Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 3847202473268531949 28 Caterwaul the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Apr 12, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:26 (1608 turns). Caterwaul the Conjurer (Demonspawn Conjurer) Turns: 1608, Time: 00:01:26 Health: 24/24 AC: 5 Str: 7 XL: 3 Next: 0% Magic: 4/6 EV: 11 Int: 20 God: Gold: 72 SH: 5 Dex: 11 Spells: 3/6 levels left rFire . . . (100%) f - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) d - +1 pair of gloves SInv . (no boots) Will ..... e - amulet of reflection Stlth +++ c - ring of resist corrosion HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: reflection @: wreathed by umbra A: rugged brown scales 1, foul shadow 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 72 gold pieces. Inventory: Hand Weapons f - a +0 dagger (weapon) Missiles b - 8 curare-tipped darts Armour a - a +0 robe (worn) d - a +1 pair of gloves (worn) g - an orb of pyromania Jewellery c - a ring of resist corrosion (worn) e - an amulet of reflection (worn) Scrolls c - 2 scrolls of fog {unknown} d - 2 scrolls of identify {unknown} e - a scroll of vulnerability {unknown} h - a scroll of immolation {unknown} j - a scroll of noise {unknown} k - a scroll of poison {unknown} l - 3 scrolls of revelation {unknown} Potions g - 2 potions of magic f - a potion of berserk rage {unknown} n - a potion of resistance {unknown} Skills: - Level 1.7 Dodging + Level 2.6 Stealth - Level 2.0 Spellcasting + Level 4.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Anguish Hex/Necr 1% N/A 83% 4 Vhi's Electric Charge Tloc/Air 4% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in rugged brown scales. (AC +1, +3% HP) You are faintly shadowed, very rarely releasing foul flame when damaged in melee. Message History Unknown command. There is an open door here. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (92% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm! The ribbon worm is heavily wounded. (Press . to maintain the ray.) The searing ray hits the ribbon worm. The ribbon worm is severely wounded. The searing ray hits the hobgoblin. The hobgoblin is severely wounded. The searing ray hits the ribbon worm. You kill the ribbon worm! The searing ray hits the hobgoblin. You kill the hobgoblin! You stop channelling your searing ray. There is an open door here. You see here a ribbon worm corpse. You see here a hobgoblin corpse. You now have 64 gold pieces (gained 10). You see here a +0 dagger. You now have 72 gold pieces (gained 8). You encounter a bat. Found a parchment of Vampiric Draining. The magic dart hits the bat. You kill the bat! You encounter a bat. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Your body darkens with foul flame. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##b .. # ..# . #.# ....#. ####.# ### ## #..... ..##.# .. ..# ####.#..# #.##.### .# #.# #.†.....###...... .###.# #........##.## ..##.# ##@###.#...## ..#[.# #...........##.### .....## ##.###.#..)....... ......## #.# ### #.##†####.### .......# #.# #.##†####.# #.....## #.# #.........# ##...## #.# ####'###### ##.## ##.###### ##...## #.# #.......# ##.....## You could see a bat (wandering). Vanquished Creatures 2 dart slugs (D:1) A ribbon worm (D:2) 4 hobgoblins A quokka (D:2) 3 ball pythons 3 bats 2 endoplasms (D:1) 3 goblins 4 kobolds (D:1) 4 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 438 | D:1 | Gained mutation: You are partially covered in rugged brown | scales. (AC +1, +3% HP) [demonic ancestry] 438 | D:1 | Reached XP level 2. HP: 13/19 MP: 1/5 490 | D:1 | Learned a level 2 spell: Searing Ray 1608 | D:2 | Gained mutation: You are faintly shadowed, very rarely | releasing foul flame when damaged in melee. [demonic | ancestry] 1608 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/6 1608 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_spirals, layout_loops_ring, minmay_cut_off D:2: layout_loops_corners, minmay_tetromino_s4 Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.6 Dodging | | 1.7 Spellcasting | | 2.0 Conjurations | | 4.5 Action || total ---------------------------++------- Attack: Normal || 6 Melee: Unarmed || 6 Cast: Magic Dart || 49 Searing Ray || 1 Armour: Robe || 4 Dodge: Dodged || 4