Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 8039240580104045547 32 Caterwaul the Conjurer (level 3, -1/24 HPs) Began as a Demonspawn Conjurer on Apr 8, 2026. Slain by Terence ... wielding a +0 hand axe (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:25 (1046 turns). Caterwaul the Conjurer (Demonspawn Conjurer) Turns: 1046, Time: 00:01:26 Health: -1/24 AC: 0 Str: 13 XL: 3 Next: 8% Magic: 0/10 EV: 17 Int: 20 God: Gold: 52 SH: 0 Dex: 11 Spells: 3/6 levels left rFire x . . (150%) d - melded +0 dagger rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) a - melded +0 robe rPois ∞ (0%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ c - +6 ring of strength HPRegen 0.24/turn e - ring of flight MPRegen 0.24/turn f - inkwell talisman %: no passive effects @: scroll-form, flying A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, (antennae 1), magic regeneration a: no special abilities You were on level 2 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 78 gold pieces. You spent 26 gold pieces at shops. Inventory: Hand Weapons d - a +0 dagger (melded) Armour a - a +0 robe (melded) b - a +0 helmet Jewellery c - a +6 ring of strength (worn) e - a ring of flight (worn) Talismans f - an inkwell talisman (worn) Scrolls V - a scroll of vulnerability a - 2 scrolls of enchant armour Potions g - a potion of magic d - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 5.0(5.5) Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 56% 1d6 4% 1 Freeze Ice 16% 1d4 13% 1 Blink Tloc 8% N/A 19% 2 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. (You have a pair of small antennae on your head.) You regenerate magic rapidly. Message History You encounter an adder. Terence closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +2 scale mail of cold resistance (lightly wounded, 81% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is lightly wounded. (Press . to maintain the ray.) Terence says, "I retired to this dungeon. Do you want to retire to the afterlife?" Terence hits you with a +0 hand axe! The searing ray hits Terence. Terence is moderately wounded. The searing ray hits the adder! The adder is severely wounded. Terence screams, "Where's your power now?!" Terence misses you. The searing ray hits Terence but does no damage. Terence is moderately wounded. The searing ray hits the adder. You kill the adder! Terence hits you with a +0 hand axe! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Your Conjurations skill increases to level 5! You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 7, Int 18, Dex 11. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... A pair of antennae grows on your head! Your +0 helmet is forced from your body! The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. Terence hits you with a +0 hand axe. You die... Terence says, "And stay out!" #. # #. .# #.##.## ..... .$#.# ##..####.#.# .....†@;..># ##..####.#.####.# ### #.#..... ... #..####.#..# #.# #.......)..# #.##.# ##.####.#### #.##.# #.# #.##<# #.# ###.##.# #.# #......# You could see Terence. Vanquished Creatures An adder (D:2) A dart slug (D:1) 3 endoplasms 3 hobgoblins A quokka (D:1) 4 ball pythons (D:1) 3 bats (D:1) 2 frilled lizards (D:1) 4 goblins (D:1) 3 kobolds A rat (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 454 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 454 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 641 | D:1 | Found Ulunk's General Store. 645 | D:1 | Bought a scroll of identify for 26 gold pieces 1032 | D:2 | Encountered Terence 1037 | D:2 | Learned a level 2 spell: Searing Ray 1046 | D:2 | Reached skill level 5 in Conjurations 1046 | D:2 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 1046 | D:2 | Reached XP level 3. HP: 3/24 MP: 1/10 1046 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_five_plusses, layout_basic, serial_shops, nicolae_shop_cornered_store D:2: layout_loops_ring, basic_altar, hellmonk_ecumenical_altar_inner_sanctum, hangedman_decor_opposing, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Conjurations | 5 | 5.0 Dodging | | 1.7 Spellcasting | | 2.0 Action || total ---------------------------++------- Cast: Magic Dart || 48 Searing Ray || 2 Read: Identify || 2 Armour: None || 3 Robe || 2 Dodge: Dodged || 6 Form: Scroll || 1