Condor99 Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (8, -7, D:1) a +0 dagger (9, 8, D:1) a +0 mace (13, 7, D:1) a hobgoblin skeleton (19, 3, D:1) a +0 whip (20, 1, D:1) a +0 ring mail (27, -17, D:1) a +0 club a goblin skeleton (31, -4, D:1) a bat corpse (skeletalised by now) (31, 17, D:1) a ball python skeleton (36, -20, D:1) a +0 club a goblin corpse (skeletalised by now) (47, -19, D:1) a +0 club a goblin corpse (skeletalised by now) (48, 9, D:1) a +0 whip (50, 11, D:1) a rat skeleton (60, -11, D:1) a +0 short sword (67, -4, D:1) a ball python corpse (skeletalised by now) (69, 2, D:1) a +0 short sword (71, -2, D:1) a +0 whip Level 2 of the Dungeon (0, 7, D:2) a +0 mace (9, 18, D:2) a frilled lizard corpse (skeletalised by now) (14, 5, D:2) a hobgoblin skeleton (23, 1, D:2) a +0 short sword a kobold skeleton (28, 6, D:2) 4 curare-tipped darts (34, -4, D:2) a rat skeleton (35, -5, D:2) a rat skeleton (39, 26, D:2) 2 poisoned darts (40, 8, D:2) a frilled lizard corpse (skeletalised by now) (40, 13, D:2) a scarab talisman (41, 8, D:2) a +0 short sword 2 stones (43, 16, D:2) a bat corpse (skeletalised by now) (44, -7, D:2) a +0 dagger (46, 7, D:2) a +0 mace Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the orb of the Centaur {Stardust, +Blink Str+4 SInv Hexes} (5620 gold) +Blink: It lets you blink. Str+4: It affects your strength (+4). SInv: It lets you see invisible. Hexes: It increases the power of your Hexes spells. the +1 helmet of the Nexus {Light, rCorr MP+8 Slay+4} (6070 gold) rCorr: It protects you from acid and corrosion. MP+8: It affects your magic capacity (+8). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). It cannot be enchanted further. the +7 spear "Wuagg" {antimagic, Dex+4 SInv} (6360 gold) Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. It cannot be enchanted further. the conjuration staff "Ebib Wou" {Stlth+ Conj} (3480 gold) [staff of conjuration] Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. the death talisman of Loomusul {Harm rF++} (14850 gold) [talisman of death] Harm: It increases damage dealt and taken. rF++: It greatly protects you from fire. the +2 whip of Afouckev {elec, rPois rC+ Dex+4} (4280 gold) rPois: It protects you from poison. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the ring of Gemniges {rN+ rCorr} (3120 gold) [ring of resist corrosion] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. the necromancy staff "Otippoux" {rElec rN+ Str+8 Dex-5 Necro} (4530 gold) [staff of necromancy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+8: It affects your strength (+8). Dex-5: It affects your dexterity (-5). Necro: It increases the power of your Necromancy spells. the +3 leather armour of Quiet Fog {Str+4 Int+4} (4080 gold) Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). It cannot be enchanted further. the inkwell talisman "Wakegiov" {Fly Dex+3} (3200 gold) [inkwell talisman] Fly: It grants you flight. Dex+3: It affects your dexterity (+3). the earth staff "Wuaman" {rElec Str-4 Dex+5 Forge Earth} (4670 gold) [staff of earth] rElec: It insulates you from electricity. Str-4: It affects your strength (-4). Dex+5: It affects your dexterity (+5). Forge: It increases the power of your Forgecraft spells. Earth: It increases the power of your Earth spells. the +0 leather armour of the Gate {-Tele rF+ rC+ rN+ Str+2} (2440 gold) -Tele: It prevents most forms of teleportation. rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). It cannot be enchanted further. the +0 helmet of Hospitality {+Blink Will+++ SInv Stlth-} (4930 gold) +Blink: It lets you blink. Will+++: It greatly increases your willpower. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +6 whip of Ambiguity {freeze, rF+ Will+} (5410 gold) rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. the +7 whip of Wunuisse {holy, *Rage rN+ SInv} (5280 gold) *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. the ring "Ossogun" {rPois Will+ rCorr Str+2 Slay+2} (4940 gold) [ring of resist corrosion] rPois: It protects you from poison. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the maw talisman of Isoogoff {Str+2 Int+2} (4800 gold) [maw talisman] Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). the ring "Mead" {Fly MP+10 Slay+4} (6610 gold) [ring of slaying] Fly: It grants you flight. MP+10: It affects your magic capacity (+10). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the +7 spear of the Arena {venom, Str+3 Dex+4} (6030 gold) Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (11, -24, D:3) a +0 robe (18, -49, D:3) a +0 dagger a +0 ring mail (19, -46, D:3) a +0 dagger (23, -4, D:3) a +0 dagger a kobold corpse (skeletalised by now) (24, -55, D:3) a +0 sling (42, -19, D:3) a +0 dagger (44, -33, D:3) a ball python skeleton a bat skeleton (44, -5, D:3) a +0 robe (45, -7, D:3) a +0 short sword (49, -29, D:3) a +0 quarterstaff (61, -6, D:3) a +0 dagger Level 4 of the Dungeon (6, 18, D:4) a +0 scale mail (14, 7, D:4) a +0 dagger (15, -9, D:4) a +0 scale mail (21, -9, D:4) a +0 short sword 3 stones (22, -9, D:4) a +0 dagger (34, 17, D:4) a +0 club a +0 ring mail a +0 club a +0 leather armour a +0 giant club a +0 dagger a +0 robe (36, 17, D:4) a +0 hand axe (38, -15, D:4) a +0 club (43, 16, D:4) a +0 short sword an ossuary (1, -1, Ossuary) 10 gold pieces (2, -1, Ossuary) 4 gold pieces (2, 1, Ossuary) 5 gold pieces (5, -1, Ossuary) 6 gold pieces (7, 0, Ossuary) 5 gold pieces