Dungeon Crawl Stone Soup version 0.34-a0-159-g22e6b53a17 (webtiles) character file. Game seed: 17621812657860850068 4 Charun the Sneak (level 1, 0/11 HPs) Began as an Octopode Enchanter on June 18, 2025. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:17 (367 turns). Charun the Sneak (Octopode Enchanter) Turns: 367, Time: 00:00:18 Health: 0/11 AC: 1 Str: 7 XL: 1 Next: 70% Magic: 3/3 EV: 12 Int: 17 God: Gold: 59 SH: 0 Dex: 12 Spells: 4/4 levels left rFire . . . a - +1 dagger rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 59 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Potions b - 2 potions of invisibility c - a potion of resistance {unknown} Skills: + Level 1.1 Short Blades + Level 2.1 Dodging + Level 4.1 Stealth + Level 2.0 Spellcasting + Level 3.0 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 12% N/A 16% 2 Confusing Touch Hex 12% N/A 16% 3 Tukima's Dance Hex 12% N/A 16% 3 Shock Conj/Air 4% 1d3 19% 1 Dazzling Flash Hex/Fire 12% N/A 30% 3 Stone Arrow Conj/Erth 2% 3d7 50% 3 Swiftness Air 1% N/A 50% 3 Volatile Blastmotes Fire/Tloc 2% 2d10 50% 3 Airstrike Air 0% 2d(1-17) 88% 4 Fulminant Prism Conj/Alch 0% 3d5 88% 4 Iskenderun's Mystic Bla Conj/Tloc 1% 2d3 (+2d1 88% 4 Rending Blade Conj/Frge 1% 2d6 88% 4 Forge Monarch Bomb Fire/Frge 0% 4d5 100% 6 Lehudib's Crystal Spear Conj/Erth 0% 10d2 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You now have 32 gold pieces (gained 10). Found two stone staircases leading down. There is a stone staircase leading down here. Found a stone staircase leading down. You now have 45 gold pieces (gained 13). You enter the shallow water. You enter the shallow water. You enter the shallow water. You enter the shallow water. You enter the shallow water. You pick up a book of Blasting and begin reading... You add the spells Volatile Blastmotes, Fulminant Prism, Iskenderun's Mystic Blast and Forge Monarch Bomb to your library. You now have 59 gold pieces (gained 14). You enter the shallow water. You enter the shallow water. You enter the shallow water. You enter the shallow water. A frilled lizard and a jackal come into view. A jackal comes into view. The jackal barks! x2 The jackal closely misses you. You barely miss the jackal. Your grab misses the jackal. The jackal bites you. x2 The jackal bites you but does no damage. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The jackal attacks as it pursues you! The jackal barely misses you. You closely miss the jackal. Your grab misses the jackal. The jackal closely misses you. The jackal barely misses you. You closely miss the jackal. Your grab misses the jackal. The jackal bites you. The jackal barely misses you. You closely miss the jackal. Your grab misses the jackal. The jackal bites you. The jackal barely misses you. The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the jackal. You grab the jackal. You squeeze the jackal. You kill the jackal! The jackal misses you. You closely miss the jackal. Your grab misses the jackal. The jackal bites you. You die... #.##♣♣♣♣♣♣~~♣♣♣♣♣####.## #.# #♣# ♣.~P♣ ♣........ #.# #>#♣♣..♣♣ ######.## #.# #...♣♣..♣ #.# #.###.#.♣♣.♣♣ #.# #......#†#.# #.# ##....#....### #.# #.#######...# #####.## #.. #@h..#.####....... #### #l####............ #..# ######.###.#. #....# #.....#. #.......######.###### ##.............# # .......######.# # .##...### #.# #### #. #...# #.# #... You could see a jackal and a frilled lizard. Vanquished Creatures 2 endoplasms (D:1) A giant cockroach (D:1) A jackal (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Charun the Octopode Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 367 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: tekkud_arrival_beachfront_property, layout_loops_ring, roderic_lattice_a, serial_bayou_crossing Action || total ---------------------------++------- Melee: Dagger || 11 Constrict || 2 Tentacles || 1 Stab: Sleeping || 1 Armour: Skin || 8 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 366 | 366 | 0 | 0 | 332 | 1 | 366.0 | Dungeon | 366 | 366 | 0 | 0 | 332 | 1 | 366.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 366 daAuts