Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 11286751737742689005 84 Caterwaul the Conjurer (level 4, 17/30 HPs) Began as a Demonspawn Conjurer on Apr 9, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:49 (1779 turns). Caterwaul the Conjurer (Demonspawn Conjurer) Turns: 1779, Time: 00:01:50 Health: 17/30 AC: 4 Str: 8 XL: 4 Next: 24% Magic: 2/7 EV: 10 Int: 20 God: Gold: 128 SH: 4 Dex: 11 Spells: 4/7 levels left rFire + . . (50%) e - +1 dagger (venom) rCold . . . (100%) d - +0 buckler {Reflect} rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of protection from fire HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: reflection @: no status effects A: slimy green scales 1, demonic magic 1, demonic touch 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 128 gold pieces. Inventory: Hand Weapons e - a +1 dagger of venom (weapon) Armour a - a +0 robe (worn) d - a +0 buckler of reflection (worn) Jewellery c - a ring of protection from fire (worn) Scrolls c - a scroll of teleportation {unknown} e - 2 scrolls of identify {unknown} h - a scroll of noise {unknown} j - a scroll of fog {unknown} k - a scroll of enchant weapon {unknown} l - a scroll of blinking {unknown} m - a scroll of immolation {unknown} n - a scroll of fear {unknown} Potions g - a potion of magic d - 3 potions of curing {unknown} f - 2 potions of attraction {unknown} Skills: - Level 1.7 Dodging - Level 2.0 Stealth + Level 1.7 Shields - Level 2.0 Spellcasting + Level 5.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 3% 1 b - Searing Ray Conj 44% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 24% 3-4/arc 13% 2 Stone Arrow Conj/Erth 24% 3d8 26% 3 Fulminant Prism Conj/Alch 6% 3d7 63% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 63% 4 Airstrike Air 1% 2d(1-17) 94% 4 Animate Dead Necr 2% N/A 94% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in slimy green scales. (AC +2) Spells you cast may paralyse adjacent enemies. Your touch may inflict minor irresistible damage on your foes. Message History No target in view! You start resting. HP restored. You start resting. Magic restored. You climb downwards. You encounter a goblin. It is wielding a +0 club. You block the orc priest's attack. The orc priest barely misses you. The orc leaves your sight. There is a stone staircase leading up here. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 club and wearing a +2 leather armour of positive energy (78% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest. The orc priest is lightly wounded. The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! The orc priest miscasts a cantrip. The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show you the true path!" (press Y on the ability menu to convert to Beogh) The searing ray hits the orc priest. The orc priest is moderately wounded. The orc shouts! The orc priest barely misses you. The searing ray hits the orc priest! You kill the orc priest! The searing ray hits the orc. The orc is moderately wounded. You have reached level 4! You feel stronger. Your demonic ancestry asserts itself... A menacing aura infuses your magic. You stop channelling your searing ray. You climb upwards. There is a stone staircase leading down here. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .## #.......# ## ####.#..# #.#.## ###...# #.....# #.....# #.....# #.....# #..@..# #..[..# ####### There were no monsters in sight! Vanquished Creatures An orc priest (D:3) 2 adders (D:2) A dart slug (D:1) 2 orcs 4 hobgoblins 4 jackals (D:1) A quokka (D:1) 7 ball pythons A bat (D:1) 3 endoplasms 2 frilled lizards 5 goblins 4 kobolds 2 rats (D:2) 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 443 | D:1 | Gained mutation: Your touch may inflict minor irresistible | damage on your foes. [demonic ancestry] 443 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 538 | D:1 | Learned a level 2 spell: Searing Ray 1192 | D:2 | Gained mutation: You are partially covered in slimy green | scales. (AC +2) [demonic ancestry] 1192 | D:2 | Reached XP level 3. HP: 24/24 MP: 0/6 1291 | D:2 | Reached skill level 1 in Shields 1575 | D:2 | Reached skill level 5 in Conjurations 1777 | D:3 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 1777 | D:3 | Reached XP level 4. HP: 16/30 MP: 2/7 1779 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_basic D:2: layout_rooms, chequers_garden D:3: layout_basic, serial_glass, glass_columns_c, glass_columns_a, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Shields | 1 | 1.7 Conjurations | 5 | 5.2 Dodging | | 1.7 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 51 | || 51 Melee: Dagger | 51 | || 51 Touch | 2 | || 2 Cast: Magic Dart | 62 | || 62 Searing Ray | 2 | || 2 Stab: Sleeping | 1 | || 1 Armour: Robe | 44 | || 44 Dodge: Dodged | 42 | || 42 Block: Buckler | 8 | || 8