Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 2187270616020810924 28 Caterwaul the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Apr 9, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:11 (1360 turns). Caterwaul the Conjurer (Demonspawn Conjurer) Turns: 1360, Time: 00:01:12 Health: 24/24 AC: 3 Str: 7 XL: 3 Next: 0% Magic: 1/6 EV: 11 Int: 20 God: Gold: 52 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . (100%) d - +2 mace (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . c - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: hooves 1, demonic magic 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 52 gold pieces. Inventory: Hand Weapons d - a +2 mace of venom (weapon) Armour a - a +0 robe (worn) c - a +0 pair of boots (worn) Jewellery b - a ring of wizardry Scrolls c - a scroll of teleportation {unknown} d - a scroll of identify {unknown} e - a scroll of fear {unknown} h - a scroll of poison {unknown} j - a scroll of butterflies {unknown} Potions g - a potion of magic f - a potion of heal wounds {unknown} k - a potion of haste {unknown} Skills: - Level 1.7 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 4.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 4% N/A 24% 2 Sublimation of Blood Necr 2% N/A 24% 2 Swiftness Air 2% N/A 43% 3 Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Anguish Hex/Necr 1% N/A 83% 4 Animate Dead Necr 2% N/A 83% 4 Cause Fear Hex 1% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have large cloven feet. Spells you cast may paralyse adjacent enemies. Message History You see here a quokka corpse. Found a pair of boots. You encounter a rat. The magic dart hits the rat. You kill the rat! You encounter an endoplasm. The magic dart hits the endoplasm. The endoplasm is almost dead. The magic dart hits the endoplasm. You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter a bat. The bat leaves your sight. A bat comes into view. You encounter a goblin. It is wielding a staff of earth. The magic dart hits the bat. You kill the bat! The magic dart hits the goblin. The goblin is moderately wounded. The goblin shouts! You are out of magic! Unknown command. You encounter a rat. The goblin closely misses you. You hit the goblin but do no damage. The goblin is poisoned. The goblin is moderately wounded. The goblin hits you but does no damage. You hit the goblin but do no damage. The goblin is moderately wounded. The goblin closely misses you. The goblin hits you but does no damage. You barely miss the goblin. The goblin is almost dead. You kill the goblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... A menacing aura infuses your magic. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.######### #.......... #.##....... ########.##......) #........##....... ###.#########[...... #................... #.....########.#.... #..@..# #.#..#) #..$..# #.#..#. #.'.....# #.#.†#. #..#.....# #...... ...##...†.# #...... ... .....r. #...... ## #........ #.#..<. #......... #.##... #...... You could see a rat (wandering). Vanquished Creatures 4 endoplasms 2 hobgoblins (D:1) 3 jackals (D:1) 2 ball pythons (D:1) 3 bats 3 frilled lizards (D:1) 3 goblins 3 kobolds (D:1) 3 quokkas 4 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 287 | D:1 | Gained mutation: You have large cloven feet. [demonic | ancestry] 287 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 292 | D:1 | Learned a level 2 spell: Searing Ray 1360 | D:2 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 1360 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/6 1360 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_hallway, layout_basic, roderic_lattice_a, minmay_pentomino_u4 D:2: cheibrodos_old_hovel, layout_basic Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.0 Dodging | | 1.7 Spellcasting | | 2.0 Conjurations | | 4.9 Action || total ---------------------------++------- Attack: Normal || 9 Melee: Long sword || 4 Mace || 5 Cast: Magic Dart || 50 Armour: Robe || 6 Dodge: Dodged || 8