Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 7754664550409149059 600 Caterwaul the Destroyer (level 7, 52/52 HPs) Began as a Demonspawn Conjurer on Apr 7, 2026. Quit the game on level 5 of the Dungeon. The game lasted 00:03:41 (5175 turns). Caterwaul the Destroyer (Demonspawn Conjurer) Turns: 5175, Time: 00:03:42 Health: 52/52 AC: 12 Str: 13 XL: 7 Next: 18% Magic: 1/10 EV: 10 Int: 23 God: Gold: 217 SH: 0 Dex: 18 Spells: 7/10 levels left rFire . . . (100%) g - +4 whip of Objectivity {flame, rC+++ rCorr Str+6} rCold + + + (20%) (no offhand) rNeg . . . (100%) f - +4 ring mail of Kieroat {Will++ Int+3} rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . (no boots) Will ++... b - amulet of regeneration Stlth ++ e - +6 ring of dexterity HPRegen 2.08/turn a - ring of wizardry MPRegen 0.12/turn %: wizardry (x1) @: wreathed by umbra A: icy blue scales 1, powered by death 2, foul shadow 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 217 gold pieces. Inventory: Hand Weapons g - the +4 whip of Objectivity (weapon) {flame, rC+++ rCorr Str+6} (You found it on level 3 of the Dungeon) rC+++: It renders you almost immune to cold. rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). It cannot be enchanted further. Armour c - a +0 helmet (worn) f - the +4 ring mail of Kieroat (worn) {Will++ Int+3} (You found it on level 2 of the Dungeon) Will++: It greatly increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. Jewellery a - a ring of wizardry (worn) b - an amulet of regeneration (worn) e - a +6 ring of dexterity (worn) Scrolls c - 6 scrolls of identify {unknown} d - a scroll of fog {unknown} e - 2 scrolls of immolation {unknown} h - 2 scrolls of summoning {unknown} l - 3 scrolls of brand weapon {unknown} m - a scroll of teleportation {unknown} Potions g - a potion of magic f - a potion of invisibility {unknown} j - 2 potions of mutation {unknown} k - a potion of haste {unknown} n - a potion of curing {unknown} o - a potion of enlightenment {unknown} p - a potion of resistance {unknown} Skills: + Level 3.1 Fighting - Level 2.0 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting - Level 8.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 78% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 8% 1d4 12% 1 Poisonous Vapours Alch/Air 8% 1d1 12% 1 Flame Wave Conj/Fire 20% 2d7 21% 4 Fulminant Prism Conj/Alch 10% 3d8 21% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 21% 4 Launch Clockwork Bee Frge 2% N/A 32% 3 Passwall Erth 2% N/A 32% 3 Eringya's Surprising Cr Summ 2% N/A 69% 4 Ignite Poison Fire/Alch 2% N/A 69% 4 Freezing Cloud Conj/Ice/Air 7% 6-21 69% 5 Silence Hex/Air 1% N/A 95% 5 Dispersal Tloc 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Sif Muna Innate Abilities, Weirdness & Mutations You are partially covered in icy blue scales. (AC +2) You regenerate health from kills. You are faintly shadowed, very rarely releasing foul flame when damaged in melee. Message History There is a stone staircase leading down here. You now have 217 gold pieces (gained 14). You open the door. There is an open door here. You encounter Prince Ribbit. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Prince Ribbit (asleep, 100% to hit) You focus your ray upon Prince Ribbit. The searing ray hits Prince Ribbit! Prince Ribbit is lightly wounded. Prince Ribbit croaks. (Press . to maintain the ray.) The searing ray hits Prince Ribbit. Prince Ribbit is moderately wounded. The searing ray hits Prince Ribbit. Prince Ribbit is heavily wounded. Prince Ribbit hits you but does no damage. Prince Ribbit closely misses you. The searing ray misses Prince Ribbit. You finish channelling your searing ray. Prince Ribbit blinks! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Prince Ribbit (heavily wounded, 66% to hit) You focus your ray upon Prince Ribbit. The searing ray hits Prince Ribbit! Prince Ribbit is almost dead. (Press . to maintain the ray.) The searing ray hits Prince Ribbit! You kill Prince Ribbit! Training target 2.0 for Dodging reached! Your Fighting skill gained 3 levels and is now at level 3! Your Dodging skill increases to level 2! You have reached level 7! Your demonic ancestry asserts itself... Your body darkens with foul flame. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) # .. #.. #.# ... #### ..# ...###..# ##.# #......######..# #............# ##............## #.....##'####..## ##.>...##.# ##.@# #..#..##ß.ß ##...# #.#######.## .......# ..# #.# #..####... .## ß.ß #..# ## ## #.# #... # #.# #.## # #. # There were no monsters in sight! Vanquished Creatures Prince Ribbit (D:5) Menkaure (D:5) 2 hounds An orc priest (D:3) A drude (D:3) A clockroach (D:4) An iguana (D:4) 3 adders A shadow imp (D:5) 2 ufetubi (D:4) A dart slug (D:2) 3 orcs (D:4) 3 ribbon worms 11 endoplasms 4 hobgoblins 11 jackals 4 quokkas (D:2) 6 ball pythons 6 bats 3 frilled lizards 7 goblins 2 kobolds 9 rats 84 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 244 | D:1 | Found a faded altar of an unknown god. 646 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 646 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 812 | D:1 | Learned a level 2 spell: Searing Ray 1556 | D:2 | Reached XP level 3. HP: 24/24 MP: 0/6 1625 | D:2 | Identified the +4 ring mail of Kieroat {Will++ Int+3} 1778 | D:2 | Reached skill level 5 in Conjurations 2538 | D:3 | Identified the +4 whip of Objectivity {flame, rC+++ rCorr | Str+6} 2683 | D:3 | Gained mutation: You are partially covered in icy blue | scales. (AC +2) [demonic ancestry] 2683 | D:3 | Reached XP level 4. HP: 30/30 MP: 4/7 2768 | D:3 | Found a shimmering blue altar of Sif Muna. 3312 | D:3 | Reached skill level 6 in Conjurations 3890 | D:3 | Reached XP level 5. HP: 35/35 MP: 1/8 4469 | D:4 | Reached skill level 7 in Conjurations 4891 | D:5 | Entered Level 5 of the Dungeon 4934 | D:5 | Gained mutation: You regenerate health from kills. [demonic | ancestry] 4934 | D:5 | Reached XP level 6. HP: 41/41 MP: 3/9 5073 | D:5 | Encountered Menkaure 5080 | D:5 | Killed Menkaure 5081 | D:5 | Reached skill level 8 in Conjurations 5168 | D:5 | Encountered Prince Ribbit 5174 | D:5 | Killed Prince Ribbit 5175 | D:5 | Gained mutation: You are faintly shadowed, very rarely | releasing foul flame when damaged in melee. [demonic | ancestry] 5175 | D:5 | Reached XP level 7. HP: 52/52 MP: 1/10 5175 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_basics, layout_loops_corners, hellmonk_ecumenical_altar_heavens_door D:2: layout_basic, kennysheep_generic_room_13 D:3: layout_basic, lemuel_blue_sif_altar D:4: layout_loops_ring, old_standard_altar D:5: layout_cave_pods, chei_slow_surprise, dk_noncrumbling_2, uniq_prince_ribbit1, uniq_duvessa, uniq_blorkula_the_orcula, uniq_eustachio, uniq_menkaure Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 2 | 2.0 Conjurations | 5 6 7 8 | 8.0 Fighting | 3 | 3.1 Dodging | 2 | 2.0 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 7 | 5 | || 12 Melee: Unarmed | 3 | | || 3 Dagger | 1 | | || 1 Whip | 3 | 5 | || 8 Cast: Magic Dart | 96 | 72 | || 168 Searing Ray | | 10 | || 10 Armour: Robe | 3 | | || 3 Ring mail | 4 | 20 | || 24 Dodge: Dodged | 9 | 13 | || 22