Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 1881027959321546900 29 Caterwaul the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Apr 7, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:00:52 (1166 turns). Caterwaul the Conjurer (Demonspawn Conjurer) Turns: 1166, Time: 00:00:53 Health: 24/24 AC: 0 Str: 7 XL: 3 Next: 1% Magic: 3/10 EV: 17 Int: 20 God: Gold: 12 SH: 0 Dex: 11 Spells: 3/6 levels left rFire x . . (150%) - Magic Parchment rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) a - melded +0 robe rPois ∞ (0%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.12/turn b - inkwell talisman %: no passive effects @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, (rugged brown scales 1), demonic magic 1 a: no special abilities You were on level 2 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons c - a +0 short sword of protection Armour a - a +0 robe (melded) d - a +0 pair of boots of flying Talismans b - an inkwell talisman (worn) Scrolls c - a scroll of enchant armour {unknown} e - a scroll of blinking {unknown} h - a scroll of identify {unknown} Potions g - 2 potions of magic d - a potion of curing {unknown} f - 2 potions of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 4.9(5.4) Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. (You are partially covered in rugged brown scales. (AC +1, +3% HP)) Spells you cast may paralyse adjacent enemies. Message History Found a stone staircase leading down. There is a stone staircase leading down here. Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. There is a stone staircase leading down here. You climb downwards. You encounter a rat and a ball python. The ball python hisses angrily. You hear an angry hiss. Found a flail and 11 gold pieces. There is a stone staircase leading up here. There are monsters nearby! Unknown command. The magic dart hits the ball python. The ball python is moderately wounded. You encounter a frilled lizard. The magic dart hits the ball python. You kill the ball python! You encounter an endoplasm. The magic dart hits the rat. You kill the rat! The magic dart hits the frilled lizard. You kill the frilled lizard! You encounter a kobold. It is wielding a +0 short sword and quivering stones. The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm quivers. The kobold shouts! The kobold throws a stone. The stone misses you. The magic dart hits the endoplasm. You kill the endoplasm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... A menacing aura infuses your magic. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ....... .....K. .....$. ....... ....†.) ....... ...#####....... #.....;....... ######........ #........ #........ #........ #........ ##.†..... ....... You could see a kobold. Vanquished Creatures A dart slug (D:1) 3 endoplasms 4 hobgoblins (D:1) 4 jackals (D:1) 3 ball pythons A bat (D:1) 3 frilled lizards 4 goblins (D:1) 2 kobolds (D:1) 4 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 357 | D:1 | Gained mutation: You are partially covered in rugged brown | scales. (AC +1, +3% HP) [demonic ancestry] 357 | D:1 | Reached XP level 2. HP: 13/19 MP: 5/9 371 | D:1 | Learned a level 2 spell: Searing Ray 1166 | D:2 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 1166 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/10 1166 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_refuge, layout_loops_ring D:2: layout_rooms Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.0 Dodging | | 1.7 Spellcasting | | 2.0 Conjurations | | 4.9 Action || total ---------------------------++------- Attack: Normal || 2 Melee: Unarmed || 2 Cast: Magic Dart || 57 Armour: Robe || 2 None || 2 Dodge: Dodged || 8 Form: Scroll || 1