Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 7938511042837413654 149 Caterwaul the Conjurer (level 5, 32/36 HPs) Began as a Demonspawn Conjurer on Apr 7, 2026. Quit the game on level 3 of the Dungeon. The game lasted 00:02:04 (2398 turns). Caterwaul the Conjurer (Demonspawn Conjurer) Turns: 2398, Time: 00:02:05 Health: 32/36 AC: 3 Str: 7 XL: 5 Next: 9% Magic: 0/8 EV: 11 Int: 20 God: Gold: 76 SH: 0 Dex: 12 Spells: 5/8 levels left rFire . . . (100%) a - +2 dagger (drain) rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: rugged brown scales 1, foul stench 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 76 gold pieces. Inventory: Hand Weapons a - a +2 dagger of draining (weapon) c - a +2 vampiric dagger Armour b - a +0 robe (worn) Scrolls c - 4 scrolls of identify {unknown} d - a scroll of noise {unknown} e - a scroll of summoning {unknown} h - a scroll of fog {unknown} j - a scroll of poison {unknown} k - a scroll of fear {unknown} l - a scroll of silence {unknown} m - a scroll of immolation {unknown} Potions g - a potion of magic f - 3 potions of heal wounds {unknown} n - a potion of lignification {unknown} Skills: - Level 1.7 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 6.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 28% 3d8 6% 2 Construct Spike Launche Frge 4% 2d3 24% 2 Fulminant Prism Conj/Alch 7% 3d6 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Passwall Erth 2% N/A 43% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Hepliaklqana Makhleb Innate Abilities, Weirdness & Mutations You are partially covered in rugged brown scales. (AC +1, +3% HP) You may rarely emit foul miasma when damaged in melee. Message History You see here a +0 falchion of protection. The magic dart hits Terence. Terence is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +2 chain mail of poison resistance (lightly wounded, 85% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is heavily wounded. The searing ray hits Terence. Terence is severely wounded. The searing ray hits Terence but does no damage. Terence is severely wounded. The searing ray hits the endoplasm. The endoplasm is severely wounded. You finish channelling your searing ray. Terence barely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +2 chain mail of poison resistance (severely wounded, 100% to hit) The magic dart hits Terence. Terence is almost dead. Terence screams, "Get out, before I make you get out!" Terence closely misses you. You closely miss Terence. Terence is almost dead. Terence barely misses you. You closely miss Terence. Terence is almost dead. Terence hits you with a +0 flail. You hit Terence but do no damage. You drain Terence. You kill Terence! You have reached level 5! Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ########################## #.......J@................ #.######################## #.# #)# #.# #.# #@# . ..#####.##### .. ######## .......J....###### ...#......# You could see an endoplasm. Vanquished Creatures An ogre (D:2) Terence (D:3) A gnoll (D:1) 2 dart slugs (D:1) 4 orcs (D:3) A ribbon worm (D:2) 2 hobgoblins 4 ball pythons 2 bats An endoplasm (D:2) 3 frilled lizards 4 goblins 3 kobolds 5 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 308 | D:1 | Gained mutation: You are partially covered in rugged brown | scales. (AC +1, +3% HP) [demonic ancestry] 308 | D:1 | Reached XP level 2. HP: 13/19 MP: 1/5 841 | D:1 | Learned a level 2 spell: Searing Ray 1461 | D:2 | Found a hazy altar of Hepliaklqana. 1729 | D:2 | Reached XP level 3. HP: 24/24 MP: 0/6 1804 | D:2 | Encountered an ogre 1811 | D:2 | Killed an ogre 1812 | D:2 | Reached skill level 6 in Conjurations 1812 | D:2 | Reached XP level 4. HP: 30/30 MP: 1/7 2366 | D:3 | Found a burning altar of Makhleb. 2371 | D:3 | Encountered Terence 2397 | D:3 | Killed Terence 2398 | D:3 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 2398 | D:3 | Reached XP level 5. HP: 32/36 MP: 0/8 2398 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: denvon_arrival_planthouse, layout_loops_ring, dreamdust_princess_corridor D:2: layout_basic, basic_altar D:3: layout_basic, bloody_makhleb, fountainhead, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Conjurations | 6 | 6.4 Dodging | | 1.7 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 4 | 4 || 8 Melee: Dagger | 4 | 4 || 8 Cast: Magic Dart | 47 | 23 || 70 Searing Ray | 1 | 1 || 2 Stab: Sleeping | | 1 || 1 Armour: Robe | 2 | 1 || 3 Dodge: Dodged | 4 | 8 || 12