Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 13668479841498512127 29 Caterwaul the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Apr 13, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:17 (1051 turns). Caterwaul the Conjurer (Demonspawn Conjurer) Turns: 1051, Time: 00:01:18 Health: 24/24 AC: 4 Str: 7 XL: 3 Next: 1% Magic: 6/6 EV: 11 Int: 20 God: Gold: 48 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) d - +0 pair of gloves SInv . c - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: horns 1, powered by death 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 48 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) c - a +0 pair of boots (worn) d - a +0 pair of gloves (worn) Scrolls c - a scroll of identify {unknown} e - a scroll of vulnerability {unknown} Potions g - a potion of magic d - 2 potions of cancellation {unknown} f - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 4.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. You regenerate a little health from kills. Message History You hit the jackal but do no damage. The jackal is severely wounded. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal is severely wounded. The jackal bites you. You closely miss the jackal. The jackal is severely wounded. The jackal closely misses you. The jackal bites you. You hit the jackal. The jackal is almost dead. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal is almost dead. The jackal bites you but does no damage. The jackal barely misses you. You barely miss the jackal. The jackal is almost dead. The jackal bites you. You hit the jackal but do no damage. The jackal is almost dead. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal is almost dead. The jackal closely misses you. x2 Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jackal (almost dead, 100% to hit) The magic dart hits the jackal. You kill the jackal! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... A pair of horns grows on your head! You start resting. HP restored. You start resting. Magic restored. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .............#####....÷........## ......[..............#........... .......##...........##....÷...... #....[#........#.##.............. ##..........#..............#.#### #..........#.....######+#..)#### #.................'.....#......# ##.................#.###.#.####.. ##..............@.##.# #.#....... .#................##.###.#..####. ......##.#.#.#######.....'.## #. .............#####.#+###########. ......###........................ ........#...........###...####### ......#.##.####...........###.... ......#.##.###....#.###...##..... ......#.##.##..##.#.# #...#...... There were no monsters in sight! Vanquished Creatures An adder (D:1) 2 endoplasms (D:1) 2 hobgoblins (D:1) 3 jackals 2 quokkas (D:1) A ball python (D:1) A frilled lizard (D:1) 4 goblins (D:1) 2 kobolds (D:1) 3 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 297 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 297 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 433 | D:1 | Learned a level 2 spell: Searing Ray 994 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 994 | D:1 | Reached XP level 3. HP: 15/24 MP: 0/6 1051 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_houses, layout_rooms, minmay_statues_item, minmay_misc_feat_encased, chequers_arboretum D:2: layout_rooms, serial_shops, nicolae_shop_pleasant_corner_grove, ebering_ecumenical_altar_hall, grunt_ministairs_15, uniq_crazy_yiuf_cottage Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.0 Dodging | | 1.7 Spellcasting | | 2.0 Conjurations | | 4.9 Action || total ---------------------------++------- Attack: Normal || 29 Melee: Dagger || 29 Cast: Magic Dart || 46 Armour: Robe || 34 Dodge: Dodged || 37