Seeded DCSS version 0.34.1 (webtiles) character file. Game seed: 24399 (custom seed) 48 Condor99 the Changeling (level 3, -1/17 HPs) Began as an Octopode Shapeshifter on Sept 7, 2026. Slain by Terence ... wielding a +0 mace (5 damage) ... on level 3 of the Dungeon. The game lasted 00:03:32 (1623 turns). Condor99 the Changeling (Octopode Shapeshifter) Turns: 1623, Time: 00:03:32 Health: -1/17 AC: 2 Str: 15 XL: 3 Next: 72% Magic: 3/3 EV: 10 Int: 12 God: Gold: 92 SH: 5 Dex: 11 Spells: 2/2 levels left rFire x . . (150%) - Horns rCold + + . (33%) d - melded orb {Stardust} rNeg . . . (100%) (helmet unavailable) rPois . (100%) f - amulet of reflection rElec . (100%) e - ring of willpower rCorr . (100%) (no ring) SInv . (no ring) Will +.... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) c - rimehorn talisman %: reflection @: yak-form A: frigid aura, ice wizardry, reduced hp, almost no armour, amphibious, 8 rings, large, camouflage 1, gelatinous body 1, (nimble swimmer 1), (tentacles) a: no special abilities You were on level 3 of the Dungeon. You were an ice-encrusted yak. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 92 gold pieces. Inventory: Armour d - an orb of stardust (melded) Jewellery e - a ring of willpower (worn) f - an amulet of reflection (worn) g - an amulet of regeneration Talismans a - a quill talisman b - a protean talisman c - a rimehorn talisman (worn) Wands p - a wand of polymorph (5) Scrolls t - 3 scrolls of teleportation g - a scroll of fog i - a scroll of identify Potions L - a potion of lignification d - a potion of curing {unknown} f - 3 potions of berserk rage {unknown} j - a potion of enlightenment {unknown} Baubles a - 3 flux baubles Skills: + Level 3.1 Fighting - Level 2.0 Dodging - Level 3.0 Unarmed Combat + Level 3.7 Shapeshifting You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 32% 1 Shock Conj/Air 0% 1d3 32% 1 Cause Fear Hex 0% N/A 97% 4 Dispel Undead Necr 0% 3d6 97% 4 Ignite Poison Fire/Alch 0% N/A 97% 4 Rending Blade Conj/Frge 0% 2d6 97% 4 Sticky Flame Fire/Alch 0% 2d4 97% 4 Lee's Rapid Deconstruct Erth 0% 3d4* 100% 5 Ignition Fire 0% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You are an ice-encrusted yak. You freeze nearby walls in an area that expands as you fight. You can cast Ice magic more easily. Your maximum health is decreased, since you lack skill for your form. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) (You have tentacles for arms and can constrict up to eight enemies at once.) Message History A goblin is nearby! Found 11 gold pieces. You encounter Terence the Veteran. He is wielding a +0 mace. The goblin shouts! Terence shouts! You headbutt the goblin! You kill the goblin! Things that are here: a +0 dagger; a goblin corpse You hit Terence but do no damage. The frigid air chills Terence. Terence hits you with a +0 mace! You hit Terence. Terence is moderately wounded. The frigid air chills Terence but does no damage. Terence says, "I've sent legions of armataurs to their deaths. With their elephants." Terence closely misses you. You hit Terence. Terence is moderately wounded. The frigid air chills Terence. Terence closely misses you. You hit Terence. Terence is moderately wounded. The frigid air chills Terence. Terence hits you with a +0 mace. You hit Terence but do no damage. Terence is heavily wounded. The frigid air chills Terence but does no damage. Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is heavily wounded. The frigid air chills Terence but does no damage. Terence barely misses you. You closely miss Terence. Terence is heavily wounded. The frigid air chills Terence. You block Terence's attack. You hit Terence. Terence is severely wounded. The frigid air chills Terence but does no damage. Terence hits you with a +0 mace. You die... Terence says, "And stay out!" . .# .# ##############.##.# .........Y@..#....## .#####..####.#...... #..####....## #......@....# #<#####.....# #.# #.#.#.# #...@.....#... #######.### ### #^# You could see Terence. Vanquished Creatures An adder (D:2) 3 dart slugs (D:1) 3 hobgoblins A quokka (D:1) 3 ball pythons 4 bats (D:2) 6 endoplasms 2 frilled lizards (D:1) 4 goblins 2 kobolds (D:2) 11 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Condor99 the Octopode Shapeshifter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 97 | D:1 | Reached XP level 2. HP: 10/20 MP: 2/2 563 | D:1 | Reached XP level 3. HP: 25/25 MP: 3/3 1604 | D:3 | Encountered Terence 1623 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_estate, layout_basic, minmay_tetromino_l2 D:2: layout_basic D:3: layout_loops_ring, patterned_corridor, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 3 | 3.1 Dodging | | 2.0 Unarmed Combat | | 3.0 Shapeshifting | | 3.7 Action || total ---------------------------++------- Attack: Normal || 79 Melee: Unarmed || 79 Constrict || 9 Tentacles || 4 Punch || 1 Read: Identify || 1 Fog || 1 Stab: Sleeping || 14 Armour: None || 26 Dodge: Dodged || 26 Block: Other || 5 Reflection || 1 Form: Yak || 1