Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 11520291485078088235 9 Caterwaul the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Apr 9, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:45 (414 turns). Caterwaul the Conjurer (Demonspawn Conjurer) Turns: 414, Time: 00:00:45 Health: 19/19 AC: 0 Str: 7 XL: 2 Next: 3% Magic: 6/9 EV: 17 Int: 18 God: Gold: 22 SH: 0 Dex: 11 Spells: 4/5 levels left rFire x . . (150%) b - melded +0 dagger (speed) rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) a - melded +0 robe rPois ∞ (0%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.11/turn d - inkwell talisman %: no passive effects @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, powered by pain 1 a: no special abilities You were on level 1 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons b - a +0 dagger of speed (melded) Armour a - a +0 robe (melded) Talismans c - the riddle talisman of Zacaweah {Will+ Int+4} (You found it on level 1 of the Dungeon) [riddle talisman] Will+: It increases your willpower. Int+4: It affects your intelligence (+4). d - an inkwell talisman (worn) Potions g - a potion of magic d - a potion of brilliance {unknown} Skills: - Level 1.7 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 4.3(4.9) Conjurations * Level 0.2 Shapeshifting You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 38% 2d5 3% 2 Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Forge Blazeheart Golem Fire/Frge 3% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You sometimes gain a little power by taking damage. Message History Your +0 robe and +0 dagger of speed unmeld from your body. Your hands tingle! You float gracefully downwards. You turn into a walking scroll. Your +0 robe and +0 dagger of speed meld into your body. You encounter a goblin. It is wielding a +0 dagger. The magic dart hits the goblin. You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You pick up a parchment of Forge Blazeheart Golem and begin reading... You add the spell Forge Blazeheart Golem to your library. You open the door. There is an open door here. You now have 22 gold pieces (gained 13). You encounter a frilled lizard. A frilled lizard is nearby! The magic dart hits the frilled lizard. The frilled lizard is heavily wounded. The frilled lizard hisses angrily. The magic dart hits the frilled lizard. You kill the frilled lizard! Unknown command. You encounter a bat. A bat is nearby! A bat is nearby! The magic dart hits the bat. The bat is severely wounded. The magic dart hits the bat. You kill the bat! You encounter an endoplasm. An endoplasm is nearby! The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm quivers. The magic dart hits the endoplasm. You kill the endoplasm! You have reached level 2! Your demonic ancestry asserts itself... You feel energised by your suffering. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ...............###..#>#.#~####### ...........#....###.#.#.# ##....................#.# .#......#.......###..##. .#......#.......#....... .#......#.......#....÷### .#....†.#.......#.!...## #...##......#####....... #...............;....... #.................###.... #.................# #...........###+#.# #......##...# .# .......+........#.# #......###......#.# #...... #.####.#.# ..... ... .. There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) A quokka (D:1) A ball python (D:1) A bat (D:1) 2 frilled lizards (D:1) 3 goblins (D:1) A kobold (D:1) A rat (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 236 | D:1 | Identified the riddle talisman of Zacaweah {Will+ Int+4} 414 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 414 | D:1 | Reached XP level 2. HP: 19/19 MP: 6/9 414 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ncdulo_wetmaze, layout_basic, st_stairs_6 Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.0 Dodging | | 1.7 Spellcasting | | 2.0 Conjurations | | 4.3 Shapeshifting | | 0.2 Action || total ---------------------------++------- Cast: Magic Dart || 18 Armour: Robe || 2 Dodge: Dodged || 1 Form: Sphinx || 1 Scroll || 1