Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 4841937827745605202 70 Caterwaul the Conjurer (level 4, 20/30 HPs) Began as a Demonspawn Conjurer on Apr 9, 2026. Quit the game on level 3 of the Dungeon. The game lasted 00:02:06 (2132 turns). Caterwaul the Conjurer (Demonspawn Conjurer) Turns: 2132, Time: 00:02:06 Health: 20/30 AC: 9 Str: 8 XL: 4 Next: 4% Magic: 0/7 EV: 11 Int: 20 God: Gold: 94 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . (100%) b - +3 spear rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) c - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: sanguine armoured A: antennae 1, sanguine armour 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 120 gold pieces. You spent 26 gold pieces at shops. Inventory: Hand Weapons b - a +3 spear (weapon) Armour a - a +0 robe (worn) c - a +0 cloak (worn) e - a +0 pair of gloves Magical Staves f - a staff of fire g - a staff of cold Talismans d - an inkwell talisman Scrolls t - 2 scrolls of teleportation I - a scroll of immolation r - 2 scrolls of revelation Potions g - 2 potions of magic d - a potion of attraction {unknown} f - 3 potions of invisibility {unknown} Skills: - Level 1.7 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 5.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 4% N/A 24% 2 Sublimation of Blood Necr 2% N/A 24% 2 Gloom Hex/Necr 4% N/A 43% 3 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 ? Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. When seriously injured, your blood forms armour. (AC +6) Message History The orc misses you. The orc barely misses you. The orc hits you with a +0 dagger. You hit the orc. You kill the orc! The orc hits you but does no damage. x2 You hit the orc but do no damage. The orc hits you with a +0 dagger. Your blood congeals into armour. The orc closely misses you. The orc hits you but does no damage. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. Your blood armour dries and flakes away. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 trident and wearing a +0 ring mail (82% to hit) You focus your ray upon the orc. The searing ray hits the orc! The orc is almost dead. The searing ray hits the orc but does no damage. (Press . to maintain the ray.) The orc hits you from afar with a +0 trident. Your blood congeals into armour. The searing ray hits the orc. You kill the orc! The searing ray hits the orc! You kill the orc! You have reached level 4! You feel stronger. Your demonic ancestry asserts itself... A pair of antennae grows on your head! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ######## # #..).).####### .. .o.....#)......### .:.###.##.#@........ ....(.. #.##.####.###.## .......##.##...........# .........†.....##.###..# #####..#####.#.##.# # ...$K #.#..#.# ####.. #.#....# # #.. #......###..# #.( ###...........# There were no monsters in sight! Vanquished Creatures 3 gnolls (D:2) An adder (D:2) A dart slug (D:1) 4 orcs (D:3) 4 endoplasms 2 hobgoblins 2 quokkas (D:1) A ball python (D:1) 2 bats 3 frilled lizards A goblin (D:3) 5 kobolds 4 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 385 | D:1 | Gained mutation: When seriously injured, your blood forms | armour. (AC +6) [demonic ancestry] 385 | D:1 | Reached XP level 2. HP: 2/19 MP: 0/5 590 | D:1 | Learned a level 2 spell: Searing Ray 1163 | D:2 | Found Uhev's Magic Scroll Shoppe. 1172 | D:2 | Bought a scroll of identify for 26 gold pieces 1549 | D:2 | Reached XP level 3. HP: 23/24 MP: 2/6 1659 | D:2 | Reached skill level 5 in Conjurations 1747 | D:2 | Identified the +1 hand axe of Salt {chaos, rF- Will++ rCorr | Str+3} 1825 | D:2 | Encountered a gnoll sergeant 2132 | D:3 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 2132 | D:3 | Reached XP level 4. HP: 20/30 MP: 0/7 2132 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_funnel, layout_loops_ring, minmay_liquid_box D:2: layout_basic, serial_shops, shop, pf_guarded_unrand_woodcutter D:3: layout_loops_ring Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Conjurations | 5 | 5.5 Dodging | | 1.7 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 26 | || 26 Melee: Spear | 26 | || 26 Cast: Magic Dart | 68 | || 68 Searing Ray | 2 | || 2 Read: Identify | 3 | || 3 Armour: Robe | 29 | || 29 Dodge: Dodged | 23 | || 23