Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 4889259774164234953 38 Caterwaul the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Apr 7, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:07 (936 turns). Caterwaul the Conjurer (Demonspawn Conjurer) Turns: 936, Time: 00:01:07 Health: 24/24 AC: 5 Str: 7 XL: 3 Next: 25% Magic: 6/6 EV: 11 Int: 20 God: Gold: 37 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . (100%) a - +2 hand axe (flame) rCold . . . (100%) (no offhand) rNeg . . . (100%) c - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . b - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: icy blue scales 1, powered by pain 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Hand Weapons a - a +2 hand axe of flaming (weapon) Armour b - a +0 pair of boots (worn) c - a +0 robe (worn) Scrolls c - a scroll of vulnerability {unknown} e - 2 scrolls of identify {unknown} h - a scroll of teleportation {unknown} j - a scroll of amnesia {unknown} Potions g - a potion of magic d - 4 potions of curing {unknown} Skills: - Level 1.7 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 5.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 4% 1d1 43% 3 Fulminant Prism Conj/Alch 6% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Ignition Fire 1% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in icy blue scales. (AC +2) You sometimes gain a little power by taking damage. Message History You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm. The ribbon worm is heavily wounded. (Press . to maintain the ray.) The searing ray hits the ribbon worm. The ribbon worm is severely wounded. The searing ray misses the ribbon worm. Without enough magic to sustain it, your Searing Ray dissipates. You hit the ribbon worm. You burn the ribbon worm. The ribbon worm is almost dead. The ribbon worm bites you. You hit the ribbon worm. You burn the ribbon worm. You kill the ribbon worm! HP restored. Magic restored. You now have 37 gold pieces (gained 11). j - a scroll labelled ELEBROBOURPH You encounter Jessica the Apprentice Sorceress. She is wielding a +0 club. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Jessica, wielding a +0 club and wearing a +0 robe (asleep, 100% to hit) You focus your ray upon Jessica. The searing ray hits Jessica! You kill Jessica! (Press . to maintain the ray.) Your Conjurations skill increases to level 5! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You feel energised by your suffering. You stop channelling your searing ray. You pick up a parchment of Frozen Ramparts and begin reading... You add the spell Frozen Ramparts to your library. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) . ... . #.. #. ... ###.###.### . .......... .. .........# ... .........##.#... .......@....... . ##########.###.#.... #.....# ##.....)... #.....#####.##.#.#.. #.................. #.......###.##..... #.......# #.# #.... #######.......###.## #.. ..................... . There were no monsters in sight! Vanquished Creatures Jessica (D:2) A ribbon worm (D:2) 2 dart slugs (D:1) An endoplasm (D:1) A bat (D:1) 4 rats (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 547 | D:1 | Gained mutation: You are partially covered in icy blue | scales. (AC +2) [demonic ancestry] 547 | D:1 | Reached XP level 2. HP: 14/19 MP: 0/5 550 | D:1 | Learned a level 2 spell: Searing Ray 900 | D:2 | Encountered Jessica 902 | D:2 | Killed Jessica 903 | D:2 | Reached skill level 5 in Conjurations 903 | D:2 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 903 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/6 936 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pentagram, layout_basic D:2: minmay_razor_zed, layout_basic, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Conjurations | 5 | 5.1 Dodging | | 1.7 Spellcasting | | 2.0 Action || total ---------------------------++------- Attack: Normal || 10 Melee: Unarmed || 7 Hand axe || 3 Cast: Magic Dart || 19 Searing Ray || 2 Armour: Robe || 15 Dodge: Dodged || 11