Condor99 Level 1 of the Dungeon [Shop] Vufiem's Weapon Emporium a +0 whip (25 gold) 5 boomerangs (100 gold) the +4 spear "Ivoal" {flame, rElec} (394 gold) rElec: It insulates you from electricity. It cannot be enchanted further. a +4 short sword of distortion (295 gold) a +0 club (5 gold) a throwing net (30 gold) a +0 battleaxe of flaming (200 gold) 6 large rocks (90 gold) (0, 0, D:1) a scroll of vulnerability (0, 2, D:1) 2 poisoned darts (6, -11, D:1) a +0 sling (12, -5, D:1) a +0 mace (16, -9, D:1) a +0 short sword (22, 6, D:1) a rat corpse (skeletalised by now) (24, -8, D:1) a +0 dagger 5 stones (31, -9, D:1) a bat corpse (skeletalised by now) (33, 2, D:1) a +0 dagger (45, -25, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (1, -6, D:2) a +0 robe (1, -2, D:2) a +0 club 4 stones (17, 37, D:2) a ball python corpse (skeletalised by now) (19, 1, D:2) a +0 club (31, -8, D:2) a bat corpse (skeletalised by now) (31, 21, D:2) a ball python skeleton (33, 18, D:2) a rat corpse (skeletalised by now) a quokka corpse (skeletalised by now) a ball python corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) a quokka corpse (skeletalised by now) (34, 18, D:2) a +1 dagger of venom (35, 15, D:2) a +0 dagger a goblin corpse (skeletalised by now) (36, 16, D:2) a quokka corpse (skeletalised by now) (37, 15, D:2) a ball python skeleton (38, -2, D:2) a +0 dagger a goblin corpse (skeletalised by now) (42, 13, D:2) a jackal skeleton a jackal skeleton (43, 13, D:2) a ball python skeleton (46, 33, D:2) a frilled lizard corpse (skeletalised by now) (51, 24, D:2) a +0 dagger (51, 36, D:2) a +0 club a goblin corpse (skeletalised by now) (56, 14, D:2) a +0 leather armour (59, 17, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe a +0 hand axe a +0 falchion a +0 scale mail (5, -5, D:3) a +0 short sword (15, -27, D:3) a +0 club (15, -12, D:3) a +0 whip a +0 chain mail a +0 hand axe (15, 5, D:3) a +0 chain mail of willpower a +0 club (16, -12, D:3) a +0 dagger a +0 leather armour (16, -11, D:3) a +0 mace (17, -1, D:3) a +0 sling (20, -25, D:3) a +0 whip (24, -39, D:3) a large rock (24, -36, D:3) a +0 quarterstaff (24, -34, D:3) a +0 quarterstaff (26, -39, D:3) a stone (26, -35, D:3) a +0 great sword (26, -34, D:3) a +0 great sword (26, -33, D:3) a +0 spear (26, -27, D:3) a +0 sling (27, -43, D:3) a large rock (27, -39, D:3) a stone (28, -40, D:3) a stone (28, -39, D:3) a large rock (28, -33, D:3) a scarab talisman (39, -23, D:3) a +0 quarterstaff (55, -3, D:3) a +0 dagger 5 stones Level 4 of the Dungeon (0, 0, D:4) a +0 club (3, -10, D:4) 2 poisoned darts (4, -18, D:4) a +0 dagger (8, -13, D:4) 5 poisoned darts (10, -11, D:4) a +0 robe (11, -18, D:4) 4 poisoned darts (17, -7, D:4) a +0 robe (18, -15, D:4) a +0 club (18, 7, D:4) 4 poisoned darts (20, -14, D:4) a +0 morningstar (21, -8, D:4) a +0 short sword 4 stones (32, -28, D:4) a +0 hand axe a +0 short sword a +0 leather armour (32, -27, D:4) a +0 short sword (32, -26, D:4) a +0 mace a +0 club a +0 leather armour (35, 8, D:4) a +0 short sword (36, -15, D:4) a +0 sling (42, -4, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (25, 11, D:5) a +0 robe (30, -9, D:5) a +0 robe (31, -11, D:5) a +0 whip (31, -10, D:5) a +0 halberd (32, -12, D:5) a +0 club a +0 leather armour (32, -11, D:5) a +0 whip (34, -12, D:5) a +0 whip (36, 12, D:5) a +2 falchion of holy wrath (40, -13, D:5) a +1 helmet (45, -2, D:5) a +0 dagger a boomerang (45, 7, D:5) a +0 orcbow Level 6 of the Dungeon [Shop] Xyow's General Store a wand of light (3) (unknown) (176 gold) a potion of brilliance (56 gold) a +2 war axe of electrocution (289 gold) a lightning rod (4/4) (560 gold) a scroll of identify (28 gold) a +0 leather armour (28 gold) a +0 trident (49 gold) a phantom mirror (560 gold) a parchment of Confusing Touch (123 gold) a parchment of Summon Horrible Things (585 gold) a +0 leather armour (28 gold) [Shop] Cddihpyobu's Commerce Corner a book of Callings (406 gold) a book of Callings (406 gold) a book of Cryoformation (812 gold) a +0 chain mail (96 gold) a book of Conjurations (292 gold) (1, 1, D:6) 4 poisoned darts (18, -10, D:6) a +0 hand axe (19, -12, D:6) a +0 trident (19, -11, D:6) a +0 dagger a +0 robe a +0 dagger (19, -10, D:6) a +0 whip (26, 35, D:6) a +0 robe a +2 short sword (26, 36, D:6) a +0 robe a +0 hand axe a +0 robe a +2 great sword of freezing (26, 37, D:6) a +0 orcbow a +0 robe a +2 short sword a +0 robe a +0 war axe (36, -6, D:6) a +2 whip of flaming a +0 robe (36, 21, D:6) a +0 club a +0 whip a +0 robe a +0 whip a +0 scale mail (37, 22, D:6) a +0 dagger a +0 robe a +0 dagger a +0 leather armour (37, 25, D:6) a +0 dagger a +0 robe (38, 18, D:6) a +0 leather armour a boomerang a +0 flail (38, 22, D:6) a +0 hand axe (38, 23, D:6) a +1 dagger of flaming a +0 robe (38, 27, D:6) a +0 rapier a +0 ring mail (41, 38, D:6) a +0 war axe (44, 43, D:6) a +0 mace Level 7 of the Dungeon [Shop] Luidu's Antique Weapon Shoppe a +4 hand axe of sundering (475 gold) the +2 arbalest "Vaentyqoaru" {penet, rElec} (811 gold) rElec: It insulates you from electricity. It cannot be enchanted further. a +2 shortbow of draining (330 gold) a +1 long sword of holy wrath (252 gold) the +9 shortbow of Spring {drain, ^Fragile Int+3 Dex+2} (1183 gold) ^Fragile: It will be destroyed if unequipped. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +1 spear "Ingah" {antimagic, Dex+5} (598 gold) Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (0, 0, D:7) a +0 club (7, -2, D:7) a +0 robe a +0 dagger (8, -6, D:7) a +0 chain mail a +0 heavy long sword (11, -4, D:7) a +0 scimitar (11, 13, D:7) a +0 dagger a +0 robe (11, 14, D:7) a +0 shortbow (11, 15, D:7) a +0 short sword a +0 orcbow a +0 plate armour (12, 11, D:7) a +0 short sword a +0 leather armour (13, 8, D:7) a +0 giant spiked club (23, -6, D:7) a +0 scimitar a +0 robe (23, 12, D:7) a +0 spear (26, 17, D:7) a +0 falchion a +0 sling a +0 robe (27, -1, D:7) a +4 scimitar a +0 robe (28, 17, D:7) a +7 hand axe a +0 robe a +0 morningstar a +0 robe (28, 18, D:7) a +1 trident a +0 robe (29, -8, D:7) a +4 dagger a +0 robe (35, -32, D:7) a +0 leather armour (51, 22, D:7) a +0 halberd a +0 robe (52, 16, D:7) a +0 short sword a +0 robe a +4 dagger a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +2 cloak (11, 26, D:8) a +0 scale mail (14, 26, D:8) a +0 glaive a +1 robe of willpower (22, 2, D:8) a +0 quarterstaff (23, -1, D:8) a +1 hand axe a +0 robe a +0 flail a +0 robe (24, -9, D:8) a +0 short sword (27, -24, D:8) a +0 dagger 3 stones (27, -23, D:8) a +0 short sword a +0 dagger a +0 short sword 4 poisoned darts a -2 glaive a +1 animal skin (27, -9, D:8) a +0 dagger a +0 robe (27, -5, D:8) a +2 hand axe a +0 robe (27, 0, D:8) a +2 hand axe of flaming a +0 robe (27, 23, D:8) 2 poisoned darts (28, -26, D:8) a +0 club 3 poisoned darts (28, -9, D:8) a +0 club a +0 ring mail (28, -8, D:8) a +3 vampiric trident a +0 robe an orb of energy (29, -25, D:8) a +0 dagger 4 stones (29, -8, D:8) a +0 hand axe (30, -8, D:8) a +0 dagger a +0 leather armour (39, -6, D:8) a +0 robe (56, -10, D:8) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. Level 9 of the Dungeon (0, 0, D:9) a +0 orcbow (0, 5, D:9) a +0 dagger a +0 robe (9, -6, D:9) a +0 giant spiked club a +0 giant spiked club the Ecumenical Temple