Condor99 Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (8, 10, D:1) a hobgoblin corpse (skeletalised by now) (10, 13, D:1) a parchment of Kinetic Grapnel (16, 9, D:1) a quill talisman (17, 21, D:1) a +0 whip (23, 14, D:1) a +0 dagger (27, 6, D:1) a +0 leather armour (30, -8, D:1) an orb of mesmerism (41, 1, D:1) a +0 hand axe (45, -6, D:1) a +0 ring mail (51, 25, D:1) a +0 short sword a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (0, 5, D:2) a +0 spear (9, 17, D:2) a +0 leather armour (27, -10, D:2) a +0 dagger a kobold corpse (skeletalised by now) (30, -22, D:2) a +0 robe (33, -9, D:2) a +0 leather armour (34, 9, D:2) 4 curare-tipped darts Level 3 of the Dungeon [Shop] Weap's Armour Shoppe a +0 plate armour of willpower (350 gold) a +0 robe (12 gold) a +0 ring mail (56 gold) a +0 pair of gloves (63 gold) a +0 robe (12 gold) an orb of mayhem (154 gold) the +1 helmet "Kurem" {Snipe, rF- rN+ Stlth+} (301 gold) rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 ring mail (56 gold) (0, 0, D:3) a +0 long sword (0, 1, D:3) a parchment of Launch Clockwork Bee (3, 18, D:3) a +0 club a +0 leather armour (14, 16, D:3) the gnoll corpse of Crazy Yiuf (skeletalised by now) (15, 19, D:3) a +0 hammer (16, -2, D:3) a +0 scythe a +0 robe the human skeleton of Sigmund (43, 29, D:3) a hobgoblin skeleton (50, 8, D:3) a +0 great mace Level 4 of the Dungeon (0, 0, D:4) a scroll of enchant weapon (8, 16, D:4) a hound corpse (10, 15, D:4) a +0 whip (22, 29, D:4) a +0 giant spiked club