Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 18253179264973975516 67 Caterwaul the Conjurer (level 4, 30/30 HPs) Began as a Demonspawn Conjurer on Apr 15, 2026. Quit the game on level 3 of the Dungeon. The game lasted 00:02:19 (2036 turns). Caterwaul the Conjurer (Demonspawn Conjurer) Turns: 2036, Time: 00:02:20 Health: 30/30 AC: 2 Str: 7 XL: 4 Next: 0% Magic: 1/7 EV: 11 Int: 20 God: Gold: 47 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) e - orb {Glass} rNeg . . . (100%) a - +0 robe rPois + (33%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring of poison resistance HPRegen 4.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: antennae 1, powered by death 2 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 47 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) e - an orb of glass (worn) Jewellery d - a ring of poison resistance (worn) Talismans c - a medusa talisman Wands b - a wand of light (16) Scrolls c - a scroll of immolation {unknown} e - 5 scrolls of teleportation {unknown} h - a scroll of noise {unknown} l - a scroll of fog {unknown} m - 2 scrolls of amnesia {unknown} q - a scroll of identify {unknown} u - a scroll of revelation {unknown} Potions g - a potion of magic d - 4 potions of brilliance {unknown} f - a potion of heal wounds {unknown} j - a potion of ambrosia {unknown} k - a potion of might {unknown} n - 4 potions of enlightenment {unknown} o - a potion of haste {unknown} p - a potion of mutation {unknown} Skills: - Level 1.7 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 5.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 45% 4 Dispel Undead Necr 2% 3d7 83% 4 Magnavolt Erth/Air 1% 4d9 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. You regenerate health from kills. Message History There is an open door here. You encounter a jackal. A jackal is nearby! The magic dart hits the jackal. The jackal is lightly wounded. The jackal barks! You hear a bark! You hear a shout! You encounter a jackal. x2 The jackal leaves your sight. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You barely miss the jackal. The jackal is lightly wounded. The jackal bites you but does no damage. You encounter a goblin. It is wielding a +0 dagger. You hit the jackal but do no damage. The jackal is lightly wounded. The jackal bites you. x2 You hit the jackal but do no damage. The jackal is lightly wounded. You encounter a jackal. The jackal bites you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (lightly wounded, 74% to hit) You focus your ray upon the jackal. The searing ray hits the jackal! You kill the jackal! (Press . to maintain the ray.) The searing ray hits the goblin! You kill the goblin! The searing ray misses the jackal. The searing ray hits the jackal! You kill the jackal! You finish channelling your searing ray. You have reached level 4! You feel agile. Your demonic ancestry asserts itself... A pair of antennae grows on your head! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.## #.## #.# #..# #.# ##.# #'## #.# ...## #.# ....## ####.# h .....## ##....# ... ......####...######..... ....>.'.........@h.†)... ......####...######.#### .....## ##..# ....## ##.# ...## #.# ...# #.# #..# #.# #..# #.# #..#########.# You could see 2 jackals. Vanquished Creatures Jessica (D:2) An adder (D:2) 2 dart slugs (D:2) 3 endoplasms 2 hobgoblins 2 jackals (D:3) A quokka (D:2) 3 ball pythons 5 bats 2 frilled lizards 3 goblins 7 kobolds 5 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caterwaul the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 155 | D:1 | You fall into a shaft and drop 1 floor! 260 | D:2 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 260 | D:2 | Reached XP level 2. HP: 8/19 MP: 0/5 463 | D:2 | Learned a level 2 spell: Searing Ray 463 | D:2 | Encountered Jessica 465 | D:2 | Killed Jessica 466 | D:2 | Reached skill level 5 in Conjurations 466 | D:2 | Gained mutation: You regenerate health from kills. [demonic | ancestry] 466 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/6 705 | D:1 | Found a faded altar of an unknown god. 2036 | D:3 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 2036 | D:3 | Reached XP level 4. HP: 30/30 MP: 1/7 2036 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_cross, layout_rooms, shapermc_ecumenical_altar_venn D:2: layout_loops_ring, patterned_corridor, uniq_jessica D:3: layout_loops_corners, nicolae_qazlal_eye_of_the_storm, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Conjurations | 5 | 5.5 Dodging | | 1.7 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 9 | || 9 Melee: Dagger | 9 | || 9 Cast: Magic Dart | 59 | || 59 Searing Ray | 3 | || 3 Armour: Robe | 8 | || 8 Dodge: Dodged | 8 | || 8