Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 3236045463955051040 24 Caterwaul the Conjurer (level 2, 3/28 HPs) Began as a Demonspawn Conjurer on Apr 13, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:34 (1563 turns). Caterwaul the Conjurer (Demonspawn Conjurer) Turns: 1563, Time: 00:01:35 Health: 3/28 AC: 21 Str: 7 XL: 2 Next: 79% Magic: 0/5 EV: 2 Int: 18 God: Gold: 88 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . (100%) c - staff of air rCold . . . (100%) (no offhand) rNeg . . . (100%) a - melded +0 robe rPois + (33%) (helmet unavailable) rElec + (33%) b - melded scarf {+Inv} rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: lethally poisoned (3 -> -1), tree-form, enlightened A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, (hooves 1) a: no special abilities You were on level 2 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 88 gold pieces. Inventory: Armour a - a +0 robe (melded) b - a scarf of invisibility (melded) Magical Staves c - a staff of air (weapon) Scrolls c - a scroll of identify {unknown} e - 2 scrolls of poison {unknown} h - a scroll of noise {unknown} j - a scroll of fog {unknown} Potions g - 2 potions of magic Skills: - Level 1.7 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 4.8 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 4% 1d3 19% 1 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Chain Lightning Conj/Air 7% 3d10 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Jiyva Annotations: D:1 2 runed translucent doors Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. (You have large cloven feet.) Message History The adder poisons you! The adder bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You have nothing you can fire or use right now. Okay, then. Okay, then. You feel sick. You feel sick. You feel sick. The adder completely misses you. Hit: c) staff of air Press: ? - help, Dir - move target Aim: an adder (heavily wounded, 40% to hit and 29% to hit with your kick) Okay, then. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (heavily wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! It was a potion of lignification. You turn into a tree. Your +0 robe and scarf of invisibility meld into your body. Your roots penetrate the ground. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * It was a potion of enlightenment. Your roots keep you in place. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you but does no damage. x2 Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.#.. #+## #.#.# #. ...## #.#. #..# ♣P.P♣ #..#..... ♣P~P #........ ♣~~♣ #.# ♣♣~♣♣ #.# ♣♣♣P~.♣♣♣♣♣S# ##♣♣♣~.~~.~~P~♣♣# #..~~~~..~~~.~..# ...♣♣.~♣.~~♣~~P~## ♣♣♣♣♣~~♣♣♣♣♣# ♣.P♣ ♣♣~P♣ #### ♣P~P♣ ...# #♣♣.♣♣####### ##.# #.#.........# You could see an adder. Vanquished Creatures A dart slug (D:1) 3 endoplasms A quokka (D:2) 6 ball pythons A bat (D:1) 2 frilled lizards 4 goblins 3 hobgoblins (D:1) 3 kobolds (D:1) 3 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 124 | D:1 | Encountered a jelly 128 | D:1 | Encountered a jelly 134 | D:1 | Encountered a jelly 138 | D:1 | Encountered a jelly 148 | D:1 | Found a viscous altar of Jiyva. 148 | D:1 | Encountered a jelly 148 | D:1 | Encountered a jelly 343 | D:1 | Gained mutation: You have large cloven feet. [demonic | ancestry] 343 | D:1 | Reached XP level 2. HP: 18/19 MP: 0/5 503 | D:1 | Learned a level 2 spell: Searing Ray 1563 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_temple], layout_basic, st_stairs_8, kennysheep_flooded_box D:2: layout_loops_corners, serial_shops, nicolae_shop_swords_in_saltire, minmay_misc_feat_diagonals, hangedman_decor_opposing, minmay_misc_feat_square, serial_bayou_crossing, kennysheep_generic_room_11 Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.0 Dodging | | 1.7 Spellcasting | | 2.0 Conjurations | | 4.8 Action || total ---------------------------++------- Attack: Normal || 6 Melee: Staff || 6 Kick || 2 Cast: Magic Dart || 45 Drink: Enlightenment || 1 Lignification || 1 Armour: Robe || 8 None || 3 Dodge: Dodged || 10