Dungeon Crawl Stone Soup version 0.30.0 (webtiles) character file. Chris12 the Magician (Djinni Fire Elementalist) Turns: 2765, Time: 01:03:05 Health: 32/32 AC: 2 Str: 7 XL: 4 Next: 58% Gold: 72 EV: 12 Int: 19 God: SH: 0 Dex: 13 rFire + + . e - +0 mace rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (boots unavailable) Will ..... (no amulet) Stlth ++ l - ring of see invisible HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You are in a sewer. You have visited 1 branch of the dungeon, and seen 3 of its levels. You have also visited: Sewer. You have collected 72 gold pieces. Inventory: Hand Weapons b - a +0 whip c - a +0 dagger e - a +0 mace (weapon) Missiles d - 22 stones Armour a - a +0 robe (worn) k - a +0 ring mail Jewellery l - a ring of see invisible (left hand) Scrolls m - a scroll labelled ZAIMOKK INTIC n - a scroll labelled DIASIR EKLUSSA o - a scroll labelled DET NYENKEONLO Potions f - 2 potions of curing g - 2 potions of brilliance h - a glowing red potion i - 2 fuming red potions j - a purple potion Skills: * Level 1.0 Fighting * Level 0.8 Maces & Flails + Level 2.5 Dodging + Level 1.8 Stealth + Level 3.3 Spellcasting You know the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 64% 2x1d7 3% 1 b - Scorch Fire 32% 2d6 5% 2 c - Volatile Blastmotes Fire/Tloc 32% 2d12 11% 3 d - Inner Flame Hex/Fire 16% N/A 11% 3 e - Flame Wave Conj/Fire 16% 2d7 36% 4 f - Necrotise Necr 64% 1d7 3% 1 Your spell library is empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The river rat twitches its whiskers. The river rat closely misses you. Flames lash the river rat. The river rat is severely wounded. The river rat's fire resistance burns away. The river rat is engulfed in a cloud of scalding steam. You kill the river rat! Casting: Scorch (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (chance to affect: 85%) You miscast Necrotise. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Necrotise (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Flames lash the endoplasm. You kill the endoplasm! The foxfire hits the rat! You kill the rat! Your foxfire dissipates! You start resting. Your magical contamination has completely faded away. You start resting. HP restored. Sorry, you're not good enough to have a special ability. You see here a river rat corpse. There are no objects that can be picked up here. a river rat corpse Press: ? - help, v - describe, . - travel The floor. Press: ? - help, . - travel You can't see that place. Okay, then. Hit: e) +0 mace Press: ? - help, Dir - move target, f - you Okay, then. The rat twitches its whiskers. #≈≈≈~~≈# #≈≈≈~.≈# #≈≈~#≈≈# #≈.r≈≈≈# #≈≈~#≈≈# #≈≈≈~≈≈# #≈≈≈~~≈# #≈≈≈~≈≈# #≈≈@~~≈# #≈≈~≈≈≈# #~~†~≈≈# #..†~~.# #......# #..∩∩..# #......# ##....## ###### You can see a river rat. Vanquished Creatures An adder (D:3) A river rat (Sewer) 2 worms (D:2) A dart slug (D:3) 3 ball pythons 6 endoplasms 4 giant cockroaches 3 goblins 4 jackals (D:1) 9 quokkas 2 bats 9 rats 45 creatures vanquished. Vanquished Creatures (collateral kills) A rat (Sewer) 1 creature vanquished. Vanquished Creatures (others) 21 foxfires A fungus (D:3) 2 plants (D:3) 24 creatures vanquished. Grand Total: 70 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Chris12 the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | Chris12 set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 260 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 1305 | D:2 | Reached XP level 3. HP: 23/26 MP: 0/0 1305 | D:2 | Learned a level 1 spell: Necrotise 1970 | D:2 | Reached skill level 3 in Spellcasting 2315 | D:3 | Found a faded altar of an unknown god. 2345 | D:3 | Reached skill level 1 in Fighting 2345 | D:3 | Reached XP level 4. HP: 16/32 MP: 0/0 2477 | D:3 | Found a glowing drain. 2582 | Sewer | Entered a sewer Illustrated notes Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.3 Fighting | 1 | 1.0 Maces & Flails | | 0.8 Dodging | | 2.5 Stealth | | 1.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Whip | 1 | || 1 Mace | 21 | 1 || 22 Punch | 1 | || 1 Cast: Foxfire | 13 | 2 || 15 Scorch | 26 | 12 || 38 Necrotise | 10 | 6 || 16 Use: Scroll | 4 | 1 || 5 Stab: Distracted | 1 | || 1 Armour: Robe | 9 | 1 || 10 Dodge: Dodged | 37 | 1 || 38