Dungeon Crawl Stone Soup version 0.27-a0-972-gd1521fd (webtiles) character file. Game seed: 17454786878545514675 21 ChiliFlavouring the Magician (level 2, -1/22 HPs) Began as a Djinni Conjurer on Apr 13, 2021. Slain by a water moccasin (3 damage) ... on level 2 of the Dungeon. The game lasted 00:02:13 (1658 turns). ChiliFlavouring the Magician (Djinni Conjurer) Turns: 1658, Time: 00:02:13 Health: -1/22 AC: 2 Str: 6 XL: 2 Next: 87% Gold: 45 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of teleportation {unknown} Potions b - 2 potions of flight {unknown} c - 3 potions of mutation {unknown} Skills: + Level 0.9 Fighting + Level 2.7 Dodging - Level 1.7 Stealth + Level 3.8 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 3d4 4% 2 c - Dazzling Flash Conj/Hex 36% N/A 9% 3 d - Fulminant Prism Conj/Hex 9% 3d7 28% 4 e - Iskenderun's Mystic Conj/Tloc 18% 2d6 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History You kill the frilled lizard! A ball python comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ball python Aim: a ball python (0% to evade) The magic dart hits the ball python. You kill the ball python! You see here a ball python corpse. A water moccasin comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (wandering, hasn't noticed you, 0% to evade) The magic dart hits the water moccasin. The water moccasin is lightly wounded. The water moccasin hisses angrily. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded, 0% to evade) The magic dart hits the water moccasin. The water moccasin is lightly wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded, 37% to evade) The searing ray misses the water moccasin. (Press . to maintain the ray.) The water moccasin bites you. The searing ray hits the water moccasin! The water moccasin is moderately wounded. The water moccasin closely misses you. The searing ray hits the water moccasin. The water moccasin is heavily wounded. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The searing ray hits the water moccasin. The water moccasin is severely wounded. * * * LOW HITPOINT WARNING * * * You finish channeling your searing ray. The water moccasin bites you. You die... #.. ....... ##.###### #..#... ####.......# #..... .........#.# #.... ####..##.#.####...## #..##.......†... #..####..###..# #..####>.###..# #..........†S@# #.#####..###..# ####)#####..# #..# ..<.........# #..# ############# #..# #..# #..# #..# #..# You could see a water moccasin. Vanquished Creatures 5 ball pythons 3 endoplasms A giant cockroach (D:1) 3 goblins 2 kobolds (D:1) A quokka (D:1) 2 bats (D:1) A frilled lizard (D:2) 2 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ChiliFlavouring the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 486 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 745 | D:1 | Found a faded altar of an unknown god. 1651 | D:2 | Noticed a water moccasin 1658 | D:2 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_2, layout_loops_corners, hellmonk_ecumenical_altar_crossroads, minivault_14, minmay_misc_feat_enclosed D:2: layout_loops_ring, minmay_tetromino_l2, uniq_robin Action || total -------------------------++------- Cast: Magic Dart || 40 Searing Ray || 4 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1657 | 1615 | 42 | 0 | 1507 | 2 | 828.5 | Dungeon | 1657 | 1615 | 42 | 0 | 1507 | 2 | 828.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1534 daAuts D:2: 123 daAuts