Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 4898558554463101908 47 Caterwaul the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Apr 7, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:15 (1059 turns). Caterwaul the Conjurer (Demonspawn Conjurer) Turns: 1059, Time: 00:01:15 Health: 24/24 AC: 0 Str: 7 XL: 3 Next: 48% Magic: 2/10 EV: 17 Int: 20 God: Gold: 58 SH: 0 Dex: 11 Spells: 3/6 levels left rFire x . . (150%) d - melded staff of fire rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) a - melded +0 robe rPois ∞ (0%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.12/turn c - inkwell talisman %: no passive effects @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, powered by death 1, powered by pain 1 a: no special abilities You were on level 2 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 58 gold pieces. Inventory: Missiles b - 3 javelins Armour a - a +0 robe (melded) Magical Staves d - a staff of fire (melded) Talismans c - an inkwell talisman (worn) Scrolls c - a scroll of enchant weapon {unknown} e - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of curing {unknown} f - 2 potions of invisibility {unknown} Skills: - Level 1.7 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 4.8(5.9) Conjurations + Level 1.2 Shapeshifting You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d6 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You regenerate a little health from kills. You sometimes gain a little power by taking damage. Message History You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter a goblin. It is wielding a +0 dagger. A goblin is nearby! The magic dart hits the goblin! You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. You encounter an endoplasm. An endoplasm is nearby! The magic dart hits the endoplasm. The endoplasm is severely wounded. The endoplasm quivers. The magic dart hits the endoplasm. You kill the endoplasm! You encounter Terence the Veteran. He is wielding a +0 flail. Terence shouts! The magic dart hits Terence but does no damage. The magic dart hits Terence but does no damage. The magic dart hits Terence but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (84% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) The searing ray hits Terence! Terence is almost dead. The searing ray hits Terence. You kill Terence! Your Shapeshifting skill increases to level 1! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You feel energised by your suffering. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) . #<..........# ....####.)........# ..........###.##..## .########........... ####........ ##.#...... # ####..##..... ###.### #######....## ..... .......###..).;..#### #### ...........####### ....?..##### ....... ....... ....... ....... ......@ ....... There were no monsters in sight! Vanquished Creatures Terence (D:2) 4 endoplasms 2 hobgoblins 3 quokkas (D:1) 3 bats (D:1) A frilled lizard (D:1) 2 goblins 3 kobolds (D:1) 5 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 408 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 408 | D:1 | Reached XP level 2. HP: 13/19 MP: 0/5 544 | D:1 | Learned a level 2 spell: Searing Ray 1045 | D:2 | Encountered Terence 1058 | D:2 | Killed Terence 1059 | D:2 | Reached skill level 1 in Shapeshifting 1059 | D:2 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 1059 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/10 1059 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lordsloth_arrival_two_stooges, layout_loops_ring, minmay_tromino_i2 D:2: layout_rooms, hellmonk_ecumenical_altar_zigzags, uniq_crazy_yiuf_cottage, uniq_terence, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Shapeshifting | 1 | 1.2 Dodging | | 1.7 Spellcasting | | 2.0 Conjurations | | 4.8 Action || total ---------------------------++------- Attack: Normal || 19 Melee: Staff || 15 Dagger || 4 Cast: Magic Dart || 47 Searing Ray || 1 Armour: Robe || 12 None || 1 Dodge: Dodged || 21 Form: Scroll || 1