Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 6229269555351126451 1001 Caterwaul the Destroyer (level 8, 60/60 HPs) Began as a Demonspawn Conjurer on Apr 9, 2026. Quit the game on level 5 of the Dungeon. The game lasted 00:05:51 (5336 turns). Caterwaul the Destroyer (Demonspawn Conjurer) Turns: 5336, Time: 00:05:51 Health: 60/60 AC: 3 Str: 8 XL: 8 Next: 0% Magic: 8/14 EV: 11 Int: 20 God: Gold: 268 SH: 8 Dex: 12 Spells: 12/15 levels left rFire . . . (100%) d - +2 dagger (speed) rCold . . . (100%) (no offhand) rNeg + . . (50%) a - +1 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of positive energy HPRegen 0.30/turn (no ring) MPRegen 0.28/turn %: no passive effects @: no status effects A: hooves 1, large bone plates 1, magic regeneration, condensation shield a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You also visited: Sewer. You collected 268 gold pieces. Inventory: Hand Weapons d - a +2 dagger of speed (weapon) Armour a - a +1 robe (worn) Jewellery c - a ring of positive energy (worn) Wands a - a wand of flame (14) c - a wand of roots (6) Scrolls a - a scroll of enchant armour h - 2 scrolls of enchant weapon {unknown} l - a scroll of vulnerability {unknown} m - a scroll of acquirement {unknown} n - a scroll of immolation {unknown} o - 3 scrolls of identify {unknown} q - a scroll of fog {unknown} N - 3 scrolls of noise c - a scroll of brand weapon {unknown} t - 3 scrolls of teleportation Potions g - a potion of magic d - a potion of heal wounds {unknown} c - 3 potions of curing j - 3 potions of might {unknown} k - a potion of cancellation {unknown} f - 3 potions of haste {unknown} e - 2 potions of enlightenment Skills: - Level 4.0 Fighting - Level 2.0 Dodging - Level 2.0 Stealth - Level 4.0 Spellcasting - Level 8.0 Conjurations + Level 1.6 Evocations You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 80% 1d8 2% 1 Sandblast Erth 8% 2d5 13% 1 Jinxbite Hex 8% 2d2 19% 2 Fulminant Prism Conj/Alch 10% 3d9 24% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 24% 4 Swiftness Air 4% N/A 36% 3 Teleport Other Tloc 4% N/A 36% 3 Vampiric Draining Necr 4% 2d6 36% 3 Airstrike Air 2% 2d(1-17) 77% 4 Anguish Hex/Necr 2% N/A 77% 4 Cigotuvi's Putrefaction Necr/Air 4% N/A 77% 4 Forge Lightning Spire Air/Frge 4% 3d4 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Sewer (visited) Temple: D:4-7 Altars: Ashenzari Sif Muna Vehumet Shops: D:4 [[ Innate Abilities, Weirdness & Mutations You have large cloven feet. You are partially covered in large bone plates. (SH +4) You regenerate magic rapidly. A meltable shield of frost defends you. (SH +4) Message History The ice beast is almost dead. The searing ray hits the ice beast. The ice beast is almost dead. You finish channelling your searing ray. You block the ice beast's attack. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (almost dead, 81% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast! You kill the ice beast! (Press . to maintain the ray.) Training target 4.0 for Fighting reached! Your Fighting skill increases to level 4! You need to enable at least one skill for training. Unknown command. You stop channelling your searing ray. You encounter a scorpion. The magic dart hits the scorpion. The scorpion is lightly wounded. The magic dart hits the scorpion. The scorpion is moderately wounded. The magic dart hits the scorpion but does no damage. The scorpion is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (moderately wounded, 81% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion! The scorpion is almost dead. (Press . to maintain the ray.) The searing ray hits the scorpion! You kill the scorpion! Your Evocations skill increases to level 1! You have reached level 8! You feel stronger. Your demonic ancestry asserts itself... Frost condenses into a shield before you. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.####### #.# #.# #.# #.# . #.# ... #.# .....##.# .....†.@# .....#### #### There were no monsters in sight! Vanquished Creatures An ice beast (D:5) An ogre (D:4) A phantom (D:4) A brain worm (Sewer) A scorpion (D:5) A jelly (D:4) 3 orc priests 4 clockroaches (D:3) An iguana (D:4) Ijyb (D:3) Terence (D:2) Natasha (thrice) (D:2) 6 gnolls (D:4) 7 adders A river rat (Sewer) 2 ufetubi (D:4) 7 dart slugs 11 orcs A ribbon worm (Sewer) 11 endoplasms 4 hobgoblins 10 jackals 6 quokkas 13 ball pythons 14 bats 5 frilled lizards 12 goblins 8 kobolds 2 rats 139 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 380 | D:1 | Gained mutation: You are partially covered in large bone | plates. (SH +4) [demonic ancestry] 380 | D:1 | Reached XP level 2. HP: 12/19 MP: 0/5 793 | D:1 | You fall into a shaft and drop 1 floor! 1035 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 1035 | D:1 | Reached XP level 3. HP: 24/24 MP: 2/6 1060 | D:1 | Reached skill level 5 in Conjurations 1401 | D:2 | Encountered Natasha 1411 | D:2 | Learned a level 2 spell: Searing Ray 1412 | D:2 | Killed Natasha 1554 | D:2 | Encountered Natasha 1557 | D:2 | Killed Natasha 1558 | D:2 | Reached XP level 4. HP: 30/30 MP: 2/7 1669 | D:2 | Encountered Terence 1781 | D:2 | HP: 1/30 [Terence/+0 trident (10)] 1783 | D:2 | Killed Terence 1784 | D:2 | Reached skill level 6 in Conjurations 1907 | D:2 | Encountered Natasha 1912 | D:2 | Killed Natasha 1938 | D:2 | Reached XP level 5. HP: 35/35 MP: 6/8 2371 | D:3 | Found a glowing drain. 2447 | D:3 | Reached skill level 7 in Conjurations 2464 | Sewer | Entered a sewer 2566 | Sewer | Gained mutation: You have large cloven feet. [demonic | ancestry] 2566 | Sewer | Reached XP level 6. HP: 41/41 MP: 7/9 3381 | D:3 | Found a shimmering blue altar of Sif Muna. 3517 | D:3 | Found a broken altar of Ashenzari. 3620 | D:3 | Found a radiant altar of Vehumet. 3769 | D:3 | Reached skill level 8 in Conjurations 3809 | D:3 | Reached skill level 1 in Fighting 3964 | D:3 | Encountered Ijyb 3970 | D:3 | Killed Ijyb 4286 | D:4 | Reached XP level 7. HP: 49/50 MP: 3/10 4533 | D:4 | Found Iheinif's Armour Emporium. 4619 | D:4 | Found a transporter. 4620 | D:4 | Found Juamipted's Antique Armour Shoppe. 4657 | D:4 | Found Keta's Antique Armour Emporium. 5223 | D:4 | Found a transporter. 5248 | D:5 | Entered Level 5 of the Dungeon 5336 | D:5 | Reached skill level 1 in Evocations 5336 | D:5 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 5336 | D:5 | Reached XP level 8. HP: 60/60 MP: 8/14 5336 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_leaves_temple_mockup, layout_loops_ring D:2: layout_basic, serial_glass, glass_columns_c, glass_columns_a, kennysheep_another_room, uniq_terence, uniq_natasha D:3: kennysheep_goblin_castle, layout_loops_ring, ashenzari_conservatory_becter, overflow_temple_1_default, nicolae_vehumet_console_conduits, portal_sewer_entry_f D:4: layout_basic, serial_shops, nicolae_shop_drivethru, nicolae_shop_tiny_real_fake_doors, shop D:5: layout_loops_corners, uniq_duvessa Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 2 | 2.0 Conjurations | 5 6 7 8 | 8.0 Fighting | 2 4 | 4.0 Dodging | 2 | 2.0 Spellcasting | 4 | 4.0 Evocations | 1 | 1.6 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 9 | 13 | || 22 Melee: Whip | 7 | 13 | || 20 Unarmed | 2 | | || 2 Kick | | 1 | || 1 Cast: Magic Dart | 63 | 114 | 65 || 242 Searing Ray | 2 | 16 | 9 || 27 Drink: Curing | | 2 | || 2 Read: Teleportation | | 1 | || 1 Enchant armour | | 1 | || 1 Armour: Robe | 12 | 27 | 3 || 42 Dodge: Dodged | 8 | 19 | 4 || 31 Block: Other | | 6 | 2 || 8