues_fountains, serial_shops, nicolae_shop_relaxation Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 2 | 2.0 Conjurations | 5 6 7 8 | 8.0 Fighting | 2 5 | 5.0 Shapeshifting | 2 | 2.4 Dodging | | 1.7 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 17 | 1 | 6 || 24 Melee: Short sword | 17 | | || 17 Unarmed | | 1 | 6 || 7 Cast: Magic Dart | 85 | 75 | 34 || 194 Searing Ray | 1 | 9 | 12 || 22 Fulminant Prism | | | 1 || 1 Armour: Robe | 11 | | || 11 None | 1 | 8 | 6 || 15 Dodge: Dodged | 21 | 17 | 27 || 65 Form: Scroll | 1 | | || 1