Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 8766520101251844649 74 Caterwaul the Conjurer (level 4, 30/30 HPs) Began as a Demonspawn Conjurer on Apr 12, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:23 (1457 turns). Caterwaul the Conjurer (Demonspawn Conjurer) Turns: 1457, Time: 00:01:23 Health: 30/30 AC: 2 Str: 7 XL: 4 Next: 10% Magic: 2/7 EV: 13 Int: 20 God: Gold: 147 SH: 4 Dex: 15 Spells: 4/7 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) d - +0 robe rPois . (100%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr + (50%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn b - quill talisman of Amelioration {rCorr Dex+3} %: no passive effects @: quill-form A: quills, repulsion field 1, condensation shield a: no special abilities You were on level 2 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 147 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles e - 4 javelins Armour d - a +0 robe (worn) Jewellery c - a ring of magical power Talismans b - the quill talisman of Amelioration (worn) {rCorr Dex+3} (You found it on level 1 of the Dungeon) [quill talisman] rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Scrolls c - a scroll of immolation {unknown} e - a scroll of fear {unknown} h - 2 scrolls of identify {unknown} Potions g - a potion of magic d - 2 potions of ambrosia {unknown} f - a potion of berserk rage {unknown} j - a potion of heal wounds {unknown} k - a potion of haste {unknown} l - 2 potions of enlightenment {unknown} Skills: - Level 1.7 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 5.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You are surrounded by a mild repulsion field. (EV +2) A meltable shield of frost defends you. (SH +4) Message History Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Jessica, wielding a +0 club and wearing a +0 robe (asleep, 100% to hit) You focus your ray upon Jessica. The searing ray hits Jessica. Jessica is moderately wounded. Jessica shouts! (Press . to maintain the ray.) You hear an angry hiss. You encounter a frilled lizard. The searing ray misses Jessica. The searing ray hits Jessica. Jessica is almost dead. The frilled lizard hisses angrily. The searing ray hits Jessica! You kill Jessica! You finish channelling your searing ray. Unknown command. The frilled lizard completely misses you. You closely miss the frilled lizard. The frilled lizard is struck by your quills. You kill the frilled lizard! No target in view! You encounter an adder. The magic dart hits the adder. The adder is heavily wounded. The adder hisses angrily. The magic dart hits the adder. The adder is almost dead. The magic dart hits the adder. You kill the adder! You have reached level 4! You feel agile. Your demonic ancestry asserts itself... Frost condenses into a shield before you. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ♣#♣.♣.♣..'...♣.ß.♣. #........'..♣.♣.♣.♣ #♣.....♣..#.♣...♣... ###.........#..♣.♣)♣.♣ #..♣.....♣..##..♣...♣. #............##..♣.♣.♣ #..♣.♣.♣.♣....##..♣... #...)...[......##..♣.♣ #....@.........# #..♣. #..>†##.##.##### #... #.... #.# ..# ###+ ##>#. #•# #.# #.#. .# .# # #. ## #. #. There were no monsters in sight! Vanquished Creatures Jessica (D:2) 2 adders (D:2) 3 dart slugs 4 hobgoblins (D:1) 2 quokkas (D:1) A ball python (D:1) 3 bats (D:1) 4 endoplasms 2 frilled lizards 2 goblins (D:1) 3 kobolds 4 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 32 | D:1 | Identified the quill talisman of Amelioration {rCorr Dex+3} 284 | D:1 | Gained mutation: You are surrounded by a mild repulsion | field. (EV +2) [demonic ancestry] 284 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 1253 | D:2 | Reached XP level 3. HP: 18/24 MP: 0/6 1288 | D:2 | Reached skill level 5 in Conjurations 1406 | D:2 | Encountered Jessica 1413 | D:2 | Learned a level 2 spell: Searing Ray 1416 | D:2 | Killed Jessica 1457 | D:2 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 1457 | D:2 | Reached XP level 4. HP: 30/30 MP: 2/7 1457 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_henge, layout_loops_ring, minmay_surrounded D:2: layout_rooms, serial_forest, infiniplex_forest_straight_2, infiniplex_forest_lined_3, infiniplex_forest_lined_3, infiniplex_forest_clump_curved, infiniplex_forest_end_1, infiniplex_forest_lined_room_2, infiniplex_forest_clump_curved, hangedman_abyss_or_decor_stabs, kennysheep_cluttered_room, dk_vineyard_2, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Conjurations | 5 | 5.6 Dodging | | 1.7 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 16 | || 16 Melee: Club | 5 | || 5 Dagger | 11 | || 11 Cast: Magic Dart | 57 | || 57 Searing Ray | 1 | || 1 Armour: Robe | 10 | || 10 Dodge: Dodged | 11 | || 11 Form: Quill | 1 | || 1