Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 12586907919561113498 8 Caterwaul the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Apr 9, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:40 (329 turns). Caterwaul the Conjurer (Demonspawn Conjurer) Turns: 329, Time: 00:00:40 Health: 19/19 AC: 0 Str: 7 XL: 2 Next: 0% Magic: 1/9 EV: 17 Int: 18 God: Gold: 22 SH: 0 Dex: 11 Spells: 4/5 levels left rFire x . . (150%) d - melded +2 dagger (protect) rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) a - melded +0 robe rPois ∞ (0%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.11/turn b - inkwell talisman %: no passive effects @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, powered by pain 1 a: no special abilities You were on level 1 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons d - a +2 dagger of protection (melded) Armour a - a +0 robe (melded) Talismans b - an inkwell talisman (worn) Potions g - a potion of magic Skills: - Level 1.7 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 4.3(4.8) Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 38% 2d5 3% 2 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You sometimes gain a little power by taking damage. Message History You hit the kobold but do no damage. The kobold hits you with a +2 dagger of protection. * * * LOW HITPOINT WARNING * * * You hit the kobold. You kill the kobold! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Okay, then. Things that are here: a +2 dagger of protection; 3 stones d - a +2 dagger of protection You unwield your +0 dagger. Your +2 dagger of protection hums with potential! d - a +2 dagger of protection (weapon) You drop a +0 dagger. HP restored. You now have 22 gold pieces (gained 9). You encounter a bat. The magic dart hits the bat. The bat is severely wounded. The magic dart hits the bat. You kill the bat! You begin transforming. You continue transforming. x3 You turn into a walking scroll. Your +0 robe and +2 dagger of protection meld into your body. Your +2 dagger of protection goes still. You encounter a hobgoblin. A hobgoblin is nearby! A hobgoblin is nearby! The magic dart hits the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin shouts! You start resting. A hobgoblin comes into view. The magic dart hits the hobgoblin. You kill the hobgoblin! You have reached level 2! Your demonic ancestry asserts itself... You feel energised by your suffering. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ......†................#. ####........g..........# #...................# ####............(......# ....................#.... ....................#.... ........####........# ... ........#####........ ........;...#.. ............# ............# ............# .....#####.... ..... ..... ##### ###### There were no monsters in sight! Vanquished Creatures 2 hobgoblins (D:1) A ball python (D:1) 2 bats (D:1) A goblin (D:1) 2 kobolds (D:1) 2 rats (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 329 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 329 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/9 329 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_basic, patterned_corridor, minmay_misc_feat_rugged Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.0 Dodging | | 1.7 Spellcasting | | 2.0 Conjurations | | 4.3 Action || total ---------------------------++------- Attack: Normal || 5 Melee: Dagger || 4 Unarmed || 1 Cast: Magic Dart || 16 Armour: Robe || 10 Dodge: Dodged || 8 Form: Scroll || 1