Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 14195097652032138521 33 Caterwaul the Conjurer (level 3, 20/24 HPs) Began as a Demonspawn Conjurer on Apr 9, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:00:58 (1528 turns). Caterwaul the Conjurer (Demonspawn Conjurer) Turns: 1528, Time: 00:00:58 Health: 20/24 AC: 0 Str: 7 XL: 3 Next: 12% Magic: 5/10 EV: 17 Int: 20 God: Gold: 76 SH: 0 Dex: 11 Spells: 3/6 levels left rFire x . . (150%) b - melded +0 dagger rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) a - melded +0 robe rPois ∞ (0%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.12/turn c - inkwell talisman %: no passive effects @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, demonic magic 1, (demonic touch 1) a: no special abilities You were on level 2 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 76 gold pieces. Inventory: Hand Weapons b - a +0 dagger (melded) Armour a - a +0 robe (melded) Talismans c - an inkwell talisman (worn) Scrolls c - a scroll of fear {unknown} e - a scroll of amnesia {unknown} Potions g - a potion of magic d - a potion of heal wounds {unknown} f - a potion of enlightenment {unknown} j - a potion of ambrosia {unknown} Skills: - Level 1.7 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 4.8(5.6) Conjurations * Level 0.7 Shapeshifting You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. Spells you cast may paralyse adjacent enemies. (Your touch may inflict minor irresistible damage on your foes.) Message History You see here a ball python skeleton. You encounter a hobgoblin. The magic dart hits the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin shouts! The magic dart hits the hobgoblin. You kill the hobgoblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is an open door here. There is an open door here. Done exploring. Done exploring. Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Done exploring. There is a stone staircase leading down here. You climb downwards. You encounter a hobgoblin, a quokka and an adder. Found a scroll labelled FEICRI TIFFIONK. Found two stone staircases leading down and a stone staircase leading up. There is a stone staircase leading up here. There are monsters nearby! Unknown command. The magic dart hits the adder. The adder is heavily wounded. The adder hisses angrily. The magic dart hits the adder. The adder is severely wounded. The adder completely misses you. The magic dart hits the adder. The adder is almost dead. The adder bites you. The magic dart hits the adder. You kill the adder! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... A menacing aura infuses your magic. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ♣♣.....# ♣ ......# .♣♣♣.......#### .....#......... ............... >.............. ............... .......;g...... ........†..?... .......>....... .....#<........ ...#####....... .. ..#.... r #...... ...... You could see a quokka (asleep) and a hobgoblin. Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) A quokka (D:1) 6 ball pythons (D:1) An endoplasm (D:1) A frilled lizard (D:1) 3 goblins (D:1) 4 kobolds (D:1) 3 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 421 | D:1 | Gained mutation: Your touch may inflict minor irresistible | damage on your foes. [demonic ancestry] 421 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 1167 | D:1 | Learned a level 2 spell: Searing Ray 1528 | D:2 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 1528 | D:2 | Reached XP level 3. HP: 20/24 MP: 5/10 1528 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: roadster_arrival_rocket_small, layout_basic, nicolae_concentric_dashed_squares_mild D:2: layout_rooms, dilly_ecumenical_altar_fadedgnrine, kennysheep_generic_room_2, uniq_sigmund Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.0 Dodging | | 1.7 Spellcasting | | 2.0 Conjurations | | 4.8 Shapeshifting | | 0.7 Action || total ---------------------------++------- Attack: Normal || 2 Melee: Dagger || 2 Cast: Magic Dart || 60 Armour: Robe || 4 None || 1 Dodge: Dodged || 8 Form: Scroll || 1