Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 3410195763754850930 8 Caterwaul the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Apr 8, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:21 (302 turns). Caterwaul the Conjurer (Demonspawn Conjurer) Turns: 302, Time: 00:00:22 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 1/5 EV: 11 Int: 18 God: Gold: 12 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: hooves 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions g - a potion of magic d - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Maxwell's Portable Pile Tloc 1% (3-9)d2 47% 3 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have large cloven feet. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open door here. You now have 12 gold pieces. You encounter a jackal. The magic dart hits the jackal but does no damage. The jackal barks! The magic dart hits the jackal but does no damage. The magic dart hits the jackal. The jackal is severely wounded. You hit the jackal. The jackal is severely wounded. The jackal closely misses you. You barely miss the jackal. The jackal is severely wounded. The jackal misses you. The jackal bites you. You hit the jackal. The jackal is almost dead. The jackal bites you but does no damage. You completely miss the jackal. The jackal is almost dead. The jackal misses you. The jackal bites you but does no damage. You hit the jackal. You kill the jackal! You see here a jackal corpse. You see here a jackal corpse. You encounter a jackal. A jackal is nearby! The magic dart hits the jackal. The jackal is moderately wounded. The jackal barks! You encounter a jackal. The jackal leaves your sight. The magic dart hits the jackal. You kill the jackal! You have reached level 2! You feel monstrous as your demonic heritage exerts itself. Your demonic ancestry asserts itself... Your feet thicken and deform. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #######.#######.####.. #.#######.#..+.. #...†.....#.##.. ##.########.##.. #..# #..... #.## ####.. #######.########## #.. ..#.............#..###.. #.....@.........#.##... #h......#.#.......###... ......#.#.#.#......##... .....##.#.#.##.....#.... ..... .⌠#.#⌠.......#.... ..#######.#######..#.### . .......<...........# #######.#######..#.### #.#⌠.......#.... You could see a jackal (wandering). Vanquished Creatures 4 jackals (D:1) A quokka (D:1) A ball python (D:1) A goblin (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 302 | D:1 | Discovered your monstrous ancestry. 302 | D:1 | Gained mutation: You have large cloven feet. [demonic | ancestry] 302 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 302 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_grand_opening, layout_basic Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.0 Dodging | | 1.7 Spellcasting | | 2.0 Conjurations | | 4.3 Action || total ---------------------------++------- Attack: Normal || 16 Melee: Unarmed || 16 Cast: Magic Dart || 13 Armour: Robe || 9 Dodge: Dodged || 13