Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 14831488229785423773 532 Caterwaul the Destroyer (level 7, 50/50 HPs) Began as a Demonspawn Conjurer on Apr 7, 2026. Quit the game on level 4 of the Dungeon. The game lasted 00:03:28 (2897 turns). Caterwaul the Destroyer (Demonspawn Conjurer) Turns: 2897, Time: 00:03:29 Health: 50/50 AC: 5 Str: 8 XL: 7 Next: 3% Magic: 10/10 EV: 11 Int: 20 God: Gold: 63 SH: 0 Dex: 11 Spells: 7/10 levels left rFire . . . (100%) b - +1 dagger (drain) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) c - +2 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.24/turn %: guardian spirit @: no status effects A: hooves 1, demonic guardian 1, magic shield, magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 63 gold pieces. Inventory: Hand Weapons b - a +1 dagger of draining (weapon) Armour a - a +0 robe (worn) c - a +2 pair of gloves (worn) d - a +2 scale mail of cold resistance e - +0 storm dragon scales f - the +2 robe of Fulun {Harm rElec rF+ Str-5} (You found it on level 3 of the Dungeon) Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. rF+: It protects you from fire. Str-5: It affects your strength (-5). It cannot be enchanted further. Jewellery g - a ring of poison resistance Scrolls c - 3 scrolls of teleportation {unknown} d - a scroll of fog {unknown} e - a scroll of immolation {unknown} h - a scroll of fear {unknown} j - a scroll of vulnerability {unknown} k - 6 scrolls of poison {unknown} m - a scroll of identify {unknown} o - a scroll of brand weapon {unknown} q - a scroll of noise {unknown} Potions g - 4 potions of magic f - 2 potions of curing {unknown} l - a potion of invisibility {unknown} n - a potion of lignification {unknown} p - 2 potions of cancellation {unknown} s - a potion of haste {unknown} t - a potion of enlightenment {unknown} u - a potion of heal wounds {unknown} Skills: - Level 2.0 Fighting - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.3 Spellcasting - Level 8.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 36% 3-5/arc 4% 2 Poisonous Vapours Alch/Air 8% 1d1 16% 1 Ensorcelled Hibernation Hex/Ice 4% N/A 24% 2 Grave Claw Necr 4% 2d7 24% 2 Fulminant Prism Conj/Alch 9% 3d6 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Wu Jian Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You have large cloven feet. A weak demonic guardian rushes to your aid. When hurt, damage is shared between your health and your magic reserves. You regenerate magic rapidly. Message History You encounter a goblin. It is wielding a +0 club. The magic dart hits the goblin. You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter a black bear. The black bear growls angrily. A black bear is nearby! The magic dart hits the black bear. The black bear is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (lightly wounded, 86% to hit) You focus your ray upon the black bear. The searing ray hits the black bear! The black bear is heavily wounded. (Press . to maintain the ray.) The searing ray hits the black bear. The black bear is severely wounded. The black bear goes berserk! The searing ray hits the black bear. The black bear is almost dead. The searing ray hits the black bear! You kill the black bear! You finish channelling your searing ray. Training target 2.0 for Fighting reached! Your Fighting skill gained 2 levels and is now at level 2! You need to enable at least one skill for training. You have reached level 7! Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. Okay, then. t - a lumpy green potion u - a golden potion You see here a black bear corpse. You open the door. You encounter a ball python. There is an open door here. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.#.....## ##..........###.# #.#......###..#.#......# #.# #.#.....#.#.#.....###..###.# #.......#...#..)..# #......# #####.##......†...###.##.##### #.###...#.#.......##.....# #.# ##.##.........######.# ####.#########.####### #.# #......# ##@## #.# #.##.#.# ##...## #.# #.##.#.# ##.....## ####.# #>##.#†# ##.......## ##.##.# #......###.........####...#.### ##.......+....÷....'........... #.....####.........####...#.### #.##†## ##.....S.## ##.##.# #.#### ##.....## #>....# You could see a ball python (wandering). Vanquished Creatures Grinder (D:3) A water moccasin (D:3) A black bear (D:4) 2 bombardier beetles A clockroach (D:3) An adder (D:2) A ribbon worm (D:3) 2 orcs (D:3) 4 endoplasms 6 hobgoblins 2 jackals (D:3) 6 ball pythons 3 bats A frilled lizard (D:3) 7 goblins 4 kobolds 8 rats 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 527 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 527 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 530 | D:1 | Learned a level 2 spell: Searing Ray 1142 | D:2 | Reached skill level 5 in Conjurations 1142 | D:2 | Reached XP level 3. HP: 24/24 MP: 0/6 1717 | D:3 | Identified the +2 robe of Fulun {Harm rElec rF+ Str-5} 1752 | D:3 | Encountered Sigmund 1752 | D:3 | Encountered Grinder 1816 | D:3 | Gained mutation: When hurt, damage is shared between your | health and your magic reserves. [demonic ancestry] 1816 | D:3 | Reached XP level 4. HP: 25/30 MP: 3/7 1917 | D:3 | Encountered a water moccasin 1940 | D:3 | Killed a water moccasin 1941 | D:3 | Reached skill level 6 in Conjurations 1941 | D:3 | Reached XP level 5. HP: 23/35 MP: 2/8 2137 | D:3 | Found an ornate altar of the Wu Jian Council. 2305 | D:3 | Killed Grinder 2306 | D:3 | Reached skill level 7 in Conjurations 2306 | D:3 | Gained mutation: You have large cloven feet. [demonic | ancestry] 2306 | D:3 | Reached XP level 6. HP: 30/41 MP: 2/9 2605 | D:4 | Reached skill level 8 in Conjurations 2799 | D:4 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 2799 | D:4 | Reached XP level 7. HP: 50/50 MP: 4/10 2897 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_cross, layout_basic, nrook_campfire, minmay_misc_feat_five, minivault_24 D:2: layout_basic, chequers_hall_statues_y D:3: layout_rooms, gammafunk_temple_overflow_wave, uniq_sigmund, uniq_grinder D:4: cheibrodos_thug_alley, layout_loops_corners, temple_pool_b, minmay_manual_monolith Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 2 | 2.0 Conjurations | 5 6 7 8 | 8.0 Dodging | 2 | 2.0 Fighting | 2 | 2.0 Spellcasting | | 2.3 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 5 | 6 | || 11 Melee: Dagger | 5 | 6 | || 11 Cast: Magic Dart | 45 | 22 | || 67 Searing Ray | 3 | 8 | || 11 Armour: Robe | 6 | 15 | || 21 Dodge: Dodged | 5 | 7 | || 12