Charun Level 1 of the Dungeon (0, 0, D:1) a +0 club (8, -9, D:1) a +0 whip (9, -9, D:1) a bat skeleton (20, -11, D:1) an orb of light (22, 0, D:1) a +0 mace (23, -6, D:1) a +0 dagger a goblin corpse (skeletalised by now) (28, -34, D:1) a +0 dagger (29, -35, D:1) a frilled lizard skeleton (29, -27, D:1) a +0 ring mail (30, -2, D:1) a rat corpse (skeletalised by now) (32, -36, D:1) a +0 robe (40, -8, D:1) a staff of alchemy (42, -5, D:1) a +0 scale mail (48, -14, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) 3 javelins (6, -15, D:2) a +0 club (12, -35, D:2) a +0 hand axe (13, -3, D:2) 7 stones (18, -18, D:2) a frilled lizard skeleton (18, -16, D:2) a rat skeleton (20, -20, D:2) a +0 leather armour (20, -2, D:2) a +0 club (21, -43, D:2) a +0 ring mail (25, -37, D:2) a +0 club a kobold corpse (skeletalised by now) (25, -21, D:2) a +0 robe (25, -17, D:2) a +0 club a goblin skeleton (34, 3, D:2) a +0 whip a kobold skeleton (35, -39, D:2) a hobgoblin skeleton (35, -16, D:2) an adder corpse (skeletalised by now) (38, -49, D:2) a scarab talisman (41, 6, D:2) an adder corpse (skeletalised by now) (45, -36, D:2) a maw talisman Level 3 of the Dungeon (0, 0, D:3) a potion of resistance (9, -1, D:3) a bat corpse (10, 4, D:3) a potion of brilliance (11, 10, D:3) the +7 trident of the Singing Gods {venom, rF+ Will++ Dex-3} rF+: It protects you from fire. Will++: It greatly increases your willpower. Dex-3: It affects your dexterity (-3). (unseen) (12, 8, D:3) 18 gold pieces (14, -1, D:3) 8 stones (22, -15, D:3) a hobgoblin corpse