Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 10041276325121467839 357 Caterwaul the Conjurer (level 6, 41/41 HPs) Began as a Demonspawn Conjurer on Apr 9, 2026. Quit the game on level 3 of the Dungeon. The game lasted 00:02:27 (2704 turns). Caterwaul the Conjurer (Demonspawn Conjurer) Turns: 2704, Time: 00:02:28 Health: 41/41 AC: 4 Str: 7 XL: 6 Next: 36% Magic: 2/15 EV: 18 Int: 20 God: Gold: 104 SH: 4 Dex: 15 Spells: 6/9 levels left rFire x . . (150%) - Magic Parchment rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) a - melded +0 robe rPois ∞ (0%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr + (50%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ g - ring "Qidurawn" {rCorr Wiz Dex+3 Slay+3} HPRegen 0.26/turn f - +4 ring of protection MPRegen 0.14/turn b - inkwell talisman %: wizardry (x1) @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, (thin metallic scales 2), condensation shield, (weakness stinger 1) a: no special abilities You were on level 3 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 104 gold pieces. Inventory: Armour a - a +0 robe (melded) d - a +0 pair of boots h - a +0 cloak Jewellery c - a ring of protection from fire f - a +4 ring of protection (worn) g - the ring "Qidurawn" (worn) {rCorr Wiz Dex+3 Slay+3} (You found it on level 2 of the Dungeon) [ring of wizardry] rCorr: It protects you from acid and corrosion. Wiz: It increases the success rate of your magical spells. Dex+3: It affects your dexterity (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Talismans b - an inkwell talisman (worn) e - a medusa talisman Scrolls c - 2 scrolls of revelation {unknown} d - 3 scrolls of teleportation {unknown} e - 3 scrolls of noise {unknown} h - 2 scrolls of identify {unknown} Potions g - a potion of magic f - a potion of enlightenment {unknown} j - a potion of curing {unknown} k - a potion of brilliance {unknown} Skills: + Level 0.0 Fighting - Level 1.7 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting - Level 6.6(8.6) Conjurations - Level 3.0 Shapeshifting You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 40% N/A 2% 1 Construct Spike Launche Frge 20% 2d3 4% 2 Grave Claw Necr 20% 2d8 4% 2 Scorch Fire 20% 2d5 4% 2 Fulminant Prism Conj/Alch 11% 3d8 8% 4 Iskenderun's Mystic Bla Conj/Tloc 23% 2d6 (+2d3 8% 4 Fugue of the Fallen Necr 10% N/A 9% 3 Airstrike Air 5% 2d(1-17) 26% 4 Forge Lightning Spire Air/Frge 10% 3d4 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Yredelemnul Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. (You are mostly covered in thin metallic scales. (AC +3)) A meltable shield of frost defends you. (SH +4) (You have a small tail.) Message History Grinder is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (moderately wounded, 77% to hit) You focus your ray upon Grinder. The searing ray hits Grinder. Grinder is heavily wounded. (Press . to maintain the ray.) Grinder sighs, "No one appreciates my work." The searing ray hits Grinder. Grinder is heavily wounded. The searing ray hits Grinder. Grinder is heavily wounded. The searing ray misses Grinder. You finish channelling your searing ray. Grinder barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (heavily wounded, 77% to hit) You focus your ray upon Grinder. The searing ray hits Grinder! Grinder is severely wounded. (Press . to maintain the ray.) Grinder blinks! The searing ray misses Grinder. The searing ray hits Grinder. Grinder is almost dead. Grinder says, "Wait up." The searing ray hits Grinder. You kill Grinder! You finish channelling your searing ray. Training target 8.0 for Conjurations reached! Your base Conjurations skill increases to level 6! You need to enable at least one skill for training. You have reached level 6! Your demonic ancestry asserts itself... Frost condenses into a shield before you. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ###### ...... ##########.#.... ......#........: ............... ......#.)...# .....=.;...# ......#....# ###.# #....# # ###<#...... ##..####. .## .. .## .# There were no monsters in sight! Vanquished Creatures Grinder (D:3) A bombardier beetle (D:3) Jessica (D:2) 2 adders (D:2) 3 gnolls (D:2) A dart slug (D:1) 3 ribbon worms 3 hobgoblins 2 ball pythons 2 bats 4 endoplasms 6 frilled lizards A goblin (D:1) 15 jackals 3 kobolds 3 rats 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 604 | D:1 | Gained mutation: You are partially covered in thin metallic | scales. (AC +2) [demonic ancestry] 604 | D:1 | Reached XP level 2. HP: 19/19 MP: 7/9 626 | D:1 | Reached skill level 1 in Shapeshifting 753 | D:1 | Found a faded altar of an unknown god. 1270 | D:1 | Learned a level 2 spell: Searing Ray 1335 | D:2 | Found a basalt altar of Yredelemnul. 1344 | D:2 | Gained mutation: You have a small tail. [demonic ancestry] 1344 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/11 1486 | D:2 | Identified the ring "Qidurawn" {rCorr Wiz Dex+3 Slay+3} 1778 | D:2 | Gained mutation: You are mostly covered in thin metallic | scales. (AC +3) [demonic ancestry] 1778 | D:2 | Reached XP level 4. HP: 8/30 MP: 6/12 2381 | D:2 | Encountered Jessica 2384 | D:2 | Killed Jessica 2617 | D:3 | Reached skill level 5 in Conjurations 2617 | D:3 | Reached XP level 5. HP: 26/35 MP: 5/14 2684 | D:3 | Encountered Grinder 2685 | D:3 | Paralysed by Grinder for 5.5 turns 2703 | D:3 | Killed Grinder 2704 | D:3 | Reached skill level 6 in Conjurations 2704 | D:3 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 2704 | D:3 | Reached XP level 6. HP: 41/41 MP: 2/15 2704 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_crossed_arrows, layout_loops_corners, shapermc_ecumenical_altar_totnotflames D:2: layout_loops_ring, basic_altar, minmay_bisected, uniq_jessica D:3: layout_basic, serial_shops, shop, shop, shop, nicolae_shop's_first_dollar, shop, st_stairs_2, uniq_natasha, uniq_ijyb, uniq_grinder Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 2 | 2.0 Shapeshifting | 1 2 3 | 3.0 Conjurations | 5 6 | 6.6 Dodging | | 1.7 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 76 | 38 || 114 Searing Ray | 3 | 5 || 8 Armour: None | 8 | 4 || 12 Dodge: Dodged | 15 | 17 || 32 Form: Scroll | 1 | || 1